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(cherry picked from commit 9c9e8c7d58cd0e939330089cfb555945ebbf73eb)
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system (#25284)
(cherry picked from commit 1aadf6c6d173e593eef0e9976e51a7189a54a8ce)
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(cherry picked from commit 515a34f64f200ea0fb9722914b76ab8abd358891)
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checks to be sent
(cherry picked from commit f04f4e91ff3afbf89f30659b85e8593c3206138e)
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system (PR #25276)
(cherry picked from commit c952cb7f710f0aa558b1c94474be8d188967d019)
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(PR #25277)
(cherry picked from commit 4707e059386333b6ceec419d0d2e684d9106aef6)
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system (PR #25260)
(cherry picked from commit 76f309b4e899d4f450a8448d49c1aa05f9d4e785)
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(cherry picked from commit e18f7aaa4d1bc9f6ad4b524c25fd3f111493b774)
(cherry picked from commit 0b13fc192698f65cc6e338ef92c22d4d783281b9)
(cherry picked from commit 5ecbe93f7d75ea3c4808ce45ccc7d14e1d42b26b)
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(cherry picked from commit 426513ec8e154df7c13ba98371513dd9f6d2cb9d)
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(cherry picked from commit fa6a8e8f647705c4631b7ed5d2dbd41e3b1d6b6b)
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to std::variant (for real this time)
(cherry picked from commit ffc3e355fe2adfe48d37759091a537b699b12753)
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spells and stable size 200)
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Closes #25289
(cherry picked from commit 74a0d579eef07c013cc8deff930a975cf19c487f)
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* Core/Pets: Pet management refactoring
* Preload basic pet data on character login with async query
* Load additional pet data (declined names/auras/spells/cooldowns) using async query after we are sure pet loading will succeed
* Remove all select queries related to pet stable/unstable
* Remove all silent pet deletions except explicit UI-triggered abandons
* Fixed displaying stable master content when current pet is not summoned
* Allow to stable/swap unsummoned current pet
Closes #3610
Closes #21266
(cherry picked from commit 5c1fc5e3876549f5ed2b9051fffb6f3d94a67d7a)
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* renamed related enums.
* removed unnecessary rank dependency checks.
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knows it (#27685)
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integrate it with visibility system
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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and add Lava Burst Overload (#27676)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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* Core/Shared: Make Emote enum smart
* Scripts/Commands: Use enum type arg for HandleDebugAnimCommand
(cherry picked from commit 86dc58974a46b554042f33df674e3e40ef0cec1e)
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(cherry picked from commit 5e40eb20e2789b86d4786d86b4bbb8ae83de5e1e)
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* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
(cherry picked from commit 6c7837f947ff4eb5110a116a371daa6f9e2b3bbe)
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remove incorrect check, source:
https://www.wowhead.com/spell=53606/the-light-of-dawn
Flags
Can be used while dead
https://www.wowhead.com/quest=12801/the-light-of-dawn#comments:id=1495830
https://www.wowhead.com/quest=12801/the-light-of-dawn#comments:id=374127
(cherry picked from commit 681c738c61cdf64728fcd86d7598666ab2fd8199)
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* Scripts/Naxxramas: Adjust Frogger event timer
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit 7035a9caf12c72d6710bfec71dc2641eccf82eaf)
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* Script/Quest: fix (More) Torch Catching.
Closes #24893
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit a375f15ae26472202daf02c88d292f2ce6a1470f)
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(cherry picked from commit 6116e5b38522ccfb00f6c941c75482e05b4c0799)
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(cherry picked from commit dd28cecda36ed3912be39d0c3caefef910db707d)
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(cherry picked from commit 0eb49a3cc91a11ca98cce819dd189f1519684c5f)
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Co-authored-by: offl <11556157+offl@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
Co-authored-by: Treeston <treeston.mmoc@gmail.com>
(cherry picked from commit de56ed87368104780ddfb2e9c082076c9c83d575)
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* Scripts/Comamnds: Improve ".debug objectcount" command
Include the top 5 most common creatures in the map
* Use C++ features to copy data
* Fix build warnings
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Update src/server/scripts/Commands/cs_debug.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
* Move CreatureCountWorker out of function and use template for unhandled cases
* Code cleanup
Co-authored-by: Shauren <shauren.trinity@gmail.com>
(cherry picked from commit bd5e832a648aadf1d1be94f913ea00b67398f249)
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NPC_ARM_SWEEP_STALKER and NPC_RUBBLE_STALKER
(cherry picked from commit 6ad6d9e67069ef048c10afbdd52627b8c765a010)
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* Scripts/Naxxramas: Frogger event improvements
* Prevent Living Poison accumulation
* Now Living Poison cast Explode
* check for a nearby player
* move event to the frogger trigger's AI
* Initialize and removing unnecessary things
* applying suggestions
* remove unnecessary header
* Rename 9999_99_99_99_world.sql to 2020_08_05_00_world.sql
(cherry picked from commit 174ac958009222aeef83520101a28963f8c63b0e)
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pointless GameTime shenanigans
(cherry picked from commit 9bf57958e36721fa301f62c4a5c6bd88c58edc28)
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Cast damage spell in AfterEffectApply instead OnEffectHitTarget. This avoids the scenario where we try to apply an aura to a potential dead target.
