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Closes #24089
The spell 54613 is not used in the game
(cherry picked from commit 0ec2a5fd745c7bd12e96f1870689ce52751b467a)
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* Scripts/Ebon Hold: How To Win Friends And Influence Enemies
* Scripts/Ebon Hold: Improve SQL!
* Scripts/Ebon Hold: Final touch
* Scripts/Ebon Hold: Actually final touch
* Rename 9999_99_99_99_world.sql to 2020_01_26_04_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 13c81f55e3314fede78acfbb72a47384961d1f25)
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* Scripts/Borean Tundra: Plug the Sinkholes
* Scripts/Borean Tundra: Improve SQL
* Scripts/Borean Tundra: Remove item script
* Rename 9999_99_99_99_world.sql to 2020_01_26_03_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 552a638e3110bedea1b2e80a7a4a2a71401d9c17)
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(cherry picked from commit c1580108f62257334cb4fecfffeea4e7a8296567)
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(#24062)
* Step 1: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED
* Update src/server/shared/SharedDefines.h
Co-Authored-By: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
(cherry picked from commit 50d9d9196da90f7696cf83f07115df3d4880c879)
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(cherry picked from commit bfac09bbcfa5d21da35ef6d51f190a618aab6cdc)
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* Scripts/Violet Stand: Warmages
* Rename 9999_99_99_99_world.sql to 2020_01_19_02_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit 07c0bfe11b8164a9132e608e7bee1875467be6b2)
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* Scripts/Transitus Shield: Warmage
* Scripts/Transitus Shield: SQL fix
* Scripts/Transitus Shield: improve SQL
* Rename 9999_99_99_99_world.sql to 2020_01_19_01_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
(cherry picked from commit f20b147c71c69f196644ab250e5083e9e20eb6de)
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Fix Ominous Clouds being only clockwise, now they move both clock and counter-clock wise.
Add a workaround for GenericMovementGenerator not handling correctly cyclic splines started by MoveCirclePath(), stopping the movement after a single round. The workaround code can be removed once the bug in GenericMovementGenerator is fixed.
(cherry picked from commit c1df161e1ddf95584030480d3dcb15149aacd7a6)
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(cherry picked from commit e660c8bc19198d9e2e912c5243498469f75b0ee6)
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(cherry picked from commit 039534d1dbcde60b72c5b570be8e4cb5abb4f647)
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* spell_gen_turkey_marker::OnPeriodic: Pop expired stack timestamps from tracking list.
* Be a bit more explicit about the data type of removedCount.
* Formatting nudge.
* Remove brackets.
(cherry picked from commit a0c07655eb6b42a2e1fd9319d53c7ed7f2c585d8)
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npc_green_dragon_combat_trigger
(cherry picked from commit 330cbb55fb8597cd3adc09f15a753024b4c956cb)
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Dreamwalker
(cherry picked from commit c188d4db8548544f089d53d944104e7d9ffdbb0e)
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(cherry picked from commit a149261e94b676cf090b37d085578e08d0ebffd0)
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Closes #23658
(cherry picked from commit 1bdc792559fbf4fa713fce40cdcf012e63fdc741)
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(cherry picked from commit 37ffdc05b23f079af3e22d7042f6ffe240e69cd5)
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(cherry picked from commit 434cdb1fa0f5d2ea282c044771b96c9b0ad17f53)
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(cherry picked from commit 10ba39e62644c0d071013d50775790307de807c2)
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(cherry picked from commit 7ffe0185711095b0f62a5edf1e1819935d02851c)
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After 9c603ea87f09c47d52f093ccc73ee75c15eff6f5, dead creatures will tick UpdateAI
Closes: #24012
(cherry picked from commit 2f31119ea337aedecc593b6bb687ad73390db3a2)
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Closes #23996
(cherry picked from commit b60786a91610d2c841b4d61c360a2cdd97a49118)
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* additional output for additem command
when removing items with additem:
if the user provides an amount too large of a negative amount, the command will now output the amount of items that could not be destroyed.
