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Patch by dr.tenma.
Fixes issue #3985
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Patch by Ramor.
Fixes issue #2503
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spell.
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(specially for Malcrom)
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It also fixes the recent problem of strange strings.
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Closes issue #3952.
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* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).
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Core/Pools: Fixed compile
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Note: If you spot similar errors (forgotten changes for hooks) in other scripts, please report them
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commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146
Closes issue #3956.
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closes issue 2874, thanks PivoNRoll
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portals only, thanks PivoNRoll/amu.cng, closes issue 3930
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Forsaken shared CD, fixes issue 1872, based on dr.tenma's patch
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Fixes issue #3356.
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they are referenced in the ScriptLoader)
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+ remove fileglobbing for scripts (less error-prone)
+ Create proper lists per "scriptsection"
NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt
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not within melee range during phase 1, patch by Ottowayne
Closes issue #3657.
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* fix script texts in various locations (thanks TerrorBringer for the heads up). Closes issue #2055. Closes issue #3087.
* cleanup world_script_texts.sql file (remove spaces, order entries)
Scripts/Misc:
* remove obsolete random seed initialization from scripts
* fix some warnings in scripts
* some cleanup in chat_log.cpp
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C-style parameter of type void*.
Instead, use overloaded methods for the different types.
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loading, there CAN be transports inside instances
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)
Closes isssue #3749.
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- add check for formation grounds thanks to silentstormpt
- fix gossip for ulduar teleporter
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* moved some generic spell dummy effects to scripts
* implemented two spell scripts for quests: 8913 Sacred Cleansing (Quest 55), 44936 Quest - Fel Siphon Dummy (Quest 11515). Closes issue #3040
* did some cleanup in spell scripts and added more comments
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same name (thanks niksad8). Closes issue #3086. Closes issue #2989.
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Thanks to Arcane.
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the base and Cyrax for sniffs
Scripts/Icecrown Citadel: Added Professor Putricide script handling ONLY Festergut related events
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Scripts/Icecrown Citadel: Change previous scripts to use BossAI instead of ScriptedAI
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* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070
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assigned to them.
This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
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because their default target is not supported by current grid system
Scripts/Icecrown Citadel: Mark Gunship event as complete on Lady Deathwhisper's death (temporary, until transport system will fully allow scripting the event)
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Scripts/Icecrown Citadel: Implemented achievements for Deathbringer Saurfang
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*Remove some obsolete code from spell class.
*Rename some spellmod and dbc column names to be more accurate.
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whole duration of aura (PreventDefaultAction works per script call, PreventDefaultEffect is global)
Scripts/Icecrown Citadel: Corrected aura scripts for new PreventDefaultEffect, thx QAston for pointing it out
SQL: Corrected name for 9599 vehicle accessory
SQL: Fixed import errors in 9600_world_script_texts.sql by Supabad
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rename : sql/updates/9599_vehicle_accessory.sql => sql/updates/9599_world_vehicle_accessory.sql
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alliance outro due to need of spawning and moving a transport)
Scripts/Icecrown Citadel: Corrected Lord Marrowgar, should no longer target tanks with Bone Spike Graveyard, his Coldflame should now spread properly
Core/Scripts: Moved Lady Deathwhisper Mana Barrier handler to scripts
Core/Scripts: Allow AuraScript to prevent default effects by effect index
Core/Scripts: Added Is25ManRaid() method to ScriptedAI, obviously used to check if raid is 25man
Core/Achievements: Pass m_caster to UpdateAchievementCriteria for ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
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Thanks to Kiper
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