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fix some minor typos (fix by Paradox)
Closes issue #4859.
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from sniffs
Scripts/Icecrown Citadel: Converted texts to new TextMgr
Scripts/Icecrown Citadel: General cleanup & coding style consistency
Scripts/Icecrown Citadel: Added missing spell script names
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compilation for those with custom scripts).
NOTE: The main idea of original change is to allow scripts change content of message so that calling method sends modified message to client.
For example, moderating script which cuts illegal words from message.
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it possible to be modified inside the script.
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honor, quest, reload, titles and wp commands to scripts) - Patch by Paradox
(Also fixes a minor visual error on GM-listings (gm ingame/gm list) when the respective user had an R in his/her name).
Closes issue 4792.
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Author: Lopin
Closes issue 4741
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of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility
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a creature is selected. Patch by Paradox (thanks to rothmans92 for reporting the problem)
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- Traitors Among Us
- Discrediting the Deserters
by lopin
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Scripts/Icecrown Citadel: Changed handling of Deathbringer Saurfang's Blood Power aura (its now always active, starts with 0 value)
Scripts/Icecrown Citadel: Fixed Deathbringer Saurfang's achievement (I've Made a Mess)
Scripts/Icecrown Citadel: Fixed Mark of the Fallen Champion aura removal (Deathbringer Saurfang)
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on non-PCH compiles)
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streamlining the command selection process to ensure the correct command is run when using abbreviations
Patch by Paradox (some cleanups was needed)
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- Redesigned stealth and invisibility handling
- Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
- The server won't send that much garbage which just takes bandwith
- It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
- Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)
Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319
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commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.
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Closes issue #3911.
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Varian Wrynn if raid is alliance
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Vengeful Blast (Lady Deathwhisper)
Core/Auras: Implemented SPELL_AURA_SET_VEHICLE_ID (296)
Core/Scripts: Moved DefaultTargetSelector class into header file
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daily quest "Blood is Thicker")
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loader implementation.
(files disabled but kept in repo, and will be fully reinstated once everything is sorted out)
Note: SQL-update-data is NOT supplied for 're-converting' to old help-system - this is after all considered a workrepo untill we tag a commit as stable!
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closes issue 4669
(first 5 patches rolled into 1)
Patch by Paradox
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Author: Kuidin1@mail.ru
Fixes issue #4390
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Author: erocoloco
Fixes issue #4367
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Author: Kaelima
Fixes issue #4421
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erocoloco@hotmail.com
Closes issue #4645.
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patch by bytewarrior
Closes issue #4633.
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Scripts/Icecrown Citadel: Blood-Queen Lana'Thel will no longer spawn for Blood Princes intro if they were already killed
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commandscripts to add your own commands to the core
Patch by Paradox
Closes issue 4630
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fix. Thanks again to Aokromes
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extra : rebase_source : 6eb3f49dece9087b4ac82a1cda236ca63ce97c24
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Scripts/Icecrown Citadel: Added missing in room check for Blood Prince Council
Scripts/Icecrown Citadel: Fixed Professor Putricide facing during phase transitions
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retriman, converted by D_Skywalker
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by Gyullo (thanks)
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Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)
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- Master Kelerun Bloodmourn
- fix typo in previous commit
- fix typo in script and apply some standards
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Uldaman now is near to 99% blizzlike, datas and events are fully rewriten.
* Add save to instance.
* Add support for quest 2240 (Hidden Chamber).
* Archeadas Encounter more blizzlike.
* Ironaya Event (and animation) now working for Horde and Ally.
Author: D_Skywalk
Closes issue #4431.
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