| Age | Commit message (Collapse) | Author |
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and properly fix it via spell script
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* updated RaceMask defines in preparation for 4.4.1
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ChatTextBuilders (#30343)
(cherry picked from commit caccb06190376d6812e40da36b27e22df8d7f546)
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into compile errors
(cherry picked from commit 7ac0c685dd01bdce2d1ee0bb878e5044b3c1fffa)
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Allied Races
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(cherry picked from commit 1f60e76b7f157af6a24fa3c962b59f3391b21e75)
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(cherry picked from commit b2a9a59364bf476a76c1fcea8a097617491174af)
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* Allow C++20 designated initializers
* Allow precise float values for SPELLVALUE_RADIUS_MOD, SPELLVALUE_CRIT_CHANCE and SPELLVALUE_DURATION_PCT
(cherry picked from commit 975e7cc0723d3136822f6190de8742eef17a2539)
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* Removed INTEL as a separate platform (it does not belong there)
* Removed BORLAND from known compilers list (it was never supported)
* Simplified TRINITY_PLATFORM_WINDOWS detection (_WIN32 is always defined)
* Rename revision_data.h macros that begin with a underscore
* Added processor architecture to --version string
* Added Linux distribution name to .server debug
* Fixed some revision_data.h macros missing/wrong values when regenerated during compilation
* Removed manual adding of _WIN64 macro from cmake (it is predefined internally by compiler)
(cherry picked from commit e8740fb2e125b308493aeab49ddd7b0cc6a53c97)
# Conflicts:
# revision_data.h.in.cmake
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functionality for Classic
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(cherry picked from commit 43987f0cffee78141feb5be269ebb22e6f6dc3a6)
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(cherry picked from commit 3e28ee080a1cf3c7cd332a8d1e0808505b4ea9d4)
# Conflicts:
# sql/base/characters_database.sql
# sql/updates/auth/cata_classic/2024_08_26_00_characters.sql
# sql/updates/world/cata_classic/2024_08_26_00_world.sql
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Loot/Loot.cpp
# src/server/scripts/ExilesReach/zone_exiles_reach.cpp
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* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
(cherry picked from commit c4b710446d62c95eb8124175203fa5f394912594)
# Conflicts:
# sql/base/auth_database.sql
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spell script to match the class member's type
* and to make some folks happy
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allow spending and gaining combo points within the same update tick
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which isn't already covered by other functions
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- use a new structure to hold talent group data which will eventually replace the old master branch implementation
- added support for unlocking dual talent specialization and switching specs
- added basic support for learning and resetting talents
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* fix npc_professions locale text
fix npc_professions locale text load from db
* fix dup sql
fix dup sql
* add condition and gossip option
add condition and gossip option for money cost depends on player level
* add missing update statements
* Rename 9999_99_99_world.sql to 2023_03_24_00_world.sql
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 60b75e3b6e81d5085070101c5153f6695dedb6ca)
(cherry picked from commit 4862033a44c3385f7f63725088caf595b30e02a6)
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formation movement of linked aggro yet)
(cherry picked from commit 16bfbe1a3a12256d9476f3ae23e1f34f31f9cf07)
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(cherry picked from commit 2e3920081f4f349a226ab5238cd983403e167656)
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a33864ce2d9038e491fe99eba8acc532ebd6327f
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command (#30043)
(cherry picked from commit 97cad9c5986233667821d8e0d20834766651acbf)
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(cherry picked from commit ac73edc268bc8d5bbda9f4b05168e3e24c25ca45)
# Conflicts:
# src/server/scripts/Kalimdor/RagefireChasm/boss_lava_guard_gordoth.cpp
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SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIENDLY_EFFECTS and removed banish special cases that were neccessary because that attribute wasn't correctly supported
(cherry picked from commit c968dedfee59db53fc912ac166309f3d87470821)
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(cherry picked from commit 5b130cfb4253a94c08ff807e7f28e988651d2476)
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04a0d57f2bbacc09440468f6553017ddbed8d25e
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SpellEffectInfo::CalcValue and SpellEffectInfo::CalcBaseValue
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(cherry picked from commit 39fc9f800098c314c24db1c4609ff13809100dcd)
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CREATURE_STATIC_FLAG_2_FORCE_PARTY_MEMBERS_INTO_COMBAT (#29946)
(cherry picked from commit 11f32a2427caf7064947b03f3256e06d27fe6327)
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lingering after removal and added new case for evokers
(cherry picked from commit 250984a7b7b9016fc675dd4cfe0d29d164cc61bd)
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aurascript to use it as example (#29945)
* Updated Amalgam's Seventh Spine dummy aura script to use the new AuraScript hook
(cherry picked from commit 55ce5b150f716b6d470af80a9c31adf78e4cc198)
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(cherry picked from commit a361d3f5870a2b43f200c579314143a3bd219bab)
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GetMotionMaster()->MovePath and kill it (they now have the same capabilities)
(cherry picked from commit dad976beb4f1a865e5df5d6f03da1d00d266e1fc)
# Conflicts:
# src/server/scripts/BrokenIsles/zone_orderhall_warrior.cpp
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