aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
AgeCommit message (Collapse)Author
2012-12-27Merge pull request #8518 from ille/goresetNay
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-28Script/Commands: New command: lookup spell id #spellidsecharles
Command to allow to know spell names based on id Example: lookup spell id 686: 686 - [Shadow Bolt rank 1 esES] [know] Closes #8800 Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-27Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539AliveShiro
2012-12-27Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also ↵Trista
always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks. * Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated. * One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players. * This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-26Core/Quest: Drop table quest_end_scriptsVincent_Michael
2012-12-26Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim ↵Subv
is a player.
2012-12-26DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.Malcrom
2012-12-25Core: Fix some codestyleVincent_Michael
2012-12-24Scripts/Quest: Gambling Debt and Words of PowerTrista
* Quest support for Gambling Debt. Closes: #3122 * Fix bugging script for Words of Power: Closes: #7349 * Fix codestyle that vs broke from: 8c82c075cc32451d62d32bd0cfb51d60168ea8c5
2012-12-24Scripts/Quest: Defending Wyrmrest TempleTrista
* insert complete db sniff support, appart from missing spawns * remove achievement from disables (supported by core - timed one) * insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it) Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-23Core: Fix warningGacko
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell scriptShauren
Closes #7046
2012-12-22 Core/Spell: Last work on Shadows FateGacko
- Shadows Fate can now be applied by more than just one player at the same time. So on everyone who hits the unit the credit spell with the visual will be casted on death. - The AOE credit spells for the three infusion quests will be casted by the boss once. If this would be done on proc, these AOE spells could be casted up to 25 times. -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22Core: Fix more some codestyleVincent_Michael
2012-12-19Merge pull request #8668 from joschiwald/random_changesKaelima
Core/Misc:
2012-12-19Script/AQ: Add Creature Text for Viscidus and fix model scalingMislav Blažević
2012-12-19Core/Misc:joschiwald
- some simplifications in reputation calculation - removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty - remove some unneeded variable declarations when it's already declared - remove some hacks - fix some warnings in Lfg stuff - some codestyle changes
2012-12-18Misc/Script: Convert winter veil mistletoe event in saiVincent_Michael
2012-12-18Core/Script: Add missing changes in c364c367b1682f8f587fe2ca48dc9affb26cbfa0Vincent_Michael
2012-12-18Core/Script: Fix some codestyle and warningsVincent_Michael
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Core/DB: Assign texts to correct creaturesGacko
Also convert some never used script texts to creature text for future use. Some scripts or Talk() calls need to be implemented first. Solves #8659
2012-12-18Implement Viscidus AQ40Mislav Blažević
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18Core/Account: Add logs for password change and fail change passwordAokromes Name
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Server/Quest: Convert quest_end_script and drop of some c++Trista
* drop off c++ script of Clintan Dreamwalker ID: 22834 * convert quest_end_script of 10964 to SAI * rewrite and add bigger event support * add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...) Closes: #8689
2012-12-18Core/Spells: Fix a typo in Bombing Run questsTrista
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18DB/Scripts: Implemented creature_text for Infinite CorruptorVincent_Michael
2012-12-17Core/Quest: Optimize and clean more last commitTrista
* thx to @Gacko and @click for pointing out problems and give suggestiosn * Sorry for the mess, forgot I can make more changes after initial change, this should be final... * https://github.com/TrinityCore/TrinityCore/commit/48141bbfa6887095f5b4a687ca3bde516c751771
2012-12-17Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for ↵click
this stuff...)
2012-12-17Core: Fix non-PCH build againclick
2012-12-17Core/Quest: Song of Wind and WaterTrista
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed. * leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place) Closes: #5424
2012-12-16Merge pull request #8131 from flippy84/masterNay
Core/Script: Heigan phase 2
2012-12-16Merge pull request #8667 from Kirkhammett/engi_fixNay
Core/Script: Fix Dimensional Ripper spell learning
2012-12-16DB/Scripts: Implemented creature_text for Trial of the ChampionVincent_Michael
2012-12-15Core/Script: Fix Dimensional Ripper spell learningFilip
2012-12-14Core: Fix non pch buildVincent_Michael
2012-12-14Core/Spells: Rename spell script scripts in correct script nameVincent_Michael
2012-12-14Scripts/Events/Achievement: fix 'Out With It'CeIa
Credits to @darkman1983 Closes #8211 Closes #8126 Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-10Core/Hunter: Fix Call of the Wild targetsVincent_Michael
Closes #8618 Closes #8610
2012-12-10Fix crash in Blackfathom Deeps.WishToDie
Thx Vincent-Michail Closes #8557
2012-12-09Core/DB: Last fixes for creaturetext conversionGacko
2012-12-08Core/Scripts: Add missing creature_text for eregosVincent_Michael
2012-12-07Core/Scripts: Add missing creature_textVincent_Michael
2012-12-07Core/Scripts: Fix crash (need convert in sai)Vincent_Michael
2012-12-07Core/DB: Creature text for 22 script filesGacko
2012-12-06Core/DB: Creature text for 53 script filesGacko
2012-12-04Core/Hunter: Fix Furious Howl targetsVincent-Michael
2012-12-04Misc/Scripts: Some fixes for creature_textVincent-Michael
2012-12-04Core/Quest: Removed table quest_start_scriptsVincent-Michael