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2018-06-23Typo fix contry -> country (#22075)Gooyeth
2018-06-23Common: Replace ip2nation by ip2location. (#21957)Gooyeth
Replace ip2nation by ip2location. Download: https://lite.ip2location.com/database/ip-country
2018-06-22Scripts/TheSlavePens: Boss Ahune fixes and updatessirikfoll
Fixes some visual problems Fixes encounter start Updated codestyle Closes #22071
2018-06-22TheSlavePens/Ahune: Fix crash (#22070)Gildor
Closes: #22069
2018-06-17DB/Quest: Escaping the TombZenoX92
Closes #22033
2018-06-08Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating Brand part 2Keader
(I forgot the clones, ty Gildor)
2018-06-07Scripts/Ruby Sanctum: Fixed Baltharus target amount of Enervating BrandKeader
2018-06-05Scripts/Spells: Fixed Berserk rankKeader
2018-06-04Kill a whitespaceKeader
2018-06-04Core/Spells: Reset Mangle cooldown in Berserk (#22000)DanVS
2018-06-04Scripts/Pit of Saron: Fixed Ick not updading victimKeader
Closes #22001
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-01Scripts/Karazhan: make Barnes properly start the Opera Event (#21970)Maxwelllmj
Close: #21881
2018-05-29Scripts/Magtheridon Lair: Fixed a case when channelers get hit kill and not ↵Keader
start fight It's needed for cataclysm+
2018-05-05Scripts/Icecrown Citadel: Fix "intended" crashjackpoz
Change an assert (that can happen easily using ".npc add") to a sanity check
2018-05-05Core/Quest: Fix crash caused by disabled questsjackpoz
Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
2018-05-04Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a ↵Treeston
word. Corrected to "fixate". fd33b1c follow-up
2018-05-04Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED] [UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED] Signed off by: Shauren, Warlockbugs.
2018-05-01Scripts/Ulduar: Fixed Vehicles when flame leviathan die(#21897)Jorge Turrado Ferrero
2018-05-01Spells/Warlock: Corrected spell id of Shadow Ward (#21896)Gildor
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
2018-04-19Core/Transports: Force transport passengers into legacy spawn groupShauren
Ref #21641
2018-04-19Core/Misc: movement header cleanupccrs
2018-04-16Scripts/Stratholme: Baroness Anastari rework (PR #21687)Nitair
2018-04-07Core/Spells: Fixed non pch buildvincent-michael
2018-04-07Core/Movement: Fix a potential crash on newly created pets. Closes #21791.Treeston
2018-04-07Scripts/Paladin: Fix Righteous Defense. Closes #21765.Treeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ↵Treeston
ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both. - Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925. - Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs. - Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
2018-04-02Core/Misc: whitespace/tab cleanupariel-
2018-04-01Core/Object: Bump hover delta handling on nearpoints downstack into ↵Treeston
GetNearPoint2D (from movement generators); functionality should be unchanged
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ↵Treeston
good.
2018-03-31[3.3.5] Scripts/Spells: handle auras on unequipping scripted items (#21643)DanVS
Ref: #20415
2018-03-26Scripts/Magtheridon: Fixed Magtheridon inaccessibleKeader
Closes #21693
2018-03-21Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)Mikhail Redko
* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
2018-03-19Scripts/ICC: use script searchers instead of saving list of creature pointersariel-
Closes #21644
2018-03-18Scripts/Spells: fix Seaforium Blast script crashariel-
Closes #21663
2018-03-14Scripts/Kalimdor: fix crash with Gordunni Trapariel-
2018-03-11Scripts/Naxxramas: Fix an issue that could cause Sapphiron to stop using DrainTreeston
2018-03-10Scripts/Spells: Quest King of the Mountainsirikfoll
Added missing jump jets and battle standard visuals Added allowed area conditions for the vehicle Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
2018-03-10Scripts/Spells: fix Hypothermiaariel-
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
- Bad name because it was actaully executed after effects
2018-03-09Core/Misc: nopch fixes, hopefully the lastariel-
2018-03-09Core/Spells: Fix periodic rolling adding bonuses twiceariel-
Calculation is now done in CalculateAmount
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
Closes #21330 Closes #18885 Ref #18752
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
Ref #18395 Implement far spell queue processing Closes #7395
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one ↵ariel-
DynObjAura during its lifetime Closes #15088
2018-03-08Core/Creatures: Remove hover on deathShauren
2018-03-08Core/Creatures: Reworked setting move types in databaseShauren
* Each move type has its own field instead of trying to combine everything in InhabitType * Allow overriding movement separately for each spawn
2018-03-08Scripts/Misc: Fixed hover movement for Stormcaller Brundirjoschiwald