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Scripts/Icecrown Citadel: Updated Sindragosa MovementInform hooks to match the movement generator type
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POINT_FROSTWYRM_LAND now is EFFECT_MOTION_TYPE
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account_access table.
closes #1306
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
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* Fixed basic coding standards.
- Fixed Enums in Defines.
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* Code Standardizations.
- Removed SD2 hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
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* Fixed Enums in defines.
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* Removed trailing white spaces
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* Fixed a few derps i missed on last patch
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* Script Standardizations done,
- Removed SD2 Hieroglyphics.
- Removed Hungarian Notations.
- Fixed Enums in Defines.
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* Adjusted copyright headers back to '09 these need updated b4 can use 2012
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* code-style cleanup
* Fixed copyright header
* Fixed defines in enums
todo: make the necessary changes for script_text-> Creature_texts.
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Convert some coded scripts to DB
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DB/SAI: Convert Priestess Alorah and Grimmin scripts into SmartAI
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* Corrected spawns amount, only 4 Skeletons must be spawned not 5.
* Adjusted timers, now they are blizzlike.
* This also includes skeleton resurrection timer.
* Removed hacky code that was replacing spells (they are casted now).
* Implemented "On The Rocks" achievement.
Thanks to Subv for help.
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is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target
Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
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Core/Commands: Implement reload multiple creature templates
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fixed #1692
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still missing), sniffs have been used as source.
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* Soulstorm Channel (Visual) will be correctly cast at wip.
* Adjusted Magic Bane timer.
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"An Audience With The Arcanist" and "A Meeting With The Magister"
Closes #485
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Arcanist" and "A Meeting With The Magister"
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Example: .reload creature_template 34797 34799 35144 34796
Closes #2700
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closes #3700
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in Anub'arak encounter.
Thanks Vincent-Michael!
Fixes #4834
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motionmaster changes
Also correct year of SQL in dbbac0bdaae
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Fix priority of the player when its added to the lfg group
Better implementation of the Dungeon Deserter debuff
Rewrite the NeedBeforeGreed loot
Fixed players being shown as Unknown Entity when entering the lfg group
Some incremental optimizations after original patch
Thanks to Retriman and Paecman for base implementation
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.
Technical changes:
* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.
--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:
- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time
Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.
Do not forget to re-run CMake before compiling.
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related to #4788
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Apply coding style in it.
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Core/Scripts: convert script_text to creature_texts
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and MOTION_SLOT_ACTIVE simultaneously
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- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
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Core/Achievements: Fix Shocking! on 10-man and 25-man
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