| Age | Commit message (Collapse) | Author |
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- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
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Core/Spells: Fix Misdirection exploit
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Closes #15950
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cases when it has RemoveMode AURA_REMOVE_BY_DEFAULT
Closes #15930
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Scripts/Spells: Hallow's End item Hallowed Wand
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- Improved Web Wrap target selection
- Added missing text
- Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
- Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
- Add additional web wrap positions (sniff)
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The cpp script npc_anchorite_truuen has become redundant
because it has been replaced by a SAI script in commit 2cecc7b.
This script currently causes an error line in DBErrors.log:
```
Script named 'npc_anchorite_truuen' does not have a script name assigned in database.
```
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Fix crash happening when a player would kill a Melee npc on the disks during Malygos fight and mount it before it ended the waypoint path.
Close #15900
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
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Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
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* Removed some of the MoveInLineOfSight calls
* Added more AreaTriggerScripts
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Closes #15862
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clang 3.6
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Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398
Added missing break; statements.
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Scripts/Naxxramas: Thaddius: Complete rewrite
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Scripts/Duel: implement duel reset of health and mana and improve duel reset
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* Add error log for duplicated aura entries in creature_(template_)addon
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- do not reset when duel is fled
- minor improvement to SpellHistory::RestoreCooldonStateAfter duel method
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Core/Misc: Remove unneeded files
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Remove the line that despawns the 'Apple' npc, this despawn is non-blizzlike and breaks the quest.
Thx Killyana for sql and valuable information
Closes #15480
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- Safely close ticket before character deletion
- Allow to keep trace of delete characters tickets (configurable)
- Closes #15655
Closes #15699
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These 3 BlackRock Mountain scripts can be removed from source:
- boss_anubshiah.cpp
- boss_gorosh_the_dervish.cpp
- boss_grizzle.cpp
They already removed from the creatures in DB, and are currently causing
DBErrors.
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- Cleaned up events behavior to use phases instead of weird checks for auras.
- Cleaned up Crypt Guard despawn behavior, they should no longer despawn instantly upon death.
- Moved initial greeting from MoveInLineOfSight hack to proper areatrigger script.
- Fixed Crypt Guard respawn behaviour to prevent pulling them before Anub'rekhan has fully reset.
- Fixed Crypt Guard aggro behaviour to call for help on aggro. This prevents pulling the initial pair of Crypt Guards without engaging the boss.
- Added missing boss emotes.
- Code style cleanup.
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Scripts/Naxxramas: Faerlina cleanup
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variadic template version.
(cherry picked from commit 0b6f7845911c41dcc175996816abc2e06f7dadbd)
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(cherry picked from commit fe0c07a6fe4dea8772e69ec8ad491bdda7f61746)
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(cherry picked from commit cf1e80e3d09067ca4d0078a8113a09227a9f91ae)
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Ref #6157
(cherry picked from commit d68e3325d5a09328425b8ae9855f3f5936ff24f9)
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string conversions
(cherry picked from commit 3109ab2da08d094df97724355bff681d7951e576)
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(cherry picked from commit 20215a8c421fd93d00233213966399a0c76e626a)
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Should close #6377 and #15239
(cherry picked from commit e430f3f61ae45ca0e8e251f96a1605bdb9299eb1)
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Closes #15061
(cherry picked from commit 15dec9a76ca56930c6764e8483cbf4ce8aae4f90)
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Closes #15357
New library dependency: Boost.Regex
(cherry picked from commit b564c10b13effed63c7b7dae25117e2e0a2c64e4)
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database queries
(cherry picked from commit aaaa1c34410c160c7b0382f5ecdb39fa01ba007c)
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- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)
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