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2016-12-24Core/Ruby: Minor fixes in Halion encountersirikfoll
* Some codestyle fixes * Fixed wrong Halion summon with Hotswap system * Fixed evade issue * Fixed emblem frost exploit
2016-12-23Core/Ulduar: Fixed XT002 Heart phaseKeader
Closes #18557 Thanks to xinef1 * Fixed Heart Phase * Fixed Combat bug with Heart after wipe * Added DespawnAtEvadeMethod
2016-12-22Core/Scripts: Fixed Suppresser behavior in Valithria Dreamwalker encounterKeader
Closes #18530 * Fixed range issue * Fixed weave spawn when Summon Timmer Suppresser(70912) is casted * Fixed spawn count
2016-12-22Core/Scripts: Mother Shahraz encounter rewrite (#18446)Keader
2016-12-21Core/Scripts: Minor fixes in Baltharus The Warborn (#18550)Keader
* Core/Scripts: Minor fixes in Baltharus The Warborn * go away travis
2016-12-19Scripts/Events Implement Pilgrim's Bounty Bountiful Tablesirikfoll
2016-12-16Core/Scripts: Black Temple - added comments in all SpellScripts (#18494)Keader
2016-12-15Core/Script: Implement Paralytic Poisonariel-
Closes #16905
2016-12-15Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
(cherry picked from commit ac1dc758b98baab13dab66057c6d45e9295d8eb1)
2016-12-13Core/Scripts: Fixed Reliquary of Souls Boundary (#18470)Keader
Followup 02f18419f58dc952cd209c97f641269bea6bd1fc
2016-12-13Update boss_reliquary_of_souls.cppAokromes
2016-12-13Core/Scripts: Reliquary of Souls RewriteKeader
2016-12-09Core/Unit: unambiguosly define PLAYER_FIELD_MOD_DAMAGE_DONE_ fields as signedariel-
- They were used both signed and unsignedly - Bonus: some magic number removal with enums
2016-12-07Fix pch - second attemptKittnz
2016-12-07Fix pchKittnz
2016-12-07Core/Event: Add Fireworks Spectacular (4th of July) & New Year's Eve event!Kittnz
2016-12-07Core/Scripts: Professor Putricide - Fixed Tear Gas spell sometimes dont ↵Keader
casted in phase transitions (#18425) Closes: #7972
2016-12-07Core/Scripts: Rewrite Magtheridons Lair (#18330)Keader
Core/Scripts: Rewrite Magtheridons Lair
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-11-30Scripts/BT: Fix noPCH buildariel-
2016-11-30Scripts/BlackTemple: 4bc60e650d followupccrs
2016-11-30Scripts/BlackTemple: minor cleanup and corrections after recent PRsccrs
plus a ninja tabs to spaces cleanup
2016-11-29Fix buildKittnz
2016-11-29Core/Scripts: Drake HuntKittnz
- Removed creature script - Using a spell script for red dragonblood spell http://wotlk.openwow.com/spell=46620 from sunwell - Updated the SAI scripts for the quest Drake Hunt also from sunwell and fixed by Kilyana
2016-11-29Core/Scripts: fix a failed assertion crash in Master's Call scriptariel-
Closes #18316 Closes #18318
2016-11-28Core/Scripts: Partial Revert in 87977b00d3f040c5a52b5bba6fc5e04d6a4d7385 ↵Keader
misunderstand concept. (#18334) Sorry for the mess
2016-11-28Core/Scripts: Black Temple misc codestyle and unit state casting check (#18333)Keader
2016-11-26Core/Scripts: Teron Gorefiend encounter rewrite (#18263)Keader
Core/Scripts: Rewrite Teron Gorefiend Encounter
2016-11-26Core/Scripts: Minor Fixes in Black Temple (#18293)Keader
Core/Scripts: Minor Fixes in Black Temple
2016-11-26Core/Scripts: Gurtogg Bloodboil Rewrite (#18279)Keader
Core/Scripts: Gurtogg Bloodboil Rewrite
2016-11-26Core/Scripts: Fixed Supremus encounter (#18234)Keader
Core/Scripts: Fixed Supremus encounter
2016-11-26Core/Scripts: Improved High Warlord Naj'entus fight - Black Temple (#18229)Keader
Core/Scripts: Improved High Warlord Naj'entus fight
2016-11-25Core/Scripts: Fixed Vaelastrasz bomb mechanic (#18260)Andrew Blakely
