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2011-03-06Scripts/Icecrown Citadel: Remove unselectable and not attackable flags from ↵Shauren
Professor Putricide when both Festergut and Rotface are killed
2011-03-06Core/Creatures: Implemented UNIT_FLAG_PASSIVEShauren
2011-03-04Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during ↵Shauren
Professor Putricide encounter Scripts/Spells: Added blizzlike error messages for certain spells Scripts/Items: Removed obsolete scripts
2011-03-04Core/Spells:Shauren
* Implemented on CheckCast spell script hook * Added possibility to send SPELL_FAILED_CUSTOM_ERROR and added enum with all possible options for it Scripts/Spells: * Added example script for CheckCast hook with SPELL_FAILED_CUSTOM_ERROR (profession research and Book of Glyph Mastery)
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of ↵Machiavelli
redundant checks and update relevant data. Closes #805
2011-03-04DB/Skills: Changed required skill value to 0 for debug spell, spells with no ↵Shauren
skillline cant have skill value requirement Fixed compile
2011-03-04Scripts/Spells: Cleanup in spell_genericShauren
2011-03-02Core/SAI: Implemented Gameobject action allowing to send ↵Shauren
SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1
2011-03-01DB/SAI: Replace core script by proper SmartAI script for quest InoculationMalcrom
Closes #681
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles:Machiavelli
- Grab correct npc entry from npc_spellclick_spells in case of player vehicle. Fixes DB errors added in my previous changeset - Allow aura's with SPELL_AURA_CONTROL_VEHICLE to stack if there are enough free seats, even if spellIds are identical. - Fix a possible infinite loop. Thanks to manuel for spotting
2011-02-25Scripts/Alterac Valley: Fix some out of range text entriesShocker
2011-02-25Scripts/Ulduar: Kologarn (90% complete)Machiavelli
- Kologarn is unable to parry (correct spellID used) - Fix Arm respawning - Correct Arm despawn animation - Only cast Arm Sweep if left arm is alive - Remove minimum required range for Focused Eyebeams - Fix possible crash in Rubble despawn - Correct gameobject handling - Fix bridge visual - Correct instance load operations for this encounter
2011-02-23Scripts/Shadowmoon Valley: Remove support for NPC NelthakaruMalcrom
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI) Closes #746
2011-02-23Scripts/Kologarn:Machiavelli
- Correct target limitation for Focused Eyebeam - Correct target selection and limitation for Stone Grip ** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target. ** Stone Grip will only target the main tank if there's no one else in range. - Despawn Rubbles on encounter reset/complete - Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target DB/NPC Templates: - Add civilian flag for Armsweep Stalker and Rubble Stalker Other: - Fix 2011_02_23_2_world_conditions.sql to comply to standards - Cleanup affected code
2011-02-23Scripts/Ulduar:Machiavelli
- Fix Focused Eyebeams - Fix Arm Sweep - Fix respawning and re-entering of arms DB/Templates: - Fix speed, modelId and trigger state of Focused Eyebeams - Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-22Merge branch 'master' of github.com:TrinityCore/TrinityCoreShauren
2011-02-22Scripts/Icecrown Citadel: Added sigil visuals in the Upper SpireShauren
2011-02-22Scripts/Ulduar: Kologarn:Machiavelli
- Correct target selection of Stone Grip - Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform) - Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI. - Blizzlike timer for Stone Grip - Fix Rubble spawn on arm death
2011-02-20Fix build with scripts includedMachiavelli
2011-02-20Fix build with scripts includedMachiavelli
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug ↵Machiavelli
output. Update your worldserver.conf.
2011-02-19Scripts/Icecrown Citadel: Added support for weekly quest Residue RendezvousShauren
2011-02-18Scripts/Icecrown Citadel: Fixed possible exploits with Deathbringer SaurfangShauren
2011-02-18Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming"Shauren
2011-02-16Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's ↵Shauren
Ice Tombs Closes #628
2011-02-15Scripts/Icecrown Citadel: Fixed Sindragosa's Icy GripShauren
Closes #629
2011-02-15Scripts/Icecrown Citadel: Fixed frostwyrm's landing timing at Sindragosa's ↵Shauren
Lair, thanks izogfif Closes #680
2011-02-15Scripts/Icecrown Citadel: Added Rotting Frost Giant scriptShauren
2011-02-15Scripts: Fixed non-pch compileShauren
2011-02-14Scripts/Icecrown Citadel: Save saurfang trap state after completing the ↵Shauren
mini-event
2011-02-12Scrips/Spell: Implemented script for spell 26678.Manuel Carrasco
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-11Core/Gossip: Remove support for `npc_gossip` table (DEPRECATED).runningnak3d
2011-02-10Core/GuardAI: Guards don't evade if the target casts Vanish and also can ↵Manuel Carrasco
detect players with Feign Death. Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used) Thanks to Kaelima, Xanadu, Shauren and linencloth. Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-08Scripts/Icecrown Citadel: Implemented traps after Deathbringer SaurfangShauren
2011-02-07Scripts/Icecrown Citadel: Fixed Mutated Abominations not despawning when ↵Shauren
Putricide enters third phase Closes #450 Ref #342 Try reproducing teleport issue after this commit
2011-02-07Scripts/Icecrown Citadel: Fixed Deathbringer's Blood Beasts attacking pets ↵Shauren
and totems, thanks gigatotem for pointing it out Closes #439
2011-02-07Fixed compileShauren
2011-02-07Scripts/Icecrown Citadel: Added Sindragosa scriptShauren
2011-02-05Scripts/Quests: Fixed "True Masters of the Light" (id 9737)Shauren
2011-02-04Core/Spells: Moved dungeon encounter crediting to scriptsShauren
2011-02-03Fixed typo (and compile)Shauren
2011-02-03Core/Instances: Implemented DungeonEncounter.dbc for creating completed ↵Shauren
encounters mask to use in packets Core/Dungeon Finder: Implemented new way of giving random dungeon rewards, linked to DungeonEncounter.dbc
2011-02-03Scripts/Molten Core: Huge cleanup in instance script, converted all bosses ↵Shauren
to use BossAI, cleaned code style Scripts/Molten Core: Implemented saving boss states to database, now it is possible to continue the instance after core restart
2011-01-31Scripts/Trial of the Crusader: Removed IsRaidWiped in SetData(boss, FAIL), ↵Shauren
calling SetData with FAIL parameter already implies wipe, fixes event getting stuck after using self resurrection spells like Reincarnation/Soulstone
2011-01-31Core/Spells: Moved Glacial Strike removal to spell script, thanks Destalker ↵Shauren
for pointing it out
2011-01-31Scripts/Misc: Fixed rogue trainers not teaching dual specShauren
2011-01-31Scripts/Pit of Saron: Added script changing entries for remaining ↵gyullo
faction-dependant spawns Signed-off-by: Shauren <shauren.trinity@gmail.com>
2011-01-31Core/Spells: Implemented Druid T10 4P restoration bonusShauren
2011-01-31Scripts/Stratholme: Cleaned up instance script a bitShauren