| Age | Commit message (Collapse) | Author |
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(cherry picked from commit d812505fc29daa51d549439eaa2c72221dbefe07)
Makes travis happy
(cherry picked from commit ab2466ac011dde5d728d2a75983c292eaebff4cd)
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Thanks @Shauren.
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shutdown to take another parameter structure:
e.g.:
* .server idlerestart 12d3h13m13s
* .server idleshutdown 46m13s
* .server restart 45h56m
* .server shutdown 323m42s
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* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
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whose miscvalue cases were removed from the game
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Merge #17069
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Closes #17049
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* Ref d9f7692c2e1e
* Ref 0fbcddcb4f8f
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* Removed a chunk of duplicate code
* Generalized Message notification
* Generalized checking of resources modification with a min-max
* Generalized checking of single value modification
* Closes #16858
(cherry picked from commit 775b03bf6f345ac2bdc4936bb0ead5b0ad4fb193)
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recent commit
Ref #16648
Closes #16751
(cherry picked from commit c1905771f064e374a09720f470116f04b03e5a42)
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Closes #15779
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Closes #16886
Closes #16887
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Closes #16890
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(cherry picked from commit 3e73ba9da5e9d09017cb48389adc930d9c9c3a55)
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@Infamous-devel
Closes #17050
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SFMT random generator
(cherry picked from commit 9e371b766c75faf899cbbe24515b8b5c01716a50)
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#Closes 16866
(cherry picked from commit 029527365f1763c45e8668c16ecd25ba7553bb22)
# Conflicts:
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Handlers/GroupHandler.cpp
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- restore missing text lines for Sal'salabim and Raliq the Drunk
- replace hardcoded text with DB gossip ID enum sections
- move gossip ID, quest ID, spell ID (and so on) into enum
- remove core script for Ishanah, High Priestess of the Aldor
Closes #16684
(cherry picked from commit acdfc36a4e93dc422d5bb9015d5b2b673fbdb242)
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Solution (#16968)
(cherry picked from commit d1a053e4f5a29f96b3300397e16d3e63a1cf9bae)
Rename sql
(cherry picked from commit 41e776fe64e2072d165b990cc9e9d2bfdd698855)
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(cherry picked from commit b11545800190795de5573fb917e81f61b774427b)
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(cherry picked from commit 75f7b5ae4baa4eeb8f6e28e2270536274bfecd4c)
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(cherry picked from commit 37067ad3905059753f38254e72dae62cd2db2ce6)
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- Clean up of Unit::SetSpeed (mostly cherry picks from the 6.x branch):
- the opcode sent depends on the unit. until now, MSG_MOVE_SET_* were sent for every units which isn't like retail behavior.
- Removed the unused method parameter "forced" from Unit::SetSpeed
- Renamed Unit::SetSpeed to SetSpeedRate
- Removed the unused method parameter "forced" from Unit::UpdateSpeed
- Added utility method Unit::SetSpeed which take the new flat value.
(cherry picked from commit dc3327f9c5f80c36000356829159c060d916f62b)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Handlers/MovementHandler.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
# src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp
# src/server/scripts/Kalimdor/zone_azshara.cpp
# src/server/scripts/Kalimdor/zone_durotar.cpp
# src/server/scripts/Outland/zone_hellfire_peninsula.cpp
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* Increases the build time because dependent projects can build
without waiting for the game project.
(cherry picked from commit ff8a54ab928c00968266d0b1a574f81536152758)
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
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* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
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