* Core/Scripts: Fixed Vaelastrasz bomb mechanic Vaelstraz was suppose to bomb raid members that are mana users every 15 seconds. He was not doing that with the current implementation. This implementation allows him to bomb the raid and to select the proper targets. This is also done in a cleaner way. * Added AuraScript for SPELL_BURNINGADRENALINE Needed to define an AuraScript for custom behavior that would denatonate the damaging aura when the debuff falls off. SpellId - 18173 * Added SQL for Burning Adrenaline Script Ref * Fixed Multiple Application of BA * Add unit null check in lambda * Remove DB name from sql query * Added Newline in SQL update file. * Added SQL delete query for potential existing spell * Fix SQL newline again. * As suggested a simpler SpellCast overload works I don't know if there are any consequences but it seems to function fine in in-game. I'd like more information on the overload that involves an AuraEffect. * Remove duplicate Unit null check in lambda * Update boss_vaelastrasz.cpp
2016-11-24[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
Implement smooth movement for all waypoint pathing and escortai
2016-11-23Core/Scripts: Added Boundary in Forge of Souls (#18226)Keader
Core/Scripts: Added Boundary in Forge of Souls
2016-11-23Merge pull request #18094 from Staleness89/3.3.5Aokromes
Script/Quest: Rivenwood Captives
2016-11-20Creature/script: Add area restriction for Freed Proto DrakeKillyana
Closes #11754 Thanks to ariel-
2016-11-19Core/Guild: avoid data integrity problems wrapping delete+insert statements ↵ariel-
in a transaction
2016-11-19Core/Scripts: fixed Imp. Leader of the Packariel-
Closes #12830
2016-11-19Core/Scripts: Seal of Corruption/Vengeance shouldn't reset periodic timer on ↵ariel-
reapply
2016-11-19Core/Spell: restore old proc system behaviour on auras self proc.ariel-
- Use Spell::m_triggeredByAuraSpell and compare against trigger aura, it requires scripts to set triggeredByAura parameter. - Fixed existing scripts lacking it DB/Spell: Anger Capacitor (Tiny Abomination in a Jar) proc Closes #18269
2016-11-16Core/Spell: Fixed irregular handling of SPELLMOD_DOTariel-
- Applied twice for some dots - Missing for Health Leech Periodic - Missing in a few scripts Closes #17463
2016-11-15Core/Unit: damage immune improvements ↵ariel-
(9f5df023b746d324588f175e264c62205b69e165 follow up) - Handling checked in sniffs: Spell 63710 Void Barrier vs 49143 Frost Strike * Send spell miss immune only if spell consists of damage effects - Checked with 348 Immolate: * No packets sent if damage immune, aura is applied normally Also... who the fuck uses 0 to compare against pointers
2016-11-14Core/Scripts: add checks to Master's Call scriptariel-
Closes #8403
2016-11-13Core/Scripts: Cleanup in instance_black_temple and added missing datas (#18246)Keader
* Core/Scripts: Cleanup in instance_black_temple and added missing datas * Fixed door timing issue * Remove redundant call
2016-11-10Core/Scripts: Fixed a typo and removed randtime of Shade of Akama events ↵Keader
(#18231)
2016-11-07Core/Spell: make a distinction between triggered flags with debugging ↵ariel-
purposes, and don't use them when casting triggered spells Fixes #9721 (also other spells affected, example Threat of Thassarian, Stormstrike)
2016-11-03Core/Scripts: Archmage Arugal event script (#17922)tkrokli
Implement boss script for Archmage Arugal - add yells used in boss event to DB - use proper spells instead of only melee fighting - add DataType in shadowfang_keep.h - add event scheduling in the script By Riztazz Closes issue #17916
2016-11-01Remove reference to eastern plaguelands scriptDr-J
2016-11-01Remove obsolete fileDr-J