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Scripts/ScarletEnclave: Add missing WorldObject parameter for Talk() ove...
(cherry picked from commit f961c06612540bcdfd4871cb1c1ae60654f1ddb0)
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Fix some static analysis issues reported by Coverity
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Fix some static analysis issues reported by Coverity.
Rename SpellMgr::EnsureSpellInfo() to SpellMgr::AssertSpellInfo() to be consistent with other similar methods.
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fail on some rare cases
(cherry picked from commit 1e3247f00e08900180dcda2bdbc1c55e7e05baf9)
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Ref #14028
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ba906b69e0a90e714da4fe139c25134ca68d402a
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and should have 8-30 yards range in PvP instead of 0-30 yards
Closes #13499
(cherry picked from commit e8955cf6ddddd6953340c2ceeb3b5b4a98d57c90)
Conflicts:
sql/updates/world/2014_12_28_01_world.sql
(2) Scripts/Spells: Adding overrides Death Grip Initial.
Thanks @Goatform
(cherry picked from commit bb002803bc0cd0283db0873e9a12db43a82ca30b)
(3) Scripts/Spells: Move death grip from DB
Moves death grip from DB to spellscript for clarity and to reduce confusion in future.
(cherry picked from commit 77887ab32ff4d703dbc618b5cab364f02582c5e7)
Conflicts:
sql/updates/world/2014_12_28_03_world.sql
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Fix some static analysis issues reported by Coverity
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(cherry picked from commit 644de8700c4138b01927160423463a5e222217c5)
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Spells/Scripts: Some small fixes to spell_dk.cpp
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Explosion
(cherry picked from commit de99d9e15b7329b5cbe20d1f0d29a7daf2736d51)
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* Fixed learning/unlearning talents
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* support for quest 24480, 24561
* there may be some visual problems but quest should work as intended
Closes https://github.com/TrinityCore/TrinityCore/issues/838
(cherry picked from commit 71b53601a3c5701600b3585709e190525e0ae818)
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SMSG_STAND_STATE_UPDATE
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thanks to @joschiwald
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Fix some static analysis issues reported by Coverity
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(cherry picked from commit 9bd7b0e5714475d05d74c15bad500e0a59768edd)
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for Reinforced Fel Iron Chests
Thanks to @ariel- for noticing the missing _Reset();
Closes #13747
(cherry picked from commit 866eff64aa90974e2b1a774b8fd6ea4856346635)
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Fix some static analysis issues reported by Coverity
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command (default true) to opt out of creating the initial game account
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New Scripts:
Army Transform
Festering Strike
Glyph of Death's Embrace
Glyph of Foul Menagerie
Glyph of Runic Power
Glyph of the Geist
Glyph of the Skeleton
Periodic Taunt
Soul Reaper
Unholy Blight
Updated to 6.x:
Anti-Magic Shell
Blood Boil
Death and Decay
Death Coil
Death Pact
Death Strike
Icebound Fortitude
Raise Dead
Vampiric Blood
Will of the Necropolis
Deprecated and removed Scripts:
spell_dk_anti_magic_shell_raid
spell_dk_anti_magic_shell_self
spell_dk_anti_magic_zone
spell_dk_blood_gorged
spell_dk_butchery
spell_dk_death_strike_enabler
spell_dk_improved_blood_presence
spell_dk_improved_frost_presence
spell_dk_improved_unholy_presence
spell_dk_necrotic_strike
spell_dk_pestilence
spell_dk_presence
spell_dk_rune_tap_party
spell_dk_scent_of_blood
spell_dk_scourge_strike
Closes #13759
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(cherry picked from commit f94cfc65771f53cd2b693779ecd00705cd66593a)
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instance script
(cherry picked from commit 1852d7d2f7b808efb1ec505ce1ca6867219f3588)
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chest from scripts
Updates #13747
(cherry picked from commit 9c9e5abca3dd9bdc8f776ffacd72500367e56043)
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Closes #13871
(cherry picked from commit db849e7fccd1545435dacbc94f5e42142c8b6ced)
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Happy new year
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no target
* Pursue is never cast on players at retail, however, being there without a vehicle doesn't prevent the boss from attacking you, nor does it enter evade mode.
Closes #11199
(cherry picked from commit 9671d513273867e62d520ec3d71b4c038802f5ab)
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- fixed non pch build
- fixed some warnings
- fixed some coverity issues
- some random things here and there
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(cherry picked from commit d3e2918c57786800b8cbc63287f43f37111a6317)
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All quest requirements are now in quest_objectives table
quest_template table contains _ONLY_ WDB data and must not be modified
Currently supported objectives are MONSTER, GAMEOBJECT, ITEM, TALKTO, CURRENCY, REPUTATION, MONEY, PLAYERKILLS, AREATRIGGER
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- Ensures rep adjustment buff is always applied (overrides evade, implements existing evade + re-apply buff)
- Removes un-owned ravagers with incorrect faction from DB (the correct ones are spawned with their masters without the DB entries)
- Create some extra steps in the wolf's waypoints in order to generate some AI events for the Ryga NPC. I think it's a bit of a dirty solution, but it seems to work with minimal changes.
- Created RP series of events with Ryga NPC and Ancestral Wolf Spirit (Ryga Kneels, talks to wolf, then returns to spawn position after around a minute).
Closes #13619
Fix #4028
(cherry picked from commit f2444eedf92fce39f7685eafead61d88d4ad89ef)
Conflicts:
sql/updates/world/2014_12_28_02_world.sql
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Stonecore Teleporters scripted. Some corrections, better handlings, fixed Travis warnings ...
Closes #13626
(cherry picked from commit 9a941ae125c8b22b802270f7f419c1a8bfd2a343)
Conflicts:
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
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Fix 'School of Red Snapper' now disappear correctly when using 'Draenei Fishing Net', the bug is caused because the GameObject is SpellFocus type.
Fix #1673
Closes #13748
(cherry picked from commit b0b7a55bdba20aad5b7914c55933daa70afe59ba)
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- Fix Conjure Refreshment for characters above level 85
Closes #13780
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and then Necrotic Plague was omitted
(cherry picked from commit 3d3dafbe380054ef60cbf99658aa42c442b01693)
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