* renamed sql file to hopefully avoid conflicts
* added clarification to failure string
* changed unneeded else if condition to else
* code style; braces
* Update and rename 9999_99_99_99_world.sql to 2019_12_28_01_world.sql
(cherry picked from commit 6b19f4a0ab1f77ea969a080a6eea0379baf9f8df)
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(Professor Putricide) (#23858)
More Info in: #23837
(cherry picked from commit 9f7b464a6aa5b64bf5ec5c0f586853fbc71029c6)
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(cherry picked from commit 175eba74aee742b8aa97b940983a0ddbd7b4bdf7)
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(cherry picked from commit 68fa3091a2d5497041e2fbc49c6caa4cb11f73d4)
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Closes #23977
(cherry picked from commit c5c46fed6a5ba894827173d489361b9892560d5b)
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(cherry picked from commit 9bed0aa8d8fc5f9526fc756e3961ed25f703de79)
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(cherry picked from commit 26faca51cd42fdc0778f4ed5a7efd2b44654f726)
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(cherry picked from commit 462b63957aa821b388a88a741c9eb9bb59491b4a)
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* Boss/Script: Fix Mechano-Lord Capacitus's Nether Charges
Closes #23973
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Update boss_mechano_lord_capacitus.cpp
* Rename 2019_12_99_99_world.sql to 2019_12_19_00_world.sql
(cherry picked from commit efcbfa5c24b32fe7bc7015a953f0926e375a6a6b)
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(cherry picked from commit 74f92d776b2c85c8795bae1a216abd8e7ea204fa)
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(cherry picked from commit 4d89da56c18542f78f7ca29d57a06f08ffa3cef7)
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(cherry picked from commit ecd4ffc1ceac6b1d6e9f86f192673ce95f94aaae)
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Making Aokromes happy
(cherry picked from commit 58b5ea9f955007bcd43a4589dc757ce2eedd6bbd)
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Closes #22407
(cherry picked from commit c22b1e6cb46ff76729f44eb846043e1614abc9f9)
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Closes #23966
(cherry picked from commit 366ec081607a04de0195672c87711ce0dcc38dfd)
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* Scripts/VioletHold: Minor improvements
* Now we can teleport inside with gossip if event is in progress
* Improve HavePlayers() check logic
* Remove a pointless comment
suggested by shauren
* Move CheckWipe function to execute every 3 seconds instead every map update
suggested by Riztazz
* I supose Riztazz forgot add this to repeat every 3 seconds
(cherry picked from commit f661bc6c39596666da692297ef3fac13264f5840)
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Closes #23916
(cherry picked from commit 6db4bf66715a775ab85c7e82e9b9733c891e450e)
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* updated script model to new standard
* corrected spell usage and timers based on sniff data
* removed hacks
(cherry picked from commit 60763fc5e2d7bb32150d8e03bfd0fb3e7cb890f3)
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* Core/GameObjects: Skip LoS checks for traps
* Core/GameObjects: Fix spells cast by traps missing always
* Scripts/Spells: Fix WSG heal buff not healing
The WSG green heal buff is now cast by a GameObject so the spell target should be used to calculate the healing, not the GameObject.
(cherry picked from commit 909941e1b44250b0fa646d363af817f40ca48355)
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cause edge cases may exist
ty Aokromes
(cherry picked from commit a58ed271c963643f19ec9ebff0dbadd6f46e4eb8)
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Adapt InstanceScript into newer structure and style
Adapt existing boss scripts into newer structure and style
Improve existing boss related definitions
Should make each boss more functionally reliable, but nothing new has been added
(cherry picked from commit 06c6b30ed484850228c57313dc2c024c38e2055f)
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we cant despawn all summons since vehicle spawn their passengers as regular summons
ty Aokromes
(cherry picked from commit fcbcb43b2b9f2d3b77192ed779a98f43d7e1c486)
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(cherry picked from commit 40116f10259585df28c6bb950afadb77834c1ceb)
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guessed it, movement related corrections
also, never forgetti -->
¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
(cherry picked from commit a7a96d427193163f8b7e3e2404d80b73fb6e63df)
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(cherry picked from commit d27fd717c14e096d7120ac967d295d93816054c6)
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cause its not "that" horrible
(cherry picked from commit a71c5f4c7f35b074397abfcc9b925e80720f8c75)
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