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Displays a information summary about the selected player guild or a given guildId or Name
Closes #12949
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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==9458== 1 errors in context 1 of 1:
==9458== Conditional jump or move depends on uninitialised value(s)
==9458== at 0x1D2857B: boss_hodir::boss_hodirAI::DamageTaken(Unit*, unsigned int&) (boss_hodir.cpp:367)
==9458== by 0x14A41E9: Unit::DealDamage(Unit*, unsigned int, CleanDamage const*, DamageEffectType, SpellSchoolMask, SpellInfo const*, bool) (Unit.cpp:562)
==9458== by 0x1ABCEB3: misc_commandscript::HandleDamageCommand(ChatHandler*, char const*) (cs_misc.cpp:2138)
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Closes #12894
Fixes #7652
Fixes #4736
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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Close pull request #12917
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Thanks @Nihilianth
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WorldObject::SummonGameObject respawn time is in seconds and not milliseconds
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Warning: CMake must be rerun
Apply if you have crashes
Rewrite Seller prices, add random properties and implement some suggestions on price calculations
Core/AHBot: Update to latest suggestions
Fix SQLs after merge, split the AH bot to spearate headers and cpps, fix the config default values
Remove case 8 from GetBuyModifier. It was not correct
Fix Gray Grey GRAY typos
Change message config name
Fix non pch build
Fix switch ident, also earlier removed whitespace. Add missing include for non pch build
Fix possible crash: if (forplayer || GetOwnerGUID()) changed to if (forplayer)
Apply Nayd.diff - Code style fixes
Fix leftovers from nayd
Correct SQL transaction and change one SQL query to C++ instead
Make loot items distinct
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Fix Halion event ai not being updated due to private member hiding base class member.
Fixes #12835
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This is a workaround required by the current spell system limitations.
Close pull request #11915 .
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Close pull request #12657
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OnQuestStatusChange hook
Also fixed some comments and added overrides
The OnQuestComplete hook was unused and didnt work properly
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Unneeded script
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Scripts/ScarletMonastery: rewritten InstanceScript and some bosses conve...
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Closes #12579
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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http://www.trinitycore.org/f/topic/9572-creature-damage/
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entering the raid, the Lights Hammer teleporter is no longer immediately active. Both the Light's Hammer and the Oratory Portal will pop up after the completion of Lord Marrowgar as it does on official during 3.3.5a. *A teleporter in ICC can no longer teleport you to itself. *There is no longer a reason to allow GMs to use portals without available GOSSIP text and teleport locations. Therefore the teleports now use GO_FLAG_NOT_SELECTABLE when they are unavailable. In the future we can enable GMs to use portals without bosses defeated, however for now all it does is break the instance if some bosses are done out of order. *Currently the Upper Spire teleporter cannot be visited unless the event ColdFlameTraps is completed. This isn't blizz-like. During WotLK retail, the teleporter in the upper spire can be visited once any member has walked over an AreaTrigger which is located the moment you enter the UpperSpire Facade. The cold flame event has nothing to do with the teleporter, the cold flame event instead should be triggered to "DONE" when a rogue instead disarms it. *A bug has been addressed that causes the ColdFlameTraps event to not start back up after a server restart. The event will now restart as long as the player goes through the Saurfang->Upper Spire doorway; I'm not sure who required the doorway to be an area trigger, but it's hacky and not blizzlike. I have not yet addressed the area trigger problem with the doorway in this commit, mainly because the point of this commit is to make the ICC teleporters extremely Blizz-Like. *The "Conspicuous Lever" will now spawn inside of ICC. (From Sniff on Retail) While the lever currently doesn't do anything, in the future it will turn off the ColdFlame Traps. *The teleporter near Saurfang is not supposed to disable during the Intro. It disables whenever Saurfang enters combat with the players. The teleporter then enablers again when combat stops.
Closes #12834
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Remove script
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to BossAI and eventmap
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Replace CAST_AI() macro with ENSURE_AI() when dynamic_cast is not supposed to return NULL.
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This cpp is now currently redundant
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Remove Apprentice Mirvedas script from eversong woods cpp scripts as is not longer required.
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statements for waypoints.
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SAI by @Rushor and gossip by @malcrom
Closes #12630
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TODO: Rewrite the script in SAI
Closes #11987
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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(Sholazar Waygate)
Closes #12178
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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This reverts commit 02d56e00bc256f224b7d05f90af2c0af7cb287bf.
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adjustments
Closes #12513 (PR)
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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explicitly casting (turns out that UNIT_STATE_CASTING even a instant cast has a 'cast time')
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(Additions to 6bb63ab7db679d9c)
Closes #12414 (PR)
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Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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players
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(In Dreams quest)
Ref #7519
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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This is a temporary solution, the script should be rewritten in SAI
Closes #12298
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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