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Fix Flame Leviathan instance lock not being granted to players because they were ejected from the vehicles as soon as boss died.
Players are now ejected some seconds later.
Close https://github.com/TrinityCore/TrinityCore/issues/15005
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Add "line" optional parameter to ".mmap path" command to use raycast implementation of recast, useful to simulate charge paths.
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- removed some useless code (and some other random changes)
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d1853f693b2c1a60134603d946e31f71f26535c0
Close https://github.com/TrinityCore/TrinityCore/issues/14984#issuecomment-118044904
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Closes #14962
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* Fixed Living Embers not spawning.
* Meteor Strike is now randomized.
(cherry picked from 1447875cac0fefd58ae3ad27e6b3fa2134a714c0)
Scripts/RubySanctum: Fix a mathematical mistake.
SQL: Do not use MAX(Id), hardcode it.
(cherry picked from 7a5bc9e1fe457f0c77cdfecefa5bd42525105c3e)
Scripts/RubySanctum: Correctly spawn Living Embers.
(cherry picked from 7c4b8b0e826fd1cdab8a635225123aebd1b950c6)
Scripts/RubySanctum: Remove duplicate code.
(cherry picked from 1d29328769d505caf4541b0d712972195dda8b70)
Core/Misc: Warning fixes
(cherry picked from dc53dad8a44292bcb555db9fdc07eb255a838cac)
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* Parachute spell is now blizzlike
* Also restored "The battle will begin in 2 minutes."
(cherry picked from commit 8a4afad63ac97b39f6746d466f3166eeef62e711)
Conflicts:
sql/updates/world/2015_05_01_00_world.sql
src/server/game/Miscellaneous/Language.h
Rename 2015_05_01_00_world.sql to 2015_06_13_00_world.sql
(cherry picked from commit 74eeefa5be163a55489f91c05d7dfd1cb624c78d)
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closes #14952 and #14953
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Core/Scripts: Violet Hold, full rework
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thanks @whoami
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- Cyanigosa, Arcane Vacuum
- Ichoron, globules mechanic
- Moragg, optic link visuals
- Lavanthor, minor changes
- Zuramat, correctly implement void sentries
- Erekem, implement Windfury and correct management of Erekem Guards
- Script for the pre-event
Thx @ManuFe
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Core/Spells Add support for quest Torch Tossing/More Torch Tossing
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Fixes #5782 regression
(cherry picked from commit cec05ff07d1751649b6eecff07f23f52ca5443cd)
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Allow GameMasters with ".gm on" tag to use ".tele" command inside of a battleground to tele around.
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MitchedD for initial work)
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Issue added in 88137c07b932ab5199c79a1d4f9d6246dac21e9e
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GetCreatureEntry/GetGameObjectEntry ZoneScript hooks
(cherry picked from commit b0c4268a6b0ed1fffeb51c7542c7991399b18284)
Conflicts:
src/server/game/Entities/GameObject/GameObject.cpp
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Minor fixes for 6.x
(cherry picked from commit 0cf02097414ddf7a370bd2efef5b892616e8de93)
Conflicts:
src/server/bnetserver/Main.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Chat/Channels/Channel.h
src/server/game/Entities/Player/Player.h
src/server/game/Quests/QuestDef.h
src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
src/server/shared/Cryptography/SHA256.h
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Coverity defect IDs: 1023115
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Coverity defect IDs: 1022861, 1022862, 1022863, 1302435, 1302439, 1302440
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Updated
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DB/Quest: No Mere Dream
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closes #11252
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by @ManuFe and @Rushor; closes #12336
In the existing source, the rooting aura is removed after the explosion,
therefore the knockback effect does not work because the player is still rooted.
By swapping these 2 lines, the aura is removed, then the explosion happens.
Result: rooting is removed before the knockback effect is cast on the player.
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Fixed some issues with PR #14157
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closes #14688
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(cherry picked from commit f85605b5f78f73c53a56874161155416b64ec078)
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Closes #14560
Thanks @Mack36
(cherry picked from commit 6d12297ffa4ce33db5513937852d151917085d23)
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(cherry picked from commit 48ee1f003347910a48183f768501c1080fc40269)
Conflicts:
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Object.h
src/server/game/Spells/Spell.cpp
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Port Core/Spells: Cooldown updates (6.x branch)
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Fix doors opening/closing during Dreadscale fight by sending a CloseDoor command instead of toggling the door state when Dreadscale resets its movement.
Note that bounding the door state to boss movement makes poor sense and should be changed. Other bosses in ToC have this logic and should be updated if they show the same bug.
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* Fix tower count being set to 0 once the first tower is destroyed due to bad logic
* Prevent towers from reducing counter twice (caused by event being sent twice by the gameobject when destroyed)
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* Moved scripts to other source file instead of having them on the instance cpp
* Removed magic number, use of DoAction instead of SetData to do the yelling
* Added spellscript for Remove Kargath's Executioner
* Saved victim GUIDs in instance script instead of checking nearby area
* Returning position as const-reference (by Naios)
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by @danlapps; closes #1524
Thanks to WoW-Studio@0aa81ca for doing most of the work
Thank to @Killyana for SQL walkthrough
Thanks to @Rushor for doing most of the converting work,
Thanks to @Nyeriah for pointers to solutions for all the errors
Thanks to @MitchesD for pointing out missing codestyle and errors
Thanks to @ccrs for supplying the ObjectAccessor lines
Thanks to @DDuarte for making me understand the changes
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after Malygos' demise
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Fix crash in Violet Hold happening when crystals were activated without killing trash mobs.
Crash added in cba6515acb5820af5df6b77855464c29062b8c44 and f4531c5a582cae24d4d136035074d8da7e5bdad7 .
Closes #14629
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Coverity defect IDs: 1296295, 1296294
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