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This reverts commit 28050f338dfc66e0c40b6a3915bf96e38e0613e5.
Conflicts:
src/server/game/AI/SmartScripts/SmartAI.cpp
src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
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Closes #16219
* Added DespawnAtEvadeMethod
* Fixed Agro
* Implemented Stampede
* Fixed Rhino Spirit flags
* Updated codestyle
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* Fixed Codestyle
* Fixed Spell timers
* Added DespawnAtEvade Method
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- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
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Closes #1723
SQL by Staleness89, corrections by Killyana
Script by Keader, corrections by sirikfoll and me
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Closes #15405
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Happy new year!
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Closes #18718
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Closes #7150
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Thanks to Sirikfoll, Krudor and Offl for all help
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Scripts/Quest: Work Work! Move Lazy Peon script to SAI
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- Removed old workaround in SpellAuras.cpp
Closes #18417
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caster)
- Fixes an issue with generic mount scripts where the dummy aura was applied and removed then the real mount was applied
- Pets would be unsummoned, resummoned and unsummoned again in an instant
Closes #16783
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Closes #18627
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Closes #5134
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Closes #15405
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Closes #18176
* Implemented faction change of Ashtongues when Shade of Akama dies
* Moved factions to black_temple.h
* Removed explicit from EnslavedSoulEvent (Reliquary of Souls)
* Fixed a typo in Skeram Script (followup 5f44890049c3e6b0ee7a11296239f4f1bceb66ec)
* Fixed spell Shadow Inferno (Illidari Nightlord)
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* Some codestyle fixes
* Fixed wrong Halion summon with Hotswap system
* Fixed evade issue
* Fixed emblem frost exploit
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Closes #18557
Thanks to xinef1
* Fixed Heart Phase
* Fixed Combat bug with Heart after wipe
* Added DespawnAtEvadeMethod
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Closes #18530
* Fixed range issue
* Fixed weave spawn when Summon Timmer Suppresser(70912) is casted
* Fixed spawn count
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* Core/Scripts: Minor fixes in Baltharus The Warborn
* go away travis
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Closes #16905
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(cherry picked from commit ac1dc758b98baab13dab66057c6d45e9295d8eb1)
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Followup 02f18419f58dc952cd209c97f641269bea6bd1fc
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- They were used both signed and unsignedly
- Bonus: some magic number removal with enums
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casted in phase transitions (#18425)
Closes: #7972
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Core/Scripts: Rewrite Magtheridons Lair
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