| Age | Commit message (Collapse) | Author |
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* Some codestyle fixes
* Fixed wrong Halion summon with Hotswap system
* Fixed evade issue
* Fixed emblem frost exploit
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Closes #18557
Thanks to xinef1
* Fixed Heart Phase
* Fixed Combat bug with Heart after wipe
* Added DespawnAtEvadeMethod
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Closes #18530
* Fixed range issue
* Fixed weave spawn when Summon Timmer Suppresser(70912) is casted
* Fixed spawn count
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* Core/Scripts: Minor fixes in Baltharus The Warborn
* go away travis
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Closes #16905
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(cherry picked from commit ac1dc758b98baab13dab66057c6d45e9295d8eb1)
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Followup 02f18419f58dc952cd209c97f641269bea6bd1fc
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- They were used both signed and unsignedly
- Bonus: some magic number removal with enums
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casted in phase transitions (#18425)
Closes: #7972
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Core/Scripts: Rewrite Magtheridons Lair
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plus a ninja tabs to spaces cleanup
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- Removed creature script
- Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell
- Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
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Closes #18316
Closes #18318
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misunderstand concept. (#18334)
Sorry for the mess
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Core/Scripts: Rewrite Teron Gorefiend Encounter
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Core/Scripts: Minor Fixes in Black Temple
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Core/Scripts: Gurtogg Bloodboil Rewrite
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Core/Scripts: Fixed Supremus encounter
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Core/Scripts: Improved High Warlord Naj'entus fight
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* Core/Scripts: Fixed Vaelastrasz bomb mechanic
Vaelstraz was suppose to bomb raid members that are mana users every 15
seconds. He was not doing that with the current implementation.
This implementation allows him to bomb the raid and to select the proper
targets. This is also done in a cleaner way.
* Added AuraScript for SPELL_BURNINGADRENALINE
Needed to define an AuraScript for custom behavior that would denatonate
the damaging aura when the debuff falls off.
SpellId - 18173
* Added SQL for Burning Adrenaline Script Ref
* Fixed Multiple Application of BA
* Add unit null check in lambda
* Remove DB name from sql query
* Added Newline in SQL update file.
* Added SQL delete query for potential existing spell
* Fix SQL newline again.
* As suggested a simpler SpellCast overload works
I don't know if there are any consequences but it seems to function fine
in in-game.
I'd like more information on the overload that involves an AuraEffect.
* Remove duplicate Unit null check in lambda
* Update boss_vaelastrasz.cpp
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Implement smooth movement for all waypoint pathing and escortai
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Core/Scripts: Added Boundary in Forge of Souls
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Script/Quest: Rivenwood Captives
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Closes #11754
Thanks to ariel-
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in a transaction
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Closes #12830
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reapply
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- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter.
- Fixed existing scripts lacking it
DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc
Closes #18269
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- Applied twice for some dots
- Missing for Health Leech Periodic
- Missing in a few scripts
Closes #17463
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(9f5df023b746d324588f175e264c62205b69e165 follow up)
- Handling checked in sniffs: Spell 63710 Void Barrier vs 49143 Frost Strike
* Send spell miss immune only if spell consists of damage effects
- Checked with 348 Immolate:
* No packets sent if damage immune, aura is applied normally
Also... who the fuck uses 0 to compare against pointers
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Closes #8403
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* Core/Scripts: Cleanup in instance_black_temple and added missing datas
* Fixed door timing issue
* Remove redundant call
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(#18231)
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purposes, and don't use them when casting triggered spells
Fixes #9721 (also other spells affected, example Threat of Thassarian, Stormstrike)
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Implement boss script for Archmage Arugal
- add yells used in boss event to DB
- use proper spells instead of only melee fighting
- add DataType in shadowfang_keep.h
- add event scheduling in the script
By Riztazz
Closes issue #17916
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