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(cherry picked from commit bcc7427fbc5f170656714468dc6f66efe2d78704)
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GetNearPoint2D (from movement generators); functionality should be unchanged
(cherry picked from commit ebc96af6bb784819ba8824ac390864ae9ba12351)
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good.
(cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa)
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Ref: #20415
(cherry picked from commit c2f16579888bb7973c1d32ad9efe6058acafb8d6)
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Closes #21693
(cherry picked from commit 99993a7f62b200841866e1286003b5ba9dd0d214)
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* Add CREATURE_FLAG_EXTRA_NO_SELL_VENDOR and use it for a single no-sell vendor in game (there are more of them in later expansions)
(cherry picked from commit 7c5b69d18bb315d369bf0bbfc16b795d63d0f73c)
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Closes #21644
(cherry picked from commit f87da3a3069da920297af7b7855569999cad2671)
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Closes #21663
(cherry picked from commit 6eb122792cb1446a35752c6f62dd0febb6387671)
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- Debuff used to prevent multiple priests chaining 40% heal buff (Guardian Spirit)
(cherry picked from commit 7d118f05baf9c9e4d7c13987e1530988c9a6a921)
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(cherry picked from commit 43491ba7f45049618b61b8f6e72788a437d82edc)
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Added missing jump jets and battle standard visuals
Added allowed area conditions for the vehicle
Fixed Jumpbot's attack spell (thanks @keader for fixing the proc)
(cherry picked from commit e7e46b2a822cd0179b30ba5b0fa7c6fe7cea8774)
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Calculation is now done in CalculateAmount
(cherry picked from commit 93eda20d5cf6eeb34e1aee1b81469ba6e8fa7f0c)
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handlers, it was commented out in almost every handler
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Closes #21330
Closes #18885
Ref #18752
(cherry picked from commit 45c5e1b9d63796d168339a44f63418f220cf2403)
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Ref #18395
Implement far spell queue processing
Closes #7395
(cherry picked from commit 080d2c6cd439acb2059adc4e24a279de98aa0db6)
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DynObjAura during its lifetime
Closes #15088
(cherry picked from commit e8d5aa56cc48572d81e1898b7b4ff10cfa6d1957)
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(cherry picked from commit 241109327bf573460d488d707d7eb19f82f1350c)
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* Each move type has its own field instead of trying to combine everything in InhabitType
* Allow overriding movement separately for each spawn
(cherry picked from commit 592516ae69d89da3bcb0ede144644a3d2e0186e0)
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(cherry picked from commit e9aba10695cdf3520c6ae61815610051502b6f0b)
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(cherry picked from commit 510bc0b7a0d4e8de60f69b922d03ad3a43c2a2cc)
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Closes #15177
(cherry picked from commit 2baa81065ba27f0a6d278a8dd8a79b7c831e0a2b)
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does. Also moved to public so spellscript can use it.
(cherry picked from commit df639d85e4e82add71432ea0a4cba91f238a30ba)
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(cherry picked from commit 0c1e485e13d065b26e24b4226044246ae8ca0e4d)
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(cherry picked from commit 68dde9f8c5467c5983078b190e58105f99dad75c)
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WorldObject::IsOutdoors, basic member access.
Ref #21479.
(cherry picked from commit e79c595b695ea5f35b8324efbb7741ccb102bce9)
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and flags values on a per-spawn basis
Updates #20957
Closes #20958
(cherry picked from commit 34967e9c32b2c7e871bb93f41609a3b08ad92931)
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- AI hook will now receive the result by copy, as modifying it had no effect
- Some renaming: result->spellClickHandled, clickPair is actually clickBounds, the clickPair is the pair <creatureID, SpellClickInfo>
(cherry picked from commit 98d6258efdc07b53808ba6177e5427c65163bc0d)
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dispel effect
- Spell with SPELL_ATTR4_FIXED_DAMAGE won't do it by itself to avoid applying resilience twice, but because those are triggered from a periodic aura, those apply resilience on tick, not saved to amount.
- This is one of the cases where you have to call Unit::SpellDamageBonusTaken directly
Closes #21393
(cherry picked from commit 3753ec56476d597b180968eb673cb20776785f31)
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while invisible preventing players from looting. (#21436)
(cherry picked from commit 2dd5735bd9c4212e0009c9d4db0da34cc1541862)
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(cherry picked from commit 076bd11002c0fe7ed893497e582a40b7f46320e6)
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another method for it (#20725)
(cherry picked from commit 56874b44f0625f80442ea906f487e3253bdd16eb)
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Refs #18542
(cherry picked from commit 7dc78d8e3f437ad7f3ad40bf1ef6801ac1ed5fc2)
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(cherry picked from commit f609589e22f86a803ea86e311fd8b5ca636e08a4)
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on normal mode (match DBM). This closes #15367, no matter what ccrs' bong says.
(cherry picked from commit 789f3c5d37477fb2794bec47d154e6c0390ff776)
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SPELL_ATTR1_CHANNEL_TRACK_TARGET
- Creatures stuck here wouldn't try attacking because of this
- Remove one workaround in halion script, now it's unneeded
Ref #11311
(cherry picked from commit 29f7258dc824659cb2de81c5ff3b3b3853de2a8b)
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(cherry picked from commit 42a11e97d5ef785bfe0e41f74469da3ec7aec697)
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require "not friendly" in all cases. Fixes Yogg-Saron encounter. Closes #21380.
Also some bonus cleanup to Yogg's script to make transition cleaner.
(cherry picked from commit 4da9321d2bdde17ddf1a55b92ab130216e9af27b)
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Closes #15367
(cherry picked from commit 63c436f5fb6924b872050cf5838a4052d9034935)
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(cherry picked from commit df5afca27859058f725c3dc9964d967aa89ff756)
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worked, honestly.
(cherry picked from commit 0e401c7d963f983d31573d108ccd2343fda40094)
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Fixes and closes #21156.
(cherry picked from commit ac8b9be5d67ccaba3f51663eeccca60ae86cea5b)
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issues. Tag #20310.
(cherry picked from commit fe3b4de1cd2a0924674c34d439f682c95d3a784a)
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- also aura amount increases with stack so we lose spellid info, calculate it from basepoints directly
- aura should be SPELL_AURA_MOD_HEALING_PCT instead of SPELL_AURA_MOD_HEALING_DONE_PERCENT (ie taken instead of done, confusing names)
(cherry picked from commit bc2a4c816d6dc893b9b0c8d5bf0a15fe085506c5)
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(cherry picked from commit 404240fb6820ab997b65740b234305c4c654c543)
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