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Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
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* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
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by @danlapps; closes #1524
Thanks to WoW-Studio@0aa81ca for doing most of the work
Thank to @Killyana for SQL walkthrough
Thanks to @Rushor for doing most of the converting work,
Thanks to @Nyeriah for pointers to solutions for all the errors
Thanks to @MitchesD for pointing out missing codestyle and errors
Thanks to @ccrs for supplying the ObjectAccessor lines
Thanks to @DDuarte for making me understand the changes
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after Malygos' demise
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Fix crash in Violet Hold happening when crystals were activated without killing trash mobs.
Crash added in cba6515acb5820af5df6b77855464c29062b8c44 and f4531c5a582cae24d4d136035074d8da7e5bdad7 .
Closes #14629
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Coverity defect IDs: 1296295, 1296294
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- Fixup Boss Ironaya
- Add the freeze animation for minions and archaedas
- Fix attack target for minions who wake up
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Shattered Halls: Revamped instance script
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IN_PROGRESS once it starts, instead of when Brann's escort starts
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damage is taken during event
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extend the output to display the offline members of the group also.Atm if members are offline no info is displayed.
Note: all the new code is mostly copy/paste from ".group list <playername>" command.
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(cherry picked from commit d74e0d823d96df02822005e7165139b2bf1709de)
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10884, 9524, 9525
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Make quest NPC target player character to say the actual name instead of $n
Idea by @DDuarte
Final solution found in similar escort quests.
(Example script: npc_kayra_longmane in zone_zangarmarsh.cpp)
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[Quest] Kodo Roundup
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As explained by @dr-j in 6b846a4e290097cde39f02a2f9a5be34cd06a65d
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As explained by @Killyana in https://github.com/TrinityCore/TrinityCore/issues/4458#issuecomment-90061073
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(cherry picked from commit 8476c2ac5a3cad03bc26b12fcc8b3f4f32854b65)
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(cherry picked from commit b948a4275e90c59db2599a1961937d62f17736ce)
Conflicts:
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/zone_tanaris.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
src/server/scripts/Spells/spell_mage.cpp
src/server/scripts/Spells/spell_paladin.cpp
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Coverity defect IDs: 1227510, 1227434, 1023036, 1062426, 1062425, 1062424, 1062423, 1062422
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Coverity defect IDs: 1267938, 1267937, 1267933, 1267932, 1267929
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by @pete318, closes #12811
Fixes the remaining bugs in the "Kodo Roundup" quest in Desolace:
- removes combat status from creature 11627, Tamed Kodo
- sets normal walking speed as the creature's follow speed
- makes the Tamed Kodo stop at Scrabblescrew's Camp
- enables quest objective count 0/5 -> 5/5, quest complete
- SQL (by @tkrokli) links the missing gossip text in the DB
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Coverity defect IDs: 1292769, 1292768, 1292765, 1292763, 1267939
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This reverts commit 22c0007b42e80fecd81eee53f856fd10decd5c05, reversing
changes made to 20bc2c51f668db245d6e360486ea8743c1887fac.
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Scripts/HellfireRamparts: Vazruden the Herald - Improve Reset-/ Aggrobehaviour
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commit 16179f8
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Restore ".lfg queue" behavior to print additional debug informations when an additional argument is passed (any character/word will work).
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* It let ide's (like vs) display the source tree.
* Disabled by default.
* Soft requirement is cmake >= 2.8.12 .
* Offers 2 modes: flat & hierarchical.
* For detailed description see #14471
* Thanks @click for help and advises.
* Closes #14471
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Scripts/Bloodmyst Isle: Script Quest: Ending Their World
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(cherry picked from commit 766eb599ea5e7629ac7a98cf914d2877093a14fd)
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Scripts/Grizzlyhills: Spell: Infected Worgen Bite - Apply Spellscript and Transformation
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by @CDawg
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Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
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