| Age | Commit message (Collapse) | Author |
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triggered spells fixed in 54a83b4b689b7d2bbddb91fc79319dd806da8cc0
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POWER and REAGENT flags
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with GenericAreaTriggerEntityScript
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UNIT_FLAG_IMMUNE_TO_NPC and UNIT_FLAG_UNINTERACTIBLE
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hacks for it
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Unit::AttackerStateUpdate and send the generated rage in combat log packet instead of power update packets
(cherry picked from commit b179a7246d0383a6e0517107844611fa676b71c8)
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possible memory leaks
(cherry picked from commit 0b842d44d98c1d3fe3817e808a4eb07be9b6d6b0)
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Spikes" (#30493)
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implementation
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spell script hooks
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Closes #30503
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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after 518fe1fd1ecf107e11336c4a41ed90405b115dc0
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(#30489)
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some linked spells to their own separate scripts (#30378)
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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