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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 3ece1ee87cd4f17725c4cdd975707dbab065a292)
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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 8d9f24bb18395f6af318e053677c0266d5ca1e4d)
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Co-authored-by: offl <offl@users.noreply.github.com>
(cherry picked from commit 94299a3ae929ed92787c8ebdb10df3b13b678c98)
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part>" subcommands (#26346)
Add ".list auras id <aura id>" and ".list auras name <name part>" subcommands to allow filtering the auras
(cherry picked from commit 9aff21b3d520cdd580f065f2965442af1bebc81c)
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Restore ".character level" command behavior by setting the level instead of adding the level
(cherry picked from commit 2cea7d000c2205ed06ca3263e61dee51b11a5b0b)
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* Group repair command attempt
* Update cs_group.cpp
(cherry picked from commit db69b832b9d5da1f755824a36fed37b1b4e39dcd)
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(cherry picked from commit 293ae05d31be71276cb093f66945652bbd5965a1)
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Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 1a624cad36f3067481ca54563a322cb85f90ad11)
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* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* Added group level up
* Removed empty line
* Added additional nullchecks
* Removed newline
* Code styling
* Added group set level command
* Removed whitespace
* Removed group set level command
* Unnecessary comma
* Added check for level lower bound
(cherry picked from commit 397d4b5d05a82c217514eb5f89b4ec8d7f08c263)
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(cherry picked from commit df8ab338c75dcafcf314204a767fbc02b0aee3eb)
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(cherry picked from commit c905af818c81d41d5e0b025de97c0cdbd1b417cb)
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Closes #26233
(cherry picked from commit 43fa6698d7ec517c9b291cca51435405a40a7b6f)
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(cherry picked from commit 62594c62f6bb6420ae1c0582ebf52beff4711609)
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Closes #25842 Ref #25764
(cherry picked from commit d0b67aecb6428c104c7a0c414384997cd9748ca4)
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(cherry picked from commit 5a22cd868a2a2eafbd914235fa62016d26729703)
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UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)
(cherry picked from commit a34519bded8ae45705e7dddf6346008eea88ed39)
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(cherry picked from commit 06c1f728baca8e584fee8a10cb9e793abc5475bf)
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* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* removed empty row
* nullptr check for player target
(cherry picked from commit 97e41645d3dac259b53f2c82ed9eca3d71b1d7ee)
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Apply renames of #25529 to review that PR easier
(cherry picked from commit 7635f3f948b8cdc0c9992f741cb163f204749c59)
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(cherry picked from commit cdb79041828c820866c73f21a0c8b77ddf91380c)
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(cherry picked from commit 6ad76dd7c09b7a519998d4505ea0925e0dc6b810)
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* Scripts/Events: Fix achievement in Love is in the air: "Lonely?"
* apply @keader feedback ;)
* apply @jackpoz feedback ;)
* @jackpoz feedback
(cherry picked from commit ca253e412436c185cf164b39f7f89dbdb041a2fd)
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(cherry picked from commit 2f9e38612f90f2b438df26eb10f465e2ac53b1f7)
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* Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements
* remove unneded fall
thx @offl
* apply @Ovahlord feedback
* prevent svala fall (visual) when ritual start after wipe
* svala should be disarmed before teleport when ritual start
* apply @Ovahlord feedback
* Use DoCastSelf
* Remove unneded AttackStart when finish ritual
* Use SetDisableGravity properly
(cherry picked from commit 0675be4bc3c59142cd47b64f71857e019208e957)
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(cherry picked from commit 3cb70ee62a3f30ae492a6985b5306052d90c89c4)
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Closes #25881
(cherry picked from commit e5518b53fa37fbcf401db635d95099b474a916d0)
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Ref #25764
(cherry picked from commit a9c83d556635a51c13cea5e231e879a67d2e77ff)
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Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
(cherry picked from commit dc21ac342ec3293ecf37b6a87244c46a39ff687f)
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Closes #25870
(cherry picked from commit d2be584f99a63a165cfd1d047f460a8ebfb87ac3)
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Some already are stored in DB. Looks like they all are still valid for master
(cherry picked from commit 1ed79d7a2e61bf98178954a427cd4b7acd6c4509)
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* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
(cherry picked from commit 661f554b9e08a3721227f1e4a4fe6fd74e43a1f4)
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Include the number of SetActive objects in ".debug objectcount" command
(cherry picked from commit d0231c5a8fdea9704be442cbd8840079caf47a6d)
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Ref #25764
(cherry picked from commit 7b79adf5b1c9e482d061076065687ab8d058e59c)
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* Scripts/Diremaul
Diremaul Crystal and Forcefield fix
* Apply suggestions from code review
Apply suggestions
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com>
* Fix stuff
* _private member
* use std array instead of c-arrays and standartized guid container namings
* Process feedback
* finalize
* blubb
* small changes
* whoops
* Process feedback
* Missing include
* Process feedback
* Apply suggestions from code review
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
* remove unused field
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com>
Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 26002c530f7183105bf3dcb33272bb0cf3322558)
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Ref #25764
(cherry picked from commit 95a2b906b0bce6756c28334b6dadd051879c8587)
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(#24503)
* Scripts/Svala SorrowGrave - Fix broken intro event and Ritual of the Sword
* Added missing header for non-PCH build.
* Added error checking for Svala's targeting, and tightened up the timing on the intro event.
* Update WorldDB\Creature_Template_Movement for Svala
* Fix movement during intro and ritual event
* Rename SQL file for merge
Co-authored-by: Carbenium <carbenium@outlook.com>
(cherry picked from commit a225717b99b6d1befcfe40f3001bfb1efcf8a9d8)
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(cherry picked from commit 27722d42ef5a1da24eee7bc2278b4d708ce9e116)
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Deviate Fish (#25802)
* Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating Deviate Fish
* Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_08_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit a9db8a9b9a2f40ade5038c68321f0e9f4f566dcf)
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* Core/Misc: fix double empty line
* worldserver.conf
(cherry picked from commit a32b6b8ac4c81128a56b282f20837fb085bdd9e7)
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const*, to signify that outside code has zero business changing these.
(cherry picked from commit 803dc789e42ea2298a8bd1822849b6f2df82efe6)
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A more generic solution might be better, maybe depending on spell flags
Ref #25652
(cherry picked from commit 0ad1854d1c6a3b6ff93e71272c919f1f5f11d5ed)
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(cherry picked from commit 9994459bd197d5555cfa16ab3d35d9c362a563fd)
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(cherry picked from commit f62306f52d28f8c16047b27bd741d4356958da75)
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Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
(cherry picked from commit 8ca575ed52fb4ee8149302ecf33b4bb0c33e5eb5)
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(cherry picked from commit bb94aec9759f05f7d4c91b7e2c5288c302897b3a)
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Closes #25674
(cherry picked from commit cc98f68ac7fa06c134463903c5c887a7ad2f72a5)
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(cherry picked from commit 6af54eb508b337dd61ba6039ddf60ff6438308a3)
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