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2020-01-14Scripts/Ulduar: Attempt to fix Yogg-Saron not evading on wipe (#24055)Giacomo Pozzoni
2020-01-14Scripts/Spells: fix Turkey Timer duration (#24048)Alan Deutscher
* spell_gen_turkey_marker::OnPeriodic: Pop expired stack timestamps from tracking list. * Be a bit more explicit about the data type of removedCount. * Formatting nudge. * Remove brackets.
2020-01-12Scripts/ICC: include missing call from UnitAI::JustExitedCombat override in ↵ccrs
npc_green_dragon_combat_trigger
2020-01-11Scripts/Icecrown Citadel: Removed unneccessary combat hacks from Valithria ↵Shauren
Dreamwalker
2020-01-11Scripts/Misc: Fix static analysis issues.jackpoz
2020-01-09Quest/Scripts: Remove some hacks from "Trolls Is Gone Crazy!"Killyana
2020-01-07Scripts/Blood Furnace: Fixed Broggok reset issues and some little improvementsKeader
Closes #23658
2020-01-07Scripts/Misc: Fix build warningsGiacomo Pozzoni
2020-01-05DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a scriptKillyana
2020-01-03Creature/Script: Add text target for npc_shadowfang_prisonerKillyana
2020-01-02DB/Quest: Move "Gyromast's Revenge" to SAIdr-j
Closes #24034
2020-01-02Core/Spells: Fix Sacred Shield (Paladin) absorb amount with ICC buff (#24023)Gildor
2020-01-02New yearAokromes
Say bye bye to every year changing dates
2020-01-02Scripts/ICC: little bit of cleanup in Valithria after the "recent" changesccrs
2019-12-30Scripts/ICC: Fixed Valithria Archmages casting while deadKeader
After 9c603ea87f09c47d52f093ccc73ee75c15eff6f5, dead creatures will tick UpdateAI Closes: #24012
2019-12-30Core/Spells: Fix Power Word: Shield (Priest) absorb amount (#23985)Gildor
Closes #22090
2019-12-30Scripts/Spells: Fixed Black Magic proc with some druid spells (#24002)Keader
2019-12-29Spell/Script: Egg Nog (#24007)Eridium
Closes #23996
2019-12-28additional output for additem command (#24006)Michael
* additional output for additem command when removing items with additem: if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed. * renamed sql file to hopefully avoid conflicts * added clarification to failure string * changed unneeded else if condition to else * code style; braces * Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
2019-12-26Scritps/ICC: Fixed resistance calculation for Mutated Transformation ↵Keader
(Professor Putricide) (#23858) More Info in: #23837
2019-12-21Scripts: Add missing killer nullptr checks in JustDied hooksShauren
2019-12-20Scripts/Misc:Code cleanupjackpoz
2019-12-20Creature/Script: Fire BombKillyana
Closes #23977
2019-12-20Creature/Script: Toravon Frozen Orb StalkerKillyana
2019-12-19Spell: Move Crystal Spike aura to the cppKillyana
2019-12-19Spell: Move Shadow Trap aura to the cppKillyana
2019-12-19Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges (#23976)Eridium
* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges Closes #23973 * Update boss_mechano_lord_capacitus.cpp * Update boss_mechano_lord_capacitus.cpp * Update boss_mechano_lord_capacitus.cpp * Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
2019-12-18Spell: Move Column of Frost & Mana Void to the cppKillyana
2019-12-16Spell/Script: Move the spell "Flame Sphere Spawn Effect" from the DB to the cppKillyana
2019-12-15Build fixKeader
2019-12-15Scripts/Azjol-Nerub: Fixed Gatewatcher pets evading when kill a playerKeader
Making Aokromes happy
2019-12-15TabsKillyana
2019-12-15DB/Quest: Take Down Tethyr!Killyana
Closes #22407
2019-12-13DB/Spawns: Rampart of skullsKillyana
Closes #23966
2019-12-11Scripts/VioletHold: Minor improvements (#23961)Gildor
* Scripts/VioletHold: Minor improvements * Now we can teleport inside with gossip if event is in progress * Improve HavePlayers() check logic * Remove a pointless comment suggested by shauren * Move CheckWipe function to execute every 3 seconds instead every map update suggested by Riztazz * I supose Riztazz forgot add this to repeat every 3 seconds
2019-12-07Quest: Weakness to LightningKillyana
Closes #23916
2019-12-06Scripts/ScarletEnclave: reworked Eye of Acherus script (#23953)Ovah
* updated script model to new standard * corrected spell usage and timers based on sniff data * removed hacks
2019-11-24Core/GameObjects: Skip LoS checks for traps (#23936)Giacomo Pozzoni
* Core/GameObjects: Skip LoS checks for traps * Core/GameObjects: Fix spells cast by traps missing always * Scripts/Spells: Fix WSG heal buff not healing The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
2019-11-09Core/DBLayer: Support using mysql 8Shauren
(cherry picked from commit c3a9d56b56b665133707f587ecb1bd1c272f6911)
2019-10-27Scripts/PoS: a7a96d4 followupccrs
cause edge cases may exist ty Aokromes
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
Adapt InstanceScript into newer structure and style Adapt existing boss scripts into newer structure and style Improve existing boss related definitions Should make each boss more functionally reliable, but nothing new has been added
2019-10-24Scripts/PoS: a7a96d4 followupccrs
we cant despawn all summons since vehicle spawn their passengers as regular summons ty Aokromes
2019-10-23Scripts/PoS: a7a96d4 followupccrs
2019-10-23Scripts/PoS: little implementation cleanup in boss_krickandick with, you ↵ccrs
guessed it, movement related corrections also, never forgetti --> ¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{ Unit::StopMoving() is evil, and so is MotionMaster::Clear() the first can really mess up existing movement generators the second can interrupt "controlled" movements... can do it literally mid-air
2019-10-23Build: fix nopch - add missing declarationccrs
2019-10-23Scripts/PoS: move boss_krickandick into new script definitionccrs
2019-10-21Core/AI: 06443e3 followupccrs
cause its not "that" horrible
2019-10-13Core/Misc: Fix C++17 build errorsjackpoz
2019-10-13Core/Defines: define UNIT_FLAG_SWIMMING (#23630)ForesterDev
2019-10-13Scripts/Kologarn: Fix "stuck in combat" issues (#23866)Giacomo Pozzoni
Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.