aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
AgeCommit message (Collapse)Author
2012-01-29Core/Scripts: Rename pAI to aiNay
2012-01-28Merge pull request #4986 from LiMCrosS/patch-1Shauren
Scripts/Icecrown Citadel: Updated Sindragosa MovementInform hooks to match the movement generator type
2012-01-28Merge branch 'master' of github.com:TrinityCore/TrinityCoreShocker
2012-01-28ICC/Sindragosa: LiMCrosS
POINT_FROSTWYRM_LAND now is EFFECT_MOTION_TYPE
2012-01-28Scripts/Commands: Adjust .pinfo and .gm list to respect the realmid in ↵Subv2112
account_access table. closes #1306 Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-27Scripts/UK: Fixed crash. A better way must be implemented if there is any.Manuel Carrasco
2012-01-27Scripts/Utgarde Keep: Fix possible crsah in Ingvar codeShocker
2012-01-26Core: Change Handlers locationSpp
2012-01-26Scripts/Kalimdor: MaraudonBootz
* Fixed basic coding standards. - Fixed Enums in Defines.
2012-01-26Scripts/Kalimdor: BlackFathomDeepBootz
* Code Standardizations. - Removed SD2 hieroglyphics. - Removed Hungarian Notations. - Fixed Enums in Defines.
2012-01-26Scripts/EasternKingdoms: MoltenCoreBootz
* Fixed Enums in defines.
2012-01-26Scripts/EasternKingdoms: ScarletMonasteryBootz
* Removed trailing white spaces
2012-01-26Scripts/EasternKingdoms: ScarletMonasteryBootz
* Fixed a few derps i missed on last patch
2012-01-26Scripts/EasternKingdoms: ScareltMonasteryBootz
* Script Standardizations done, - Removed SD2 Hieroglyphics. - Removed Hungarian Notations. - Fixed Enums in Defines.
2012-01-25Scripts/EasternKingdoms: Blackwing LairBootz
* Adjusted copyright headers back to '09 these need updated b4 can use 2012
2012-01-25Scripts/EasterKingdoms: Blackwing LairBootz
* code-style cleanup * Fixed copyright header * Fixed defines in enums todo: make the necessary changes for script_text-> Creature_texts.
2012-01-24Merge pull request #4944 from Souler/script_cleanupDiscover-
Convert some coded scripts to DB
2012-01-24Scripts/Spells: Script spell RefocusDiscover-
2012-01-24DB/Conditions: Convert Dame Evniki Kapsalis script into conditionsSouler
DB/SAI: Convert Priestess Alorah and Grimmin scripts into SmartAI
2012-01-23Scripts/UK: Improvements to my last commit. Thanks to Vincent-MichaelManuel Carrasco
2012-01-24Core: Fix non-PCH build and remove a few warnings.click
2012-01-23Scripts/UK: Re-written Prince Keleseth script.Manuel Carrasco
* Corrected spawns amount, only 4 Skeletons must be spawned not 5. * Adjusted timers, now they are blizzlike. * This also includes skeleton resurrection timer. * Removed hacky code that was replacing spells (they are casted now). * Implemented "On The Rocks" achievement. Thanks to Subv for help.
2012-01-22Core/SAI: Linked events should be executed after the event that linked them ↵Subv2112
is executed. Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target Signed-off-by: Subv2112 <s.v.h21@hotmail.com>
2012-01-21Merge pull request #4839 from Fredi/reloadShocker
Core/Commands: Implement reload multiple creature templates
2012-01-20Scripts/UK: Removed unused variables, thanks to Vincent-Michael.Manuel Carrasco
2012-01-20Scripts/FoS: Fixed visual bug when Devourer of Souls casts Wailing Souls.Manuel Carrasco
fixed #1692
2012-01-20Scripts/UK: Adjusted Ingvar the Plunderer's spell timers (Shadow Axe is ↵Manuel Carrasco
still missing), sniffs have been used as source.