Ref #21856
(cherry picked from commit 0dd4b685df53d9b61a53aaf3a577c2a9ed8cdd47)
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(cherry picked from commit 07fd84b679fd6958b7e669a96c78783875e1b949)
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Closes #24676
(cherry picked from commit 7f2874a7aceb13f5c8898acbeb7f5a296eb7d610)
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(#25192)
* Scripts/AzjolNerub: Update Anub'Arak to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Darter to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Assassin to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Guardian to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Venomancer to current coding standards
* no functional changes
* Scripts/AzjolNerub: Update Anub'Arak Impale Target to current coding standards
* Scripts/AzjolNerub: Update Anub'Arak Pound spell to current coding standards
* Scripts/AzjolNerub: Update Anub'Arak carrion beetles aura script to current coding standards
(cherry picked from commit dab8768c183dc43f970187a65961fc8fce647c29)
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* Scripts/Gundrak: Update Slad'Ran's script to use TaskScheduler
* No functional changes
* Scripts/Gundrak: Update Slad'Ran's adds to use TaskScheduler
* No functional changes
(cherry picked from commit 7abe9d66d049204240060f1976c51ff2297bf266)
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standards (#25182)
* Scripts/Gundrak: Update Drakkari Colossus to current coding standards
* no functional changes
* Scripts/Gundrak: Update Drakkari Elemental to current coding standards
* no functional changes
* Scripts/Gundrak: Update Living Mojo to current coding standards
* no functional changes
(cherry picked from commit dd8666f38d6aad6401e8e303c57c62255856f5a4)
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(#25183)
* Scripts/MoltenCore: Update Golemagg to current coding standards
* no functional changes
* Scripts/MoltenCore: Update Core Ranger to current coding standards
* no functional changes
(cherry picked from commit c88234727b47c037557eba6db8ae8ef1dee4eed7)
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* convert to BossAI
* no functional changes
(cherry picked from commit 90543fd41db309d924a3d45939bd23cffb9f5b67)
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* No functional changes
(cherry picked from commit 799d5376d8d7e2c9c0fc1e27cfadf2669a8724d0)
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(cherry picked from commit 228696bf80bcd55d35445cd24ae119020c310f88)
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New methods:
TimeTrackerSmall(Milliseconds expiry);
void Update(Milliseconds diff);
void Reset(Milliseconds expiry)
Milliseconds GetExpiry() const
Removed methods:
int32 GetExpiry() const
Also add basic unit tests.
Core/Scripts: Use std::chrono interface of TimeTrackerSmall
(cherry picked from commit e55516348dbabaa8c9d559426315f3f70967acaa)
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(cherry picked from commit 7cf122fc2a604bae77d0b935536c41ec9203e62d)
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(cherry picked from commit e3aa87641f08ecaa42ebef1915d7de88dc73ef25)
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* Scripts/Quest: Force of Neltharaku quest credit
**Description:**
Suggested solution to resolve the kill credit double cast issue
in the quest "The Force of Neltharaku" (10854).
by Rushor
**Changes proposed:**
- Remove duplicate spell casts in the zone quest script
- Remove commented-out script section
- Set a couple of unit flags (anim/stand/hover)
- Move return new creature script override to end of script
- Move PlayerGUID, FlyTimer, and Tapped to Private
- Add DB flight movement control to Enslaved Netherwing Drake
- Add SpellMgr MaxAffectedTargets = 1 for spell 38762
- Add movement enum POINT_MOVE_UP
- Add missing enum for quest ID
**Target branch(es):** 3.3.5/master
- [X] 3.3.5
- [X] master
**Issues addressed:** Closes #24796
**Tests performed:** (Does it build, tested in-game, etc.)
Pending for now.
**Known issues and TODO list:** (add/remove lines as needed)
- [X] Open PR in draft mode until testing is cleared
- [ ] Compile and create local server
- [ ] Test changes on local server
* Rename 9999_99_99_99_world.sql to 2020_07_29_00_world.sql
Co-authored-by: Rushor <Rushor@users.noreply.github.com>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit e0dae8feb6607b5190d14b56ecfc10bbfa667c95)
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