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2016-08-17[3.3.5] Core/Scripts: move npc_loramus_thalipedes to DBtkrokli
Another chapter in core script hardcoded text removal: - remove core script `npc_loramus_thalipedes` from zone_azshara.cpp - add gossip, SAI script and conditions to database - remove redundant SD2 comments from file header
2016-08-16Core/Scripts: allow ".debug arena" and ".debug battleground" commands to be ↵ariel-
issued in the console
2016-08-15Core/Scripts: move Pet Trainer gossip to DBtkrokli
SQL content based on issue 14719 by Killyana, conditions output from Malcrom's Condition Creator - remove hardcoded #define gossip options - enum gossip menu IDs from DB - remove outdated SD comments at the top of the file Closes #14719
2016-08-14Core/Scripts: remove script npc_timothy_daniels (#17779)tkrokli
The core script `npc_timothy_daniels` is no longer needed, all the gossip handling is already present in the database. - remove core script npc_timothy_daniels - remove ScriptName from c_t entry in DB
2016-08-14Core/Scripts: move npc_mortog_steamhead to DBtkrokli
Move core script npc_mortog_steamhead to database - script contains gossip handling + 1 condition - both actions can be handled in DB settings
2016-08-11Core/Command: Check account password max lengthForesterDev
2016-08-11Core/Scripts: remove 2 unused scripts (#17759)tkrokli
These scripts are no longer in use: - generic_creature - trigger_death
2016-08-06Scripts/Commands: Some adjustments to make shutdown commands more user-friendly.treeston
- New error message if a shutdown is delayed due to force threshold. - New status message indicating that a server shutdown was successfully cancelled.
2016-08-04Core/Scripts: remove #define text in pyrewood_ambushtkrokli
- remove #define text from script - move say text to DB table creature_text - add enum names and values - move values in code to enum
2016-08-04ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting ↵treeston
milliseconds instead of seconds.
2016-08-04Scripts/Commands: Change "server shutdown" behaviorjackpoz
Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default
2016-08-04Core/Scripts: move npc_kharan_mighthammer to DB/SAItkrokli
This PR affects the following 2 quests: Quest ID 4001 "What Is Going On?" - part 2 (Horde) Quest ID 4342 "Kharan's Tale" (Alliance) Target of this PR: Move core script npc_kharan_mighthammer to DB/SAI (thereby removing 10 lines of hardcoded text). * DB/conditions: extra gossip conditions - added conditions for gossip before quest taken and after quest completed. - removed redundant core script SAY_GET_ME_OUT_OF_HERE comment * DB/creature: add more text to Kharan - add all missing creature_text lines to entry 9021 Kharan Mighthammer - add SAI duration to wait before TEXT_OVER is triggered (3000 ms)
2016-08-03Scripts/Commands: Change "server shutdown" behaviorjackpoz
Change "server shutdown" behavior to always include [force] optional parameter when issued from local or remote console.
2016-08-03Update boss_jedoga_shadowseeker.cppAokromes
2016-08-01Core/Scripts Shade of Akama Rewrite (#17567)Keader
2016-07-31Core/Scripts: convert script npcs_riverbreeze_and_silversky to SAI (#17690)tkrokli
Move script npcs_riverbreeze_and_silversky to SAI, thereby removing one line of hardcoded text. - Remove core script npcs_riverbreeze_and_silversky - Create SAI script for gossip event Cenarion Beacon - Add missing gossip_menu for plant description - Add missing creature_text about Cenarion Beacon - Add and correct conditions for gossip availability
2016-07-31Core/Scripts: Remove useless SD2 error log (#17691)tkrokli
* Core/Scripts: Remove useless log message (ref. joschiwald)
2016-07-30Core/Entities: debloat SummonGameObject parameter list using proper wrappers ↵ariel-
and enable GO rotation in scripts - There's still an overload allowing for x, y, z, o to be passed directly - Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
2016-07-30Core/Ticket System: Ticket comment visual output bugTomatoes
* Commenting on a ticket no longer sends the GM's name to the ticket handler for assignment * Closes #16091 * Closes #17686 Signed-off-by: Naios <naios-dev@live.de>
2016-07-30Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) ↵ariel-
(#14146) cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table Closes #14146
2016-07-29Core/Scripts: zone_silithus.cpp cleanup (#17165)tkrokli
- move npcs_rutgar_and_frankal to DB/SAI - move hardcoded text from go_wind_stone to DB - additional enum cleanup in zone_silithus.cpp - also solves a $r issue in SAY_TEMPLAR_AGGRO
