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SPELL_AURA_ADD_FLAT_MODIFIER_BY_SPELL_LABEL
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adds orientation) (#27055)
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(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
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(cherry picked from commit f93cb448f1d8b8346dff13fffacfd3c9f85edde0)
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addition to AIName/ScriptName.
Trying to figure out what base AI type a given creature is using has annoyed me one too many times (hi there, e8f9068).
(cherry picked from commit f7466c28a5f2c2acd2669991cb3a666c997aafab)
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(i realy dont remember why i did it lol)
(cherry picked from commit c9b09fc2cbba9ec8bda124b73bd081581e7bfadc)
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- replaced with SAI script for the same quest and creature (Skywing)
Ref. https://github.com/TrinityCore/TrinityCore/issues/22078#issuecomment-399760597
(cherry picked from commit 0004531081058a2a4d7a1fbe94545e9328ce7d61)
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* added graveyard in case someone wants to die there
* added serverside spells to handle death gate usage properly (including bind points)
* added SmartAI script to Mograine for Defender of Azeroth quest
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* Added OnConversationLineStarted hook to ConversationScripts
* Added example for Defender of Azeroth conversation
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implementation
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(cherry picked from commit 16f524ff2537646417d1150ef3bdab8e4cc8a2b1)
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of the Righteous, partly implemented Consecrated Ground talent (#27005)
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(#26975)
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triggered spells in 'game' project
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they would become ambiguous with future changes
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command
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* Crashfix
* Will now look at spell effects other than EFFECT_0 to find learned spell
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Fixes some visual problems
Fixes encounter start
Updated codestyle
Closes #22071
(cherry picked from commit 35ba5aa138edc84dfdeb48ace88b12d521d31fa3)
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Closes: #22069
(cherry picked from commit eb6e240fd1508ff62055e45c97a4534903280e66)
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Closes #22033
(cherry picked from commit 5f69a8de707de0e2c409c481fe7a0ba874b92632)
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(I forgot the clones, ty Gildor)
(cherry picked from commit 3102a6c9035e56cf624583575eab0d549449e702)
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(cherry picked from commit 8a312046b2213193be3832ea1eebac9c633880c1)
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(cherry picked from commit ee7c0c16f174f90835d32188a1088e611f9836c7)
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(cherry picked from commit 3bd9337d9fe95b78751bf3aa90ee27daf6935872)
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Closes #22001
(cherry picked from commit 6cf8bd5ae755a4af07f59642cf98a7bbf6ddd48e)
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Internal structure and handling changes, nothing behavioural (or thats the intention at least).
(cherry picked from commit 982643cd96790ffc54e7a3e507469649f3b074d2)
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Close: #21881
(cherry picked from commit 4fe5a167d298ad6fcb9a5f130035abcb98fa5eae)
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start fight
It's needed for cataclysm+
(cherry picked from commit 65bad41144846ae97fc3bcb21c34cd2d5d1405e1)
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Change an assert (that can happen easily using ".npc add") to a sanity check
(cherry picked from commit 953640d56369abd979d194b83df90b20f50b2720)
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Fix crash happening when a disabled quest was added and rewarded (through a GM command). Disabled quests are not validated on startup and they can reference invalid spells.
(cherry picked from commit 5f6af8c6cbe7c5a622dd51a77e0d27db33c99118)
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word. Corrected to "fixate".
fd33b1c follow-up
(cherry picked from commit 1d27f83bda1053578911f53b6231bcb96c9b7b1e)
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(cherry picked from commit fd33b1cd02a1c69fc78f47f079eadc43c331d054)
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[UNIT_FLAG_PLAYER_CONTROLLED -> UNIT_FLAG_POSSESSED]
[UNIT_FLAG_PVP_ATTACKABLE -> UNIT_FLAG_PLAYER_CONTROLLED]
Signed off by: Shauren, Warlockbugs.
(cherry picked from commit 081eab3cf5a5ec42917b2a7eaebf816fb36da423)
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(cherry picked from commit f13de8083469742d62c2d74a49a76e35469d8fb0)
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The number of edge cases in which weirdness is seen on "effect movements" will be kinda reduced, plus consistency, plus movementInform on custom movement spline initalizations.
(cherry picked from commit 2a45418032233bc8779cdb44f9be6057c4b417c5)
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Ref #21641
(cherry picked from commit a5df77a9d6f3e48f2c4e8a61d60e3b5f2f0c326e)
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(cherry picked from commit f9914caefc59f36ab7583432442a26b29124b7f1)
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(cherry picked from commit dc2888915127ae31fae641ba8e53d10a7aed6446)
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what the client does regarding being inside WMOs
Closes #21625
Closes #21624
Closes #21516
(cherry picked from commit b9c6bbb51df0ed10f74617482740fedb91ff5366)
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ChaseMovementGenerator and FollowMovementGenerator, full rewrite for both.
- Chase to angle is now functional. Pets use this to chase behind the target. Closes #19925.
- Chase to arbitrary range interval works. Not used anywhere, but you can technically make hunter-like mobs.
- Pets now follow the hunter cleanly and without stutter stepping. Also fix some other things. Closes #8924.
(cherry picked from commit 2a84562dc85516f432bb1e5de9add23c28b26ce4)
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(cherry picked from commit bcc7427fbc5f170656714468dc6f66efe2d78704)
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