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Coverity defect IDs: 1227510, 1227434, 1023036, 1062426, 1062425, 1062424, 1062423, 1062422
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Coverity defect IDs: 1267938, 1267937, 1267933, 1267932, 1267929
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Coverity defect IDs: 1292769, 1292768, 1292765, 1292763, 1267939
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This reverts commit 22c0007b42e80fecd81eee53f856fd10decd5c05, reversing
changes made to 20bc2c51f668db245d6e360486ea8743c1887fac.
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Scripts/HellfireRamparts: Vazruden the Herald - Improve Reset-/ Aggrobehaviour
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commit 16179f8
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Restore ".lfg queue" behavior to print additional debug informations when an additional argument is passed (any character/word will work).
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* It let ide's (like vs) display the source tree.
* Disabled by default.
* Soft requirement is cmake >= 2.8.12 .
* Offers 2 modes: flat & hierarchical.
* For detailed description see #14471
* Thanks @click for help and advises.
* Closes #14471
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Scripts/Bloodmyst Isle: Script Quest: Ending Their World
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(cherry picked from commit 766eb599ea5e7629ac7a98cf914d2877093a14fd)
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Scripts/Grizzlyhills: Spell: Infected Worgen Bite - Apply Spellscript and Transformation
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by @CDawg
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Fix some Flame Leviathan issues:
- Fix boss evading all the time due to bad Doors check
- Opened "Lightning Door" to other bosses only after boss dies
- Eject players from the vehicles when boss dies, make them untargetable and despawn them after 5 minutes (adjust the time to the blizzlike time of choice)
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new and edited sql updates through file lists and hashing. Detects renames, deletes and is able to create and auto import full databases. * cleanups in main.cpp of world & bnetserver * refactoring in DatabaseWorkerPool.h & MySQLConnection.cpp
Make sure you re-run cmake, because boost::iostreams was added as dependency.
Maybe you need to install libboost-iostreams1.55-dev on unix as well.
Import every update manual until (included) those INSERT IGNORE updates for each database.
Thanks DDuarte and Shauren for your amazing ideas, help and advises.
In hope that nobody gets a "Your database structure is not up to date..." anymore ,-)
(cherry picked from commit 352012e53173372ebc82898e1b6854c983b01b25)
(cherry picked from commit 1f7f9feafc3f5017d617634ae993d2cdf4430920)
For 3.3.5:
* Synchronized ConfigureBoost.cmake with 6.x, libboost-filesystem1.55-dev also added as dependency!
Signed-off-by: Naios <naios-dev@live.de>
Signed-off-by: Nayd <dnpd.dd@gmail.com>
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Scripts/Spells: Hand of Reins - Questsupport for 'Mounting Up'
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* Assignment of function parameter has no effect outside the function. Did you forget dereferencing it?
-> This argument is passed by value, it makes no sence so set it to null here.
* Member variable 'instance_violet_hold_InstanceMapScript::bWiped' is not initialized in the constructor.
(cherry picked from commit 433bc289c2c82b7377ad0189e415a3ca070d220f)
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by @untaught closes #3977
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closes #1815
* Add missing Waypoint
* Improve Aggrobehaviour
* Add BroascasttextIDs
* Update to current GUID-Handling
Original Patch by @trickerer
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Type safe logging
(cherry picked from commit cc0c9add5a3f3a17e19029ddcaa7e711040f4fc5)
Conflicts:
src/server/bnetserver/CMakeLists.txt
src/server/game/Server/WorldSocketMgr.cpp
src/server/shared/Logging/AppenderDB.cpp
src/server/worldserver/CMakeLists.txt
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missing things to Journey to Undercity's quest end event
Closes https://github.com/TrinityCore/TrinityCore/pull/14094
Thans to @Killyana @Rushor @jaredjones and all others who helped with this
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by @Killyana + @danlapps
closes #10234
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Core: Move FillCirclePath function to MotionMaster
Closes #14371
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Scripts/SunkenTemple: Add Eventsupport for NPC: Malfurion Stormrage
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Scripts/Arcatraz: Harbinger Skyriss Adds - Remove Unattackable Flag on Spawn
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is moves across
Closes #14131
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remove king jotum vehicule of code as per Killyana request
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fix an startup error
(cherry picked from commit 1dc60e8717bddab2a6bc39779a53e83c9fa3b339)
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Scripts/Violet Hold: Zuramat the Obliterator - Improve Summonbehaviour of Void Sentry
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Void Sentry
closes #12175
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Scripts/HallsOfLightning: Boss Volkhan - Add OOC Forgecast
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Scripts/Arcatraz: Warden Mellichar - Set summoned Units in Combat
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* Updated to BossAI
* Solved issue with door not closing when event starts
* Solved issue with gossip flag being reset after event is done
* Misc code clean ups
Updates #10430
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Scripts/The Barrens: Add missing Text for Q: 'The Escape'
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closes #12259
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