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(cherry picked from commit 2921449a333ea27a62c7b21d003650421c982917)
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*Also fixed issue that make Baltharus summons alot of clones when he is casting
(cherry picked from commit 58f2e62098f2c78b77b6b3851709c83f33e1cafd)
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(cherry picked from commit 270a6396783ccb2b8dff181fca2760adb47d2110)
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*Clones not working after wipe
*Changed Clone Action for a event (to check casting)
(cherry picked from commit 6b8c4fb74feb2210d2fb9ea60ec23ab407ffeb39)
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(cherry picked from commit a2a8ffe72328590b43481b430b9a6f281ccdd4be)
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Closes #18925
(cherry picked from commit 8d198cb36050e63811f8f7f81a3daf2a3c961950)
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changed the functionality to properly reset all possible criteria with given condition
Closes #18905
(cherry picked from commit 7c7b877c3fc0292f33f54f4e8b514be3bf8514a6)
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(cherry picked from commit 9d77b2be3b72810db1f12b6fde5e39583d521bc9)
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heroic difficulty
* added base script support for the encounter for normal and heroic difficulty
* added instance script for Antorus the Burning Throne
* added sniffed template data for involved gameobjects
* added encounter related spawns to Antorus the Burning Throne
* added instance encounter entry for Garothi Worldbreaker
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* Scripts: Minimize duplicated enum names in header files
This reduces the number of cache resets with the Zapcc compiler
- Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc
- Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506
- Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
(cherry picked from commit f6f36be004c3b8c7d09e0f320d5aabb8a9129109)
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- Stop exposing DoublePosition constructor versions, they're only used for internal representation
- Moved IsInBounds function to public scope
(cherry picked from commit 83162fafa453c1d34fe23ddd86a43c3dff058300)
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- Added an auxiliary function IsInBounds to base CreatureAI
- Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
(cherry picked from commit 2f99fa09c9bacbad376d7a296c3311f94ec8a552)
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closes #19333
* Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql
- file affects creature removed in patch 4.0.3a
* Update Creature.cpp
(cherry picked from commit e72b380b9374c92e5688002bf3a15065419a2ea0)
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(cherry picked from commit 9be7f5f57b897888983a9ca6f441479f3571513c)
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Closes #4427
Closes #7091
(cherry picked from commit 2792046dc7a229180d27dfdc4ce37ccfb84c8a27)
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- Codestyle/indent fixes
- Added ObjectData for some GOs
- Added GetUlduarAI to creatures
- Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size)
(cherry picked from commit b74cc8085946fed1eb41a6332e3a5cca6f9edd7f)
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(#16290)
Core/Spells: Fix wrong distance calculations in AoE spells.
Pull request #16290 by chaodhib.
God bless, finally.
(cherry picked from commit a1f2f30c145f6ad9c4baeffeff32618e71ff537c)
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Closes #19322
(cherry picked from commit 333a4034099e262db8db0a1736d01c30a8cf9d52)
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- Splitted containers for flat modifiers and pct modifiers, as they now have different handling
- Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter
- Fixes many cases of rounding error due to applying/unapplying of small factors
- Allows amounts to be zeroed (ie with an AuraEffect of amount -100)
- Do a partial revert of 6dc37a9add631888fe5fbcd43d19c2b07bed8a57, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd)
- SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs)
Closes #18687
(cherry picked from commit c69a7d1223b2ce108a221e5cc70f76cd80ae6675)
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Updates #18542
(cherry picked from commit 2db3e86d9bf200e5049e553160bc47b7bacac621)
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house is now back in business.
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them (#19902)
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minor code refactors
Closes #19299
(cherrypicked from f7758954f7b9808a56420ac2ca75a83af4e40f4e)
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boss) (#19076)
Closes #5114
(cherrypicked from 8c6fa411e8118752ddbefe8dc022514602859fb9)
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(cherrypicked from bf5661e2fd05625411b184385412921b3f0fb8c5)
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Closes #14616
(cherrypicked from 804257b99a26ca2dc1941a7577e5ae06c954f9cb)
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update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
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- ToPlayer() should never be null in this context
(cherrypicked from 12c680f9b1f1068099c3b19443d93d456690ac56)
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Closes #19227
(cherrypicked from ecfb346d1af39305923db1f19a4568355c4d94e5)
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Closes #19022
(cherrypicked from f302b3d68d2c40a86f0c7be4df9b2fb625ba724f)
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(cherrypicked from 69400719948fc32b3802a0ff6834b6261e4a0754)
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(cherrypicked from ace2a75197457720f40b61535e1f34aafab33c5f)
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- Everything is sniffed, enjoy this hell of a quest!
Closes #12808
(cherrypicked from 01f5befcec19cbf519d6222f514f70ba9704f0ea)
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SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
(cherrypicked from 4224259d83c336ef46fa627a8ba0015200a788eb)
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(cherrypicked from bb3c964e7c0860d4448a065a2d1d37b52704da76)
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