| Age | Commit message (Collapse) | Author |
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* Some cleanup
Closes #15065
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Updates coverity issue #1318019
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Coverity defect IDs: 1318019
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Fix crash happening during Xevozz boss fight caused by passing a local list by reference to a lambda expression
Closes #15345
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directory lists (to mimic 6.x buildsystem)
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thanks @MitchesD for help
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Closes #4180
Closes #4181
Closes #8479
Updates #1885
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Closes #15292
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Closes #15303
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when old revision.h file is present
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ObjectGuid
Replace some unsafe WorldObject* class members and derived types in scripts with ObjectGuid.
Code cleanup.
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configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
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SEH handlers
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shared library, which allows cache hits to happen more likely
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Core/Spells: Fix Shattered Barrier triggering on dispel
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Remove some ToCreature() casts not needed anymore after 1ee90e1022a235859316e55356ea8a3d2f456c9b changes that moved IsPet(), IsTotem(), IsSummon(), IsGuardian(), IsHunterPet() and IsVehicle() from Creature to Unit
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Remove some ToCreature() casts not needed anymore after 1ee90e1022a235859316e55356ea8a3d2f456c9b changes that moved IsPet() from Creature to Unit
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Fix possible NULL-dereference exception happening in PlayerOrPet checks used in Ulduar and Temple Of Ahn Qiraj
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Scripts/Rotface: Fix Ooze flood targets.
Fixes #15031
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Prevents Shattered Barrier talent from triggering when Ice Barrier is dispelled. It should only trigger when Ice Barrier is removed by damage(destroyed).
Closes #14555
Closes #14605
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Remove unused C++ script replaced by d69a31d238122ab1ceb998908ebf218299792a16
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Closes #15180
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Request by DRJ
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Don't QQ because "OMG you're not testing any of your stuff", I can't build TC atm.
Memo: Meteor Flames have
```
[12] UNIT_CREATED_BY_SPELL: 74689/1.046616E-40
```
which isn't in DBCs, exists, but is not seen in sniffs.
(cherry picked from commit 0dc6ea161dce755a702f2e26d93ca2a1f46a903f)
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(cherry picked from commit 982b59d2ec280fa4eebfc95aa526b5d0b9f8675e)
Update boss_halion.cpp
(cherry picked from commit 50c23bbcb869f52d6102f3bb0192bada9da521a1)
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In p2 he should fire left or right rocket at random, not always left one. ref https://www.youtube.com/watch?v=oY-nZ0EjDRw
Fix Mimiron DB target attacking players.
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thanks @Keader
Closes #15098
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(cherry picked from commit 4e83094354551b2b7efe40053cb57286b96c861b)
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(cherry picked from commit 49a6f7b7bd9fb87ece479636e9aaccf3ea02e6da)
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(cherry picked from commit a22e4e121a1e54b2f4154d59623ee4a94a449176)
Conflicts:
cmake/compiler/msvc/settings.cmake
src/server/game/DataStores/DBCStores.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Garrison/Garrison.cpp
src/server/game/Garrison/GarrisonMgr.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/PartyPackets.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/game/Spells/SpellScript.cpp
src/server/scripts/Commands/cs_list.cpp
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(cherry picked from commit 5705555f1f9a259f2d4d52980ccb68d1b909b7a2)
Conflicts:
src/server/game/Server/Packets/TicketPackets.h
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Closes #14954
Closes #14955
(cherry picked from commit 673648ee6507597837bd2c8a7a78f425d139baea)
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Scripts/Spells: Hunter's Chimera Shot - Serpent damage
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Closes #15064
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Closes #5215
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Solves issues with the credit spells hitting the mount instead of the player itself.
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Seriously....
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Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died.
Players are now ejected some seconds later.
Close https://github.com/TrinityCore/TrinityCore/issues/15005
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Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
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- removed some useless code (and some other random changes)
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