2012-01-19Scripts/FoS: * Fixed Bronjahm teleport.Manuel Carrasco
* Soulstorm Channel (Visual) will be correctly cast at wip. * Adjusted Magic Bane timer.
2012-01-18Core/DBLayer: Change some incorrect uses of PQuery with PExecute or ExecuteMachiavelli
2012-01-17Merge pull request #4860 from Souler/fix_dalaran_disguisesNay
"An Audience With The Arcanist" and "A Meeting With The Magister" Closes #485
2012-01-17Script/Quest: Solve some related problems with "An Audience With The ↵Souler
Arcanist" and "A Meeting With The Magister"
2012-01-17Core/Commands: Implement reload multiple creature templatesFredi
Example: .reload creature_template 34797 34799 35144 34796 Closes #2700
2012-01-16DB/SAI: The Missing DiplomatDiscover
closes #3700
2012-01-15Scripts/Trial of the Crusader: Fix crash in MovementInform for Frost Sphere ↵kaelima
in Anub'arak encounter. Thanks Vincent-Michael! Fixes #4834
2012-01-15Scripts/Misc: Fix some MovementInform handler filters after recent ↵Machiavelli
motionmaster changes Also correct year of SQL in dbbac0bdaae
2012-01-14Core/LFG:Subv2112
Fix priority of the player when its added to the lfg group Better implementation of the Dungeon Deserter debuff Rewrite the NeedBeforeGreed loot Fixed players being shown as Unknown Entity when entering the lfg group Some incremental optimizations after original patch Thanks to Retriman and Paecman for base implementation Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
2012-01-14Core/Movement: Implement spline movement subsystem.Machiavelli
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc). Proper implementation of effects such as charge, jump, cyclic movement will rely on it. However, need improve our states system before. Technical changes: * Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation. * Precission increased. There are no more position desync issues since client's position calculation formulas used. * Now possible to move by paths with multiple points, send whole path to client. -- Original author of research and implementation: SilverIce. Massive kudos. Original port for Trinity (ref #4629) Chaplain and Venugh With the following incremental fixes during my review: - Restore flightmaster end grid pre-loading - Fix uninitialized Creature::m_path_id - Add missing trinity_string entries for .movegens command - Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time Known issues: - Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0. This is caused by bad DB data. This commit didn't "break" it. Do not forget to re-run CMake before compiling.
2012-01-14Core/Scripts: remove obsolete scripts for Orsonn and Kodianzxbiohazardzx
related to #4788
2012-01-14SQL: Fix remaining errors... *sighs*Nay
2012-01-14Core/Scripts: typo from last commit. thx Discovered.Venugh
2012-01-14Core/Scripts: Convert Torek script_texts to creature_text.Venugh
Apply coding style in it.
2012-01-13Merge pull request #4805 from Venugh/textsZxBiohazardZx
Core/Scripts: convert script_text to creature_texts
2012-01-13Core/Script: remove unused scriptsvannon
2012-01-13Core/Scripts: remove define from arcatraz.Venugh
2012-01-13Core/Scripts: Convert Warden Mellichar texts to creature_texts.Venugh
2012-01-13Core/Scripts: Correct rand change. thanks to Nayd for explain.Venugh
2012-01-13Core/Scripts: Convert MillHouse Manastorm texts to creature_texts.Venugh
2012-01-13Core/Movement: Prevent IdleMovementGenerator being put into MOTION_SLOT_IDLE ↵Machiavelli
and MOTION_SLOT_ACTIVE simultaneously
2012-01-11Scripts/Achievements:kaelima
- Move achievement Shocking! to appropriate boss script instead of instance script. - Split the polarity spellscript into two and move to proper boss file - Fixed a typo in Loatheb's spore achievement.
2012-01-10Merge pull request #4757 from Subv/shockingShocker
Core/Achievements: Fix Shocking! on 10-man and 25-man