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Core/Misc: New ability to log account IP access history
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Remove old files from recastnavigation folder and update the structure to the same of https://github.com/memononen/recastnavigation/ to allow easier updates.
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if Tirion evades during outro RP
Closes #10060
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Closes #12292
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Closes https://github.com/TrinityCore/TrinityCore/issues/4313, https://github.com/TrinityCore/TrinityCore/issues/1626, https://github.com/TrinityCore/TrinityCore/issues/5173, https://github.com/TrinityCore/TrinityCore/issues/5822, https://github.com/TrinityCore/TrinityCore/issues/12212, https://github.com/TrinityCore/TrinityCore/issues/3814, and probably others
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* fixed bloodboil targeting
* fel rage should only hit players
Closes #12193
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Scripts/Commands: added option to show flags_extra (.npc info)
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* Fix some codestyle, fix some typos
* Change CMakeLists for: Custom (can be uncommented), Events, World
** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners.
* Introducing the IP Based Action Log System:
** On several different actions, e.g. Login, Character Login, etc., a new entry is added
** Can be logged on and off in worldserver config
*** Disabled by default to prevent increased log db size for unknowing users.
* Add a new row to account table called 'last_attempt_ip'
** Lists the last ip trying to connect to the account
* Add a new type of HookScripts: AccountScript
** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange
* Added new Hook to PlayerScripts: OnFailedPlayerDelete
* Added new variables to PlayerScripts: OnPlayerDelete
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Fixes crash and warnings introduced in d4bbc26261d7ce1e01292470f77390ab3c2f5e98
Fixes a bug that allowed dks to spread diseases using another dks diseases
Closes: https://github.com/TrinityCore/TrinityCore/issues/12245
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Change behaviour of single target periodic aura ticks to be more blizzlike
Also add some missing handling of SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE
Fixes Deep wounds and Chimera Shot Serpent
Remove an ancient hack with Drain Soul, spell id 100001 can now be deleted from spell_dbc table
Allows Rolling dot mechanics and allows DK's to roll diseases with pestilence,
see link for info:
http://forums.elitistjerks.com/topic/82503-frost-dps-in-333this-will-be-a-day-long-remembered/page-88
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Closes #11730
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gain spellmods
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implicit targets
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talking needs. Could also replace Battleground::SendChatMessage
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Core/Util: A couple useful new functions for EventMap
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rid of some old junk
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This script will be converted to SAI (if possible) later.
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effect
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conditions are met
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Fix typos about the word "Resurrect"
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Scripts/Commands: added option to show InhabitType in .npc info command
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Closes #632
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Scripts/Krystallus: converted to EventMap, removed useless code
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warnings. The core, the scripts and the tools now compile without warnings with -Wall -Wextra -pedantic."
Visual studio does not support constexpr
Made semicolon after "Prepare*Script" mandatory - workaround for dumb IDEs inserting extra indentation level after newline
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without warnings with -Wall -Wextra -pedantic.
-Fix warnings from -Woverflow on implicit constant conversion.
-Fix warnings from -pedantic.
-Fix warnings from -pedantic.
-Fix warnings from -Wformat.
Two minor changes in addition :
-Replace a defined value equal to 2^31 - 1 by std::numeric_limits<int>::max().
-Remove useless null-check on pointer returned by new. New doesn't returns nullptr on failure, it throws std::bad_alloc.
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Scripts/SWP: Sathrovarr will no longer cause player teleports on grid load
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Fix uninitialized values spotted by coverity.
Remove unused "dynamic analysis" code, use Valgrind or another dynamic analysis tool instead if needed.
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Closes #12051
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