| Age | Commit message (Collapse) | Author |
|
- Fix Rune of Summoning + use correct spell for Lightning Elemental passive + fix a crash
- Fix Rune of Power - thanks to Shauren for spell target help (see DB data)
** Note: Aura system bug causes Rune of Power aura to be reapplied every 0.5 second
- Prevent engaging bosses one by one
- Respawn bosses if encounter failed
- Fix supercharge appliance and stacking
- Add a few missing changes to instance data saving fix from a85e26e211
- Cleanup
--HG--
branch : trunk
|
|
to georgiosburnham, closes issue #5226
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
- Fix instance data loading from DB
- Return correct guid for GetData(TYPE_HODIR)
Thanks to Socolin for reporting the errors
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Closes issue #2296.
--HG--
branch : trunk
|
|
* fix Volkhan script: after losing 20% HP Volkhan is supposed to run back to his Anvil and smack it with his hammer. 3 Golems are supposed to fly out of it and spawn (by LethalInjectionX) Closes issue #3895
* fix instance doors to remain open after use (by msholto) Closes issue #4773
Both fixes tested and approved by Aokromes.
NOTE: Do not forget the DB part of the commit!
--HG--
branch : trunk
|
|
applying Animal Blood (46221)
--HG--
branch : trunk
|
|
Closes issue #3850.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
before using it; fixed crash
Closes issue #4357.
--HG--
branch : trunk
extra : rebase_source : b829284f60e2b55f8e79db72751252cc6619e59a
|
|
Closes issue #5191.
--HG--
branch : trunk
|
|
thnx to kiper
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Frozen Orb summon count
Closes issue #2857.
--HG--
branch : trunk
|
|
applies encounter-related aura´s to certain creatures. Reset() was called from AIM_Initialize and prior to that the AI factory selector
Update issue #5152
Please try to re-reproduce
--HG--
branch : trunk
|
|
AddUnitState/HasUnitState/ClearUnitState
Core/Vehicles: Allow the vehicle to always damage the passenger (removed unneded dbc hacks from scripts)
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
My thank goes to Az@zel for the code analysis.
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
happen at the same time
--HG--
branch : trunk
extra : rebase_source : dbb903afbfbfdee5c2c3ae0be7181508e0eca1b2
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
overrides
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
WorldSession updates in Map::Update() where we are safe to proceed. Patch by Ambal.
(And clean up tabs and whitespace while rummaging around in there)
Closes issue 5084.
--HG--
branch : trunk
|
|
Scripts/Naxxramas: Fixed a possible crash in instance script
--HG--
branch : trunk
|
|
and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
--HG--
branch : trunk
|
|
43874 for quests 11396/11399 Bring Down Those Shields (based on code by NoFantasy)
--HG--
branch : trunk
|
|
and Naxxramas)
Scripts/Sunwell Plateau: Fixed crash in Kil'jaeden
Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel
Closes issue #5051.
Closes issue #5050.
Closes issue #5035.
--HG--
branch : trunk
|
|
partial support for Frost Infusion (24757)
--HG--
branch : trunk
|
|
- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
--HG--
branch : trunk
|
|
Scripts: remove some unnecessary NULL checks from scripts.
--HG--
branch : trunk
|
|
virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
--HG--
branch : trunk
|
|
- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
--HG--
branch : trunk
|
|
Closes issue #5017.
--HG--
branch : trunk
|
|
Closes issue #4601
--HG--
branch : trunk
|
|
Ring" (11300), original code from ScriptDev2 thanks to kiper for porting, also for a full functionality for this quest you need the DB scripts made by him.
--HG--
branch : trunk
|
|
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar
--HG--
branch : trunk
|
|
--HG--
branch : trunk
|
|
Closes issue #4515.
--HG--
branch : trunk
|
|
stored in database
Core/Scripts: Corrected few mistakes in misc scripts
--HG--
branch : trunk
|