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2014-09-14Merge remote-tracking branch 'origin/master' into 4.3.4DDuarte
2014-09-14Scripting/Spell Stand: Move this spell to spells generic.Malcrom
2014-09-13Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-09-13Scripts/Misc: Fix issues reported by static analysisVincent-Michael
2014-09-13Core/Misc: Fix merge failVincent-Michael
2014-09-13Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Unit/Unit.h src/server/game/Handlers/ChatHandler.cpp src/server/game/Spells/SpellEffects.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/Deadmines/instance_deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/instance_hyjal.cpp
2014-09-13Scripts/CoS: Salarmm rewritten to BossAI/EventMapMitchesD
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald
2014-09-13Script/CoS: Fix quest credit for mal ganis (but @Aokromes like more HACKS)Vincent-Michael
2014-09-13Scripts/UtigardePinnacle: Use a generic spell to calculate the damage for ↵Nyeriah
Dark Slash instead Thanks to @Vincent_Michael for the heads up
2014-09-13Scripts/UtgardePinnacle: King YmironNyeriah
- Updated to EventMaps - Replaced manual summons with proper spells - Fixed glitch where boss would resume fight/run back to his main target before the ancestor summon roleplay was over (it might still need few adjustments i.e fire on boat is currently missing) - Implemented damage calculation for spell Dark Slash (http://www.wowhead.com/spell=48292) as previously the spell would do no damage and it's BasePoints is 0
2014-09-13Merge remote-tracking branch 'origin/master' into 4.3.4DDuarte
2014-09-13Core/Scripts: Nuke db_script_string table and make SCRIPT_COMMAND_TALK with ↵DDuarte
broadcast_text instead Original code by @Ascathor with modifications Closes #13092
2014-09-13Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
Fifth batch of fixes targeting 100 issues reported by Coverity
2014-09-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
Conflicts: src/server/authserver/Main.cpp src/server/authserver/Server/AuthSession.cpp src/server/authserver/Server/AuthSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/scripts/World/npcs_special.cpp
2014-09-12Scripting: Felwood: A little cleanup to my previous commitMalcrom
2014-09-12Scripting/Felwood: And some quest spells for quest 27989 & 27995Malcrom
2014-09-12Merge pull request #12927 from MitchesD/misc_3MitchesD
Scripts/CoS: implemented Infinite Corruptor, improvements in instance sc...
2014-09-12Remove mount vendor cpp scriptDr-J
2014-09-12Scripts/CoS: implemented Infinite Corruptor, improvements in instance script ↵MitchesD
and Meathook converted to BossAI Guardian of Time should have some text, but I have not found anything in sniff. Also the whole event needs to be rewritten and improved.
2014-09-11Core: Fix typo in cec2cc806b418997f387bf1324454b7b76b9f0faVincent-Michael
2014-09-11a correctionDr-J
2014-09-11Remove a Gossip Script which is already in DBDr-J
Remove script for Khadgar all of the gossip menus and options are already in db and this is only a gossip script, will deal with db stuff in next commit
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-11Scripts/AV: Drekthar updated to EventMapsNyeriah
2014-09-11Scripts/Gundrak: Eck the Ferocious updated to EventMap/BossAINyeriah
- Moved his spawn handling to instance script
2014-09-10Scripts/AV: Captain Galvangar updated to EventMapsNyeriah
2014-09-09Scripts/The Barrens: Make BIG WILL attackable in quest id 1719 (the affray)dkmbasura
Closes #13072 Ref #4764
2014-09-09Remove CPP script for Jenny/Jezzix GeartwistDr-J
2014-09-09Remove seaforium depth charge Dr-J
Remove cpp script for seaforium depth charge ((Bury those cockroaches)).
2014-09-09Merge commit 'a2ba49afa428ed9297f98bf8a5e00f6f7a6f4c3a' into 4.3.4Vincent-Michael
2014-09-08Scripts/Onyxia Lair: Slight change so we don't call Reset() in the 'ctorNyeriah
2014-09-08Core: Fix buildVincent-Michael
2014-09-08Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-09-08Scripts/Onyxia Lair: Some small improvements to GUID storage as it's only ↵Nyeriah
used locally
2014-09-08Scripts/Commands: Allow to set a custom duration to the Freeze command ↵Odyssey
applied Aura - Allow to set a default duration for the Freeze Aura in worldserver.conf - Handle the .freeze and .unfreeze command custom effects through the Freeze AuraScript - Make players able to eventually unfreeze by themselves since the aura will expire without someone having to use .unfreeze - Make .freeze command usable with the following syntax: * .freeze (with a targeted player) * .freeze duration_in_seconds (with a targeted player) * .freeze playername duration (if duration is an invalid value it will be defaulted to the config one) * .freeze playername (in this case, duration will be defaulted to the config value) - Make .listfreeze command able to show the remaining freeze duration on all affected players Closes #12972
2014-09-08Core/Scripts: made BossAI::CheckInRoom virtualjoschiwald
2014-09-07Core: Remove whitespace (again, again, ...)Vincent-Michael
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-09-07Merge remote-tracking branch 'origin/master' into 4.3.4DDuarte
2014-09-07Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
Fourth batch of fixes targeting 100 issues reported by Coverity
2014-09-07Core/Misc: Meh some white lines, an addition to last sql's comment and a ↵Nyeriah
spotted typo
2014-09-07Scripts/AV: Balinda StonehearthNyeriah
- Updated to EventMaps - Removed manual spawning of Water Elemental by using proper spell * The Water Elemental has a duration, it'll despawn once it's over. She'll resummon it during the encounter if it dies or disappears. * Fixes it's level scalling with owner. - Moved Water Elemental AI to database. - Script update ** Patch 3.1.0 (14-Apr-2009): Now casts Ice Block.
2014-09-07Scripts/ScarletMonastery: fix typo caused by copy-pasteMitchesD
2014-09-07Scripts/ScarletMonastery: Interrogator Vishas updated to BossAI and EventMapMitchesD
2014-09-07Scripts/Stratholme: Move Freed Soul AI to database and a small additionNyeriah
- They should follow players until they despawn
2014-09-07Remove CPP script for Ethereal Teleport PadDr-J
Remove CPP script which was not using proper mechanism for activating (ie gossip)
2014-09-07Core: Remove again whitespace (meh :/)Vincent-Michael
2014-09-06Core/Misc: Clear some outdated SD2 notes from recently modified scriptsNyeriah
2014-09-06Scripts/Scholomance: KormokNyeriah
- Updated to EventMaps - Replaced some hacks to summon adds with proper spells, but there might be still missing stuff