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Uldaman now is near to 99% blizzlike, datas and events are fully rewriten.
* Add save to instance.
* Add support for quest 2240 (Hidden Chamber).
* Archeadas Encounter more blizzlike.
* Ironaya Event (and animation) now working for Horde and Ally.
Author: D_Skywalk
Closes issue #4431.
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proper aura) - fix by Gyullo / Manuel
Closes issue 3288
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scripts (including examples) - patch/fix by Paradox
Closes issue 4524
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Scripts/Misc: remove another warning (I can't pass by such things and I don't want to make separate commit for such changes).
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Vile Gas
Scripts/Icecrown Citadel: Rotface's Mutated Infection will now target only one player instead of whole raid
Closes issue #4449.
Closes issue #4422.
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fixed spells properly
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(when not using PCH)
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Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
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extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
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after 5 seconds (it starts to count after the last damage done) not 10.
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- Update Boss Razorscale thanks to PrinceCreed
- harpoon event needs work
- apply trinity coding standard to patch
- change minor typo in Boss Ignis Thanks to Lopin
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Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions
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prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.
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- prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
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- Update Boss Ignis thanks to snakeice for main patch
- add support for spell slagpot thanks to Shauren and Linencloth
- apply trinity coding standard to patch
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on class
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Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
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- fix ulduar save system
- adjust leviathan to use correct savesystem
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(revision.h is back as target)
Buildsystem: Removed non-existing include directories
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- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
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rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
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to delete temp dev stuff)
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Scripts/Quests: Fixed quest 24547 (A Feast of Souls)
Closes issue #2331.
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issue 3593
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the Vazruden fight. (Fix by Leak)
Closes issue 4186.
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Closes issue #3569.
Closes issue #3943.
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* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood
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- enumeration value ‘X’ not handled in switch
- unused parameter 'X'
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Patch by dr.tenma.
Fixes issue #3985
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Patch by Ramor.
Fixes issue #2503
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spell.
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(specially for Malcrom)
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It also fixes the recent problem of strange strings.
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Closes issue #3952.
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* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).
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Core/Pools: Fixed compile
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Note: If you spot similar errors (forgotten changes for hooks) in other scripts, please report them
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commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146
Closes issue #3956.
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closes issue 2874, thanks PivoNRoll
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