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Another chapter in core script hardcoded text removal:
- remove core script `npc_loramus_thalipedes` from zone_azshara.cpp
- add gossip, SAI script and conditions to database
- remove redundant SD2 comments from file header
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issued in the console
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SQL content based on issue 14719 by Killyana,
conditions output from Malcrom's Condition Creator
- remove hardcoded #define gossip options
- enum gossip menu IDs from DB
- remove outdated SD comments at the top of the file
Closes #14719
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The core script `npc_timothy_daniels` is no longer needed,
all the gossip handling is already present in the database.
- remove core script npc_timothy_daniels
- remove ScriptName from c_t entry in DB
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Move core script npc_mortog_steamhead to database
- script contains gossip handling + 1 condition
- both actions can be handled in DB settings
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These scripts are no longer in use:
- generic_creature
- trigger_death
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- New error message if a shutdown is delayed due to force threshold.
- New status message indicating that a server shutdown was successfully cancelled.
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- remove #define text from script
- move say text to DB table creature_text
- add enum names and values
- move values in code to enum
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milliseconds instead of seconds.
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Change "server shutdown 0" behavior to delay the shutdown by the force threshold specified in configs if there are still players connected, set to 30 by default
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This PR affects the following 2 quests:
Quest ID 4001 "What Is Going On?" - part 2 (Horde)
Quest ID 4342 "Kharan's Tale" (Alliance)
Target of this PR:
Move core script npc_kharan_mighthammer to DB/SAI
(thereby removing 10 lines of hardcoded text).
* DB/conditions: extra gossip conditions
- added conditions for gossip before quest taken and after quest completed.
- removed redundant core script SAY_GET_ME_OUT_OF_HERE comment
* DB/creature: add more text to Kharan
- add all missing creature_text lines to entry 9021 Kharan Mighthammer
- add SAI duration to wait before TEXT_OVER is triggered (3000 ms)
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Change "server shutdown" behavior to always include [force] optional parameter when issued from local or remote console.
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Move script npcs_riverbreeze_and_silversky to SAI,
thereby removing one line of hardcoded text.
- Remove core script npcs_riverbreeze_and_silversky
- Create SAI script for gossip event Cenarion Beacon
- Add missing gossip_menu for plant description
- Add missing creature_text about Cenarion Beacon
- Add and correct conditions for gossip availability
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* Core/Scripts: Remove useless log message (ref. joschiwald)
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and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
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* Commenting on a ticket no longer sends the GM's name to the ticket handler for assignment
* Closes #16091
* Closes #17686
Signed-off-by: Naios <naios-dev@live.de>
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(#14146)
cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table
Closes #14146
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- move npcs_rutgar_and_frankal to DB/SAI
- move hardcoded text from go_wind_stone to DB
- additional enum cleanup in zone_silithus.cpp
- also solves a $r issue in SAY_TEMPLAR_AGGRO
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* Solves issue with bosses not despawning after encounter
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Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
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* Core/Scripts Added Black Temple Boundaries
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Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)
Thanks @Keader for creating the new spell scripts & SQL,
saved me a lot of time! :-)
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of no valid selection
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SpellFocus (#17594)
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Reset emotestate when the event starts.
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Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
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Core/Scripts: Updates to Halion
* Fixed Combustion and Consumption.
* Fixed Living Embers and Blazing Auras.
* Timer changes.
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* Migrate Flanis Swiftwing and Kagrosh to SAI and more.
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Closes #17060
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* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes #6876
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Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code
Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
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Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in https://github.com/TrinityCore/TrinityCore/commit/fb63c8e915986650f787de62859e1f818d1d96c7)
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File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
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