| Age | Commit message (Collapse) | Author |
|
Move script npcs_riverbreeze_and_silversky to SAI,
thereby removing one line of hardcoded text.
- Remove core script npcs_riverbreeze_and_silversky
- Create SAI script for gossip event Cenarion Beacon
- Add missing gossip_menu for plant description
- Add missing creature_text about Cenarion Beacon
- Add and correct conditions for gossip availability
|
|
* Core/Scripts: Remove useless log message (ref. joschiwald)
|
|
and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)
|
|
* Commenting on a ticket no longer sends the GM's name to the ticket handler for assignment
* Closes #16091
* Closes #17686
Signed-off-by: Naios <naios-dev@live.de>
|
|
(#14146)
cmangos/mangos-wotlk@0fe88f35dfb: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table
Closes #14146
|
|
- move npcs_rutgar_and_frankal to DB/SAI
- move hardcoded text from go_wind_stone to DB
- additional enum cleanup in zone_silithus.cpp
- also solves a $r issue in SAY_TEMPLAR_AGGRO
|
|
* Solves issue with bosses not despawning after encounter
|
|
|
|
Change log:
- Timers are more accurate
- Corrected Charge ability ID based on 6.x researches
- Added Midnight's missing emotes
- Fixed issue with instance being stuck in combat in case of wipes
- Solved the rare scenario where Attumen would be summoned multiple times
- Visual spell on 3rd phase transition added
- Attumen and Midnight can now be damaged during 3rd phase transition
- Midnight calls for the aid of every horse still alive in the stables
- Use proper spells to summon Attumen and handle transitions
- Now despawns on evade
Video of encounter after changes: https://www.youtube.com/watch?v=KX0rqaBeSzw
|
|
* Core/Scripts Added Black Temple Boundaries
|
|
|
|
Add all 6 spells available from item 20557,
Hallow's End Pumpkin Treat:
- Hallow's End Candy, Orange Giant (24924)
- Hallow's End Candy, Skeleton (24925)
- Hallow's End Candy, Pirate (24926)
- Hallow's End Candy, Ghost (24927)
- Hallow's End Candy, Female Defias Pirate (44742)
- Hallow's End Candy, Male Defias Pirate (44743)
Thanks @Keader for creating the new spell scripts & SQL,
saved me a lot of time! :-)
|
|
of no valid selection
|
|
|
|
|
|
SpellFocus (#17594)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reset emotestate when the event starts.
|
|
Event/Midsummer: improve pole ribbon functionality:
- Bunny creature should hover, which puts it in the intended position.
- Use correct visual and internal spells to handle cosmetics and timers.
|
|
|
|
|
|
Core/Scripts: Updates to Halion
* Fixed Combustion and Consumption.
* Fixed Living Embers and Blazing Auras.
* Timer changes.
|
|
* Migrate Flanis Swiftwing and Kagrosh to SAI and more.
|
|
Closes #17060
|
|
* Scripts/Midsummer: Burning hot pole dance
By zwerg, closes #6876
|
|
Remove use of flags UNIT_FLAG_NON_ATTACKABLE and UNIT_FLAG_REMOVE_CLIENT_CONTROL
Replace with correct one, UNIT_FLAG_UNK_31, imunity part now is fully handled by auras
Fix a problem with bugged orientation while casting SPELL_SYNCH_HEALTH
Use std::crono notations
Remove unneeded code
Move one spell_linked_spell to SpellScript
Fix Loot issue
Fix Possible Crash
|
|
Fix an error in Prismatic Shield auras and Fatal Attraction teleport points selection (was introduced in https://github.com/TrinityCore/TrinityCore/commit/fb63c8e915986650f787de62859e1f818d1d96c7)
|
|
|
|
File: zone_borean_tundra.cpp
Script: npc_hidden_cultist
Quest: The Hunt is On, 11794
NPC: Tom Hegger, 25827
Before this change, Tom Hegger does not target player when saying his
aggro text "You don't know who you're messing with, $c! Death beckons!"
and hence the text $c will be shown instead of the player class.
|
|
|
|
(#16739)
Scripts/Dire Maul: Initialize boss states array so it may be called from SmartAI. (Ref #6429)
|
|
(#17301)
|
|
- removes Professor Dabiri from zone script and adds him to smart_scripts.
- also removes one more line of hardcoded text in core scripts
|
|
* Life without Regret
* misc changes to sql
* sql changes
|
|
|
|
|
|
|
|
|
|
1 more text line removed in the ongoing series: "Remove hardcoded text from core scripts".
Core script for "Plucky" Johnson :
- move the actual gossip handling to DB
- create new gossip_menu_option entry
- link the option to gossip_menu.text_id
- add correct default gossip to the NPC
- create SAI script with alternate emotes
- add condition check for quest taken
- remove the script from zone script
- extra enum cleanup in zone script
|
|
Move 2 core scripts to DB / SAI:
- npc_bunthen_plainswind (NPC 11798)
- npc_silva_filnaveth (NPC 11800)
Additional result: remove 4 hardcoded text lines.
Target: remove lines from the list http://pastebin.com/x7wZLpxH
|
|
Core/Scripts Fixed Anubarak issues related with Leeching Swarm spell
|
|
|
|
|
|
#17316)
|