| Age | Commit message (Collapse) | Author |
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- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
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Core/ZulGurub: revert my logic fail in 4232658c62b367f6d486ea3b842775854ddece98
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ToDo: Remove hack :P
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Conflicts:
src/server/scripts/Kalimdor/thousand_needles.cpp
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scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
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Command to allow to know spell names based on id
Example:
lookup spell id 686:
686 - [Shadow Bolt rank 1 esES] [know]
Closes #8800
Signed-off-by: Nay <dnpd.dd@gmail.com>
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Conflicts:
src/server/game/Battlegrounds/Battleground.cpp
src/server/game/Battlegrounds/Battleground.h
src/server/game/DataStores/DBCEnums.h
src/server/game/Entities/Player/Player.h
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Quests/QuestDef.h
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/scripts/Commands/cs_reload.cpp
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always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
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is a player.
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sandstorm.
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Shards, Shatter, Shattered Barrier, Incanter's Absorption,
Improved Mana Gem, Improved Freeze
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ToDo: Fix spell Sand Vortex on Heroic difficulty.
Note: Feedback needed.
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Temple Guardian Anhuur's script added.
ToDo: Make the triggers invisible.
Merry Christmas folks!
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* Quest support for Gambling Debt. Closes: #3122
* Fix bugging script for Words of Power: Closes: #7349
* Fix codestyle that vs broke from: 8c82c075cc32451d62d32bd0cfb51d60168ea8c5
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* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)
Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
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boss_sindragosa.cpp:235: warning: unused parameter killer
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Conflicts:
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
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Closes #7046
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- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
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Core/Misc:
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- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
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Conflicts:
src/server/game/Globals/ObjectMgr.cpp
src/server/game/World/World.h
src/server/scripts/Kalimdor/moonglade.cpp
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Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.
Solves #8659
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Signed-off-by: Nay <dnpd.dd@gmail.com>
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