| Age | Commit message (Collapse) | Author |
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(cherry picked from commit 666422d82751439aaf3ddd05dae086900dffcbf2)
# Conflicts:
# src/server/scripts/Spells/spell_dk.cpp
# src/server/scripts/Spells/spell_mage.cpp
# src/server/scripts/Spells/spell_paladin.cpp
# src/server/scripts/Spells/spell_priest.cpp
# src/server/scripts/Spells/spell_rogue.cpp
# src/server/scripts/Spells/spell_shaman.cpp
# src/server/scripts/Spells/spell_warlock.cpp
# src/server/scripts/Spells/spell_warrior.cpp
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(cherry picked from commit eb1a7297cfa6cd9e2e516161d4f101f936f78aa2)
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(cherry picked from commit 2edfedc2b60367a888e8819d91474261e66e989d)
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(cherry picked from commit eee7fa3fa731e6d75c2934bc2b7ad07b1b664a03)
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(cherry picked from commit 963278459a1d9df5aa3c2e1c8b5f5f112f6a370c)
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(cherry picked from commit e3560f3f518ee8a76921b4922292805c03871d4a)
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(cherry picked from commit 19f8acdb616909758391d1c1459fe61196531f3b)
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- Move Wintergrasp Keep guard spawns from core to db, removing all duplicates in the meanwhile.
- Add Alliance Brigadier General inside the relic room.
Closes #7593.
(cherry picked from commit a0c9d33ed6c891901e2fbfb547c615b9bb7ce54f)
Remove unused variable.
(cherry picked from commit 7ce381191363277deb30cd79f900516652a6c5b3)
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Chaotic Energies damage taken portion
Closes #20195
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* No more immortal priests either
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* No more immortal fire mages
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Closes #17527
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Was only playing the same song over and over again.
(cherry picked from commit 3eacc25e5d8e559191ffe1bb37543f8f1816b7e0)
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Note: Dark Iron invasion music can be added with a trigger at a later stage
(cherry picked from commit 002b0a7a65167d15969d98b41af7f91d222df664)
Update 2016_10_05_11_world_335.sql
(cherry picked from commit cccb1c5ddea21a4a457877aa698f2bdb162e2ab8)
Fix non PCH build.
(cherry picked from commit 81d4c02f34807f4e52689d0b99e9bb1f94f3bd96)
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* Update gold limit to 10 million
* Updated auction house gold handling to 64-bit
* Fixed some vendor checks for when BuyCount > 1
* Tweaked some checks for available gold space
* Updated guild bank gold handling to 64-bit and fix withdraw limits
* Enforce gold limit on guild bank
* Check correct rank right when withdrawing from bank
* Other small changes to update money to 64-bit
Closes #19195
Closes #20152
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* Build fix
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directly from CMSG_TRAINER_LIST
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effort to preserve original naming (and to follow codestyle for naming public data members)
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By Malcrom
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from triggered spell
Closes #17961
(cherry picked from commit b5e8e0a5db69f2d8075c7e16e4e70c4373d4424f)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/Auras/SpellAuraEffects.cpp
# src/server/game/Spells/Auras/SpellAuraEffects.h
# src/server/game/Spells/Auras/SpellAuras.cpp
# src/server/game/Spells/Auras/SpellAuras.h
# src/server/game/Spells/Spell.cpp
# src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp
# src/server/scripts/Spells/spell_priest.cpp
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Closes #7151
(cherry picked from commit d482b0e368797aecd71c0c2cce4be89ead8c546f)
# Conflicts:
# src/server/scripts/Spells/spell_generic.cpp
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* Core/Spells: Implementation of QAston proc system
- Move checks from Unit::IsTriggeredAtSpellProcEvent (old system) to Aura::IsProcTriggeredOnEvent (new system)
- killed charge counter from SpellModifier and Player system for handling charges... no point in having 3 different systems doing the same thing
- Automatically add default entries to spellProcMap, based on spellinfo (else auras won't proc without an entry) Based on old Unit::ProcDamageAndSpellFor
- Old Unit::ProcDamageAndSpellFor renamed to Unit::ProcSkillsAndReactives and made private, will no longer handle auras.
- Start making use of HealInfo::AbsorbHeal in unit calculations, add effective healing info to HealInfo struct
- Changes in spell reflection system, emulates old behaviour, delaying aura drop
- Removed old charge count hacks in SpellMgr::LoadSpellInfoCorrections
- Removed bogus error log when procChance is 0: Some auras have initial 0 procChance but modified by SPELLMOD_CHANCE_OF_SUCCESS
- Fixed TriggerAurasProcOnEvent logic that tried to trigger twice from actor.
- Allow non damaging spells with DamageClass Melee or Ranged to proc character enchants. Ref issue #17034:
* http://web.archive.org/web/20110309092008/http://elitistjerks.com/f47/t49865-paladin_retribution_pve/
* When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).
* 1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
* 2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.
* Holy Vengeance is the "hidden strike" it has an apply aura effect and damage class melee.
- Fixed Blood Tap interaction with Death Runes (btw, don't know what was going on with those MiscValueB, spell 45529 doesn't have any MiscValueB in SPELL_EFFECT_ACTIVATE_RUNE)
- Ported some AuraEffect checks from old Unit.cpp function. added new AuraScript hook to check procs of an specific effect
- Allow only AuraEffects that passed the check to proc, this won't block whole aura from proccing (and lose charges) if at least one of the effects procs, though
- Changes in spell mod system (for SPELLMOD_CASTING_TIME). fixes #17558.
- Added an exception for SPELLMOD_CRITICAL_CHANCE too, fixes #15193
(cherry picked from commit e641d0c7d71bdb21e443bf52bf508b1581e07839)
# Conflicts:
# sql/base/auth_database.sql
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Entities/Player/Player.h
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Spells/Auras/SpellAuraEffects.cpp
# src/server/game/Spells/Auras/SpellAuras.cpp
# src/server/game/Spells/Auras/SpellAuras.h
# src/server/game/Spells/Spell.cpp
# src/server/game/Spells/SpellEffects.cpp
# src/server/game/Spells/SpellInfo.cpp
# src/server/game/Spells/SpellMgr.cpp
# src/server/game/Spells/SpellMgr.h
# src/server/game/Spells/SpellScript.cpp
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trainers on the same creature
* Trainers are now defined as templates (sniffable), assigned by gossip options
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to greatly reduce code duplication (#19526)
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# Conflicts:
# src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
# src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
# src/server/game/Entities/Unit/Unit.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_disable.cpp
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(cherry picked from commit 7d3291e8044841b085ca5b0987bdf25269881863)
# Conflicts:
# src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
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Closes #19872
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By Malcrom - Reviewed by Treeston and Keader
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Closes #19915
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