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Scripts/Commands: enhanced .instance get/setbossstate commands
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Core/Scripts: Friend or Fowl Achievement
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Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
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- Added missing raid boss emotes
- Fixed an issue where Noth would stand idly after blinking if his current target stood still
- Fixed some reset edge cases
- Prevent Noth from dying during Balcony phase
- Fix targeting of 25-man Curse of the Plaguebringer (now has 8 targets, down from 10)
- Fix balcony/ground phase durations to be blizzlike
- Fix an issue where summoned mobs would sometimes not be aggroed automatically
- Get rid of ugly millisecond values in favor of seconds times constant
- Moved the chance to yell on kill to the database
- Prevent AoE abilities from hitting Noth during the balcony phase
- General cleanup of events handling
- Generally make @Nayd happy
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Core/Ticket keep always trace of GM who resolves the ticket
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Closes #14904
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- Show gossip_menu_option 9739 only if quest 12687 is accepted & not completed
- Cast spell 52693, SPELL_REALM_OF_SHADOWS, when gossip option is selected
Core script by @CreshandKesh (with some modifications)
SQL part by @CreshandKesh and @tkrokli, condition adjustment by @Killyana.
Closes #15603
Closes #15657
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- NearTeleportTo hack -> proper spell with DB coordinates
- Add boss emotes
- Some code streamlining using event phases and IN_MILLISECONDS instead of large constants
- Improvement to eruption hitbox and delimiters to match retail layout more closely
- Spell timers adjusted from sniffs
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(cherry picked from commit cd27fd38b93884797c094a82dc7beb0498e2f124)
# Conflicts:
# src/server/database/Database/Implementation/CharacterDatabase.cpp
# src/server/database/Database/Implementation/CharacterDatabase.h
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/GossipDef.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Globals/ObjectAccessor.cpp
# src/server/game/Globals/ObjectAccessor.h
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Globals/ObjectMgr.h
# src/server/game/Grids/ObjectGridLoader.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ChatHandler.cpp
# src/server/game/Handlers/QueryHandler.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Server/Packets/CharacterPackets.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_reload.cpp
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- Adjusted doom cast timings as per boss mod timers.
- Add Deathbloom's final tick using spellscript
- Move Spores' Fungal Creep cast handling to Loatheb's cpp instead of handling it in SmartAI
- Fungal Creep should also be cast if the spore expires (important for Spore Loser achievement)
- Remove Fungal Creep from players on reset to avoid cheesy strats
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(cherry picked from commit 7eb25f1af6b74d3559b541d45da6cce50e657ba4)
Closes #3802
Closes #15598
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(cherry picked from commit b4d044aa13b06ae50b4e468d6647bd7a9eb1cc3e)
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Implemented:
https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7
https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c
https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717
https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b
https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
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Closes #15505
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Scripts/Commands enhance .ticket complete command
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Creature/BossAI/Patchwerk: Fix Hateful Strike behavior
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Fixes to Patchwerk AI:
- Hateful Strike can only target the highest 1 (10m)/ 2 (25m) threat targets that aren't the current target. Out of these targets, Hateful Strike hits the highest current HP target.
- Hateful Strike now properly adds threat to all targets eligible for it, plus the current target if it is in melee range. Actual threat amount is not from sniffs - please update this if you have conclusive retail data.
- Cleaned up some millisecond constants and variable names.
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Fixed bugs with Sapphiron encounter:
- Sapphiron will now properly re-engage if the previous attempt ended while he was in flight.
- Sapphiron will now properly be hovering while in the air phase instead of standing idly on the ground.
- Move Frost Resistance achievement check from custom script to spell 60539 (Sapphiron Achievement Check), thanks to @Shauren for the heads up.
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Closes #14730
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Coverity defect ID: 1316690
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Log roles of every combinations in ".lfg queue debug" output
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from the Winterfin Caverns"
This fixes the following bugs:
Escortee NPC quotes are out of order (see #15396 (comment))
Final escort waypoint is located incorrectly and causes the escorted NPC to drop all the way to the bottom of the ocean before quest completion is awarded.
Closes #15396
Signed-off-by: DDuarte <dnpd.dd@gmail.com>
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* Some cleanup
Closes #15065
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Updates coverity issue #1318019
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Coverity defect IDs: 1318019
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Fix crash happening during Xevozz boss fight caused by passing a local list by reference to a lambda expression
Closes #15345
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directory lists (to mimic 6.x buildsystem)
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thanks @MitchesD for help
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Closes #4180
Closes #4181
Closes #8479
Updates #1885
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Closes #15292
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Closes #15303
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when old revision.h file is present
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ObjectGuid
Replace some unsafe WorldObject* class members and derived types in scripts with ObjectGuid.
Code cleanup.
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configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
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SEH handlers
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