2016-07-28Scripts/Karazhan: Register Midnight's summonsNyeriah
* Solves issue with bosses not despawning after encounter
2016-07-28Scripts/Karazhan: Fix a warningNyeriah
2016-07-28Scripts/Karazhan: Rework Attumen the Huntsman's scriptNyeriah
Change log: - Timers are more accurate - Corrected Charge ability ID based on 6.x researches - Added Midnight's missing emotes - Fixed issue with instance being stuck in combat in case of wipes - Solved the rare scenario where Attumen would be summoned multiple times - Visual spell on 3rd phase transition added - Attumen and Midnight can now be damaged during 3rd phase transition - Midnight calls for the aid of every horse still alive in the stables - Use proper spells to summon Attumen and handle transitions - Now despawns on evade Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
2016-07-20Core/Scripts Added Black Temple Boundaries (#17579)Keader
* Core/Scripts Added Black Temple Boundaries
2016-07-19Scripts / Naxxramas : add missing null pointer check. Fixes CID 1354738 (#17628)ForesterDev
2016-07-16Core/Scripts: Hallow's End Pumpkin TreatKeader
Add all 6 spells available from item 20557, Hallow's End Pumpkin Treat: - Hallow's End Candy, Orange Giant (24924) - Hallow's End Candy, Skeleton (24925) - Hallow's End Candy, Pirate (24926) - Hallow's End Candy, Ghost (24927) - Hallow's End Candy, Female Defias Pirate (44742) - Hallow's End Candy, Male Defias Pirate (44743) Thanks @Keader for creating the new spell scripts & SQL, saved me a lot of time! :-)
2016-07-16Core/Commands: Cooldown command should fall back to targeting self in case ↵Shauren
of no valid selection
2016-07-16Core/Commands: Allow .cooldown command to work on player petsShauren
2016-07-16Core/Spells: Fix Roar of Sacrifice damage part (#17519)ariel-
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a ↵Gustavo
SpellFocus (#17594)
2016-07-15Core/Scripts: Migrate Tanaris NPC's to SAI (#17390)Andrew Letson
2016-07-15Script/Archavon: Implement EMOTE_LEAP (#17588)robinsch
2016-07-10Scripts/RubySanctum: Fix missing break reported by Coverity.Warpten
2016-07-10Core/Script: add missing say in script for npc Lakota WindsongSnapperRy
2016-07-10Core/Misc: use enum for UNIIT_NPC_FLAGS' zero valuesSnapper
2016-07-09Core/Misc: kill whitespace and use enum instead of hardcoded value.Snapper
2016-07-09Core/Scripts: Corrections after 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808w1sht0l1v3
2016-07-07Core/Script: small improvement for quest "The Hunt is On". (#17537)SnapperRy
Reset emotestate when the event starts.
2016-07-05Event/Midsummer: improve pole ribbon functionality (#17464)SnapperRy
Event/Midsummer: improve pole ribbon functionality: - Bunny creature should hover, which puts it in the intended position. - Use correct visual and internal spells to handle cosmetics and timers.
2016-07-05Scripts/Commands: Fix build warningDDuarte
2016-07-05Scripts/Commands: Remove unused argument of .cometome commandDDuarte
2016-07-05Core/Scripts Corrections on Halion's Encounter (#16725)Gustavo
Core/Scripts: Updates to Halion * Fixed Combustion and Consumption. * Fixed Living Embers and Blazing Auras. * Timer changes.
2016-07-04Core/Scripts: Migrate Shadowmoon Valley NPC's to SAI (#17373)Andrew Letson
* Migrate Flanis Swiftwing and Kagrosh to SAI and more.
2016-07-01Core/Spells: Fixed spell range checkShauren
Closes #17060
2016-06-26Scripts/Midsummer: Burning hot pole dance (#17445)Aokromes
* Scripts/Midsummer: Burning hot pole dance By zwerg, closes #6876
2016-06-26Core/Scripts Boss Ahune Clean-up (#17320)Gustavo
Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH Use std::crono notations Remove unneeded code Move one spell_linked_spell to SpellScript Fix Loot issue Fix Possible Crash
2016-06-21Core/Scripts: Fix array out of bounds in boss_mother_shahraz.cpp. (#17434)Meruemu
Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in https://github.com/TrinityCore/TrinityCore/commit/fb63c8e915986650f787de62859e1f818d1d96c7)
2016-06-19Core/Scripts: Fixed non pch buildvincent-michael
2016-06-17Core/Scripts: Tom Hegger must target player in Say text (#17395)tkrokli
File: zone_borean_tundra.cpp Script: npc_hidden_cultist Quest: The Hunt is On, 11794 NPC: Tom Hegger, 25827 Before this change, Tom Hegger does not target player when saying his aggro text "You don't know who you're messing with, $c! Death beckons!" and hence the text $c will be shown instead of the player class.