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in light of #21187.
(cherry picked from commit a23c97a0fcc53e5da0bee5fc033dd3748774c337)
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(cherry picked from commit f45c211987794ff7e4192e0d3d4ca6bf67335fb5)
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tagging #21198
(cherry picked from commit f0a394753ad9f1614fd696027c51ed2e297a02f6)
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without them taking damage.
Scripts/Halion: General cleanup of old hacks no longer needed under new combat system.
(cherry picked from commit 9ad11e67fb6b410f18031ee68259866ea1354c8c)
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(equivalent to force = true). Use this to fix various GM commands.
Scripts/Valithria: Fix an issue that could get the encounter stuck in an unloaded state.
(cherry picked from commit 3bb33e3108c65ba8a1c35b934526562aa542b63b)
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argument
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Also, some anti-annoyance treatment for dot tele.
(cherry picked from commit fdacf127395965b426185f05a7b1351138775e89)
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(cherry picked from commit 18f5eae835a0045d1180262bfcc4a2e6cf97c807)
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fix legacy bugs exposed by it:
- Triggers can no longer have a threat list (this may expose some ugliness in old legacy scripts)
- Threat entries are forced to OFFLINE if the AI refuses to attack the target
- Clean up passive creature evade behavior to be more consistent
- Fix a months old issue in spawn group management that would cause "Inactive" to incorrectly show in .list respawns for system groups outside of map 0
- Valithria script cleanups, remove old hacks and make it work with the new system. Closes #21174.
- Some strings cleanup
(cherry picked from commit 9f9507e6a1fd50a5ce643a4096c1712700244a61)
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- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
- They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
- ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
- ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.
Closes #7951 and #19998.
(cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
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reaching 0 arcane charges (power)
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scaling with arcane charges and use spell cast for mana energize
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* Add quest log slot argument to functions dealing with objective progress
* Implemented QUEST_OBJECTIVE_FLAG_SEQUENCED (prevent progressing hidden objectives)
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Closes #21159
(cherry picked from commit fd7fff80c9ce9954c58fa3fa35eadcdfe5648e3d)
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is achieved
Closes #21155
(cherry picked from commit 036a05458eb90f137326885651dec05b303116f9)
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- Added missing _Reset
- Properly register Skyriss summons in SummonList
Closes #21154
Who ordered up an extra large can of whoop-ass?
(cherry picked from commit f8b148c3346e6d5017bf3b044cc36bce32c0cf45)
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(cherry picked from commit a5d4f34c3158bbbd65436bd2bd1dd8a9fad1ff52)
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- Unassigned spell script for 25-man difficulty
- Didn't remove aura on 25-man when tentacle killed
(cherry picked from commit de3fd4d076a1d02c5b75ab5d2f32bfb7ecb202a5)
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behavior
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translations
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* Also renamed spell_priest_spirit_of_redemption to spell_pri_spirit_of_redemption
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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(cherry picked from commit 513e153a135ab51941fafe452aaa4e91faa285a0)
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now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2e0081c36c36c2974a28ed0693bc601)
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Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.
- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
- It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has
(cherry picked from commit d507a7e3388382960108b24143da48e5f912b4a7)
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* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
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(cherry picked from commit e2a97ba7e789748aaa46ace153382573fd7d7df5)
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effective heal
(cherry picked from commit 502864e86c0a29ac4e64b20ee0c2e853cecd0401)
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Reflection" quests (24480, 24561)
(cherry picked from commit d13999c8d6a390914907d1d8343d72c06195bf10)
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instance progress
(cherry picked from commit 720ba9e973f7af5a84d7e61a1eaa716a65f41e92)
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(cherry picked from commit c409ba8d9d570514bce3cdbaa756ae989ab06146)
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(cherry picked from commit 465b43fabef1727432ddda27f04b882b29fd2c7f)
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(cherry picked from commit ad56299846a92c2cda84ebcc2d37d9aa6e3e8024)
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(cherry picked from commit cbc7642edd4a45068636adb98d74332837ab4c71)
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(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
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* Rewritten Gormok encounter
* Rewritten Snobold Vassal Script
* Rewritten Jormungars encounter
* Rewritten Icehowl encounter
* Added missing texts
* Added missing spells
* Implemented berserk mechanic on heroic diffs.
* Implemented Achievement requirement to make heroic diffs.
* Rewritten Barrett Ramsay scripts
* Added Barrett gossips and ported everything to DB.
* Added right Barrett in each encounter
* Removed a lot of hacks
* Rewritten Tirion Fordring script
* Rewritten Varian Wrynn script
* Rewritten Garrosh script
* Rewritten Wilfred event
* Rewritten Lich King event
* Updated codestyle
* Added missing spawns
* Fixed combat behavior before Gormok
* Fixed some visual stuff
(cherry picked from commit 2362e9c79410c689afc10266b94f7e78c88bbddc)
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(cherry picked from commit b08280fcfee500acf8b951ec2c05e0760d4b9955)
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Ref #20749
(cherry picked from commit be56a4669e6f1b1d34a9a1e2ed19b627e1263cfb)
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(cherry picked from commit 9a515c29bab2dadec011f40e4f824bd9409528d4)
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(cherry picked from commit 828c5d08e758385519955201b909a0d9a578715d)
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(cherry picked from commit a98b2aa8c8cfe9e06cf00b7d37abf06f06aee67b)
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(#20749)
(cherry picked from commit 2a25d9d9a7a7d4aa8b06f9cd0bb26b123adf7789)
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