| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-07-21 | Scripts/Auchindoun: Last one, hopefully. Remove reliance on large grid ↵ | Treeston | |
| searchers by integrating with instance script. | |||
| 2017-07-21 | Scripts/Auchindoun: Blackheart the Inciter fully fixed now. I had way too ↵ | Treeston | |
| much fun with this one. Two points of note: 1) Spawning 5 invisible triggers with 5 distinct factions which then MC one target each? Biggest. Hack. Ever. Best part? It's blizzlike. 2) For over ten years, I thought it was spelled "Auchinodoun". It's not. It's spelled "Auchindoun". TIL. | |||
| 2017-07-21 | nopch fix 2 | Treeston | |
| 2017-07-21 | nopch fix | Treeston | |
| 2017-07-21 | Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script ↵ | Treeston | |
| with a slightly less hack-filled script that actually mostly works. This should at least make the boss encounter possible to complete. No claims to correctness, of course. | |||
| 2017-07-20 | Scripts/Spell: Port spell_generic.cpp to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Scripts/Item: Port spell_item.cpp scripts to new script registration syntax ↵ | Treeston | |
| wherever possible. No actual changes in functionality. (fb87ac8 follow-up) | |||
| 2017-07-20 | Core/Scripts: Implement generic script loaders (and script registry macros) ↵ | treeston | |
| to greatly reduce code duplication (#19526) (cherry-picked from commit a9174d5). | |||
| 2017-07-18 | Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect ↵ | treeston | |
| for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute). | |||
| 2017-07-18 | Scripits/Item: Nitro. BOOSTS. | treeston | |
| 2017-07-18 | Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's ↵ | treeston | |
| called nitro _boosts_. Not _boots_. Nitro _boosts_. | |||
| 2017-07-17 | Revert "Scripts/Commands: Fix a potential crash when summoning players that ↵ | treeston | |
| are just logging on." - the check was unnecessary (already done in extractPlayerTarget). This reverts commit 05cdcdb230a9d69f8ad8f2af696f452151a1c364. | |||
| 2017-07-17 | Scripts/Commands: Fix a potential crash when summoning players that are just ↵ | treeston | |
| logging on. | |||
| 2017-07-16 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Core/Misc: Fix static analysis issues | jackpoz | |
| 2017-07-15 | Scripts/Commands: Fix a crash on summon when no group is avaible (#20029) | Regigicas | |
| Closes #20027 | |||
| 2017-07-11 | Some more script adjustments ported from #19930. | treeston | |
| 2017-07-09 | Hi, I'm Treeston, and welcome to Combat PR Prep Refactors. | treeston | |
| Today, we're moving UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC to higher-level abstraction so combat manager can react to it. New methods on Unit: - void SetImmuneTo<All/PC/NPC>(apply, keepCombat = false); - bool IsImmuneTo<All/PC/NPC>() const; | |||
| 2017-07-08 | Build fix | Keader | |
| 2017-07-08 | Core/Custom: Fixed SPELLMOD_COOLDOWN exploit on Duel Reset system | Keader | |
| Followup 0048d4b618e6503a5f1607f3503fcf2d48e6a385 Closes #17419 | |||
| 2017-07-08 | Scripts/Karazhan: Fix Attumen and Midnight not moving towards each other on ↵ | Nyeriah | |
| phase transition after latest changes | |||
| 2017-07-03 | Some more refactoring prep for combat/threat (#19930). | treeston | |
| 2017-07-01 | Core/Custom: Fixed Duel Reset Exploits | Keader | |
| Close #17419 *Fixed exploit with SPELLMOD_COOLDOWN *Fixed exploit with some items (like Sylvanas' Music Box) *Little cleanup | |||
| 2017-07-01 | Nopch fix 5 and should be last | Shauren | |
| 2017-07-01 | typo fix | Shauren | |
| 2017-07-01 | Nopch fix 4 | Shauren | |
| 2017-07-01 | nopch fix episode 3: revenge of that one boss in slabs that is borked anyway | treeston | |
| 2017-07-01 | [3.3.5] Combat/Threat rewrite - prep & refactor (#19966) | Treeston | |
| * Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already. | |||
| 2017-07-01 | Core/Spells: Add missing validate | Shauren | |
| 2017-06-30 | Combustion will now properly go on cooldown when the buff is manually ↵ | treeston | |
| cancelled. Fixes #19968. | |||
| 2017-06-28 | Combat/threat rewrite prep - merge RBAC/DB changes. | treeston | |
| 2017-06-24 | Warrior: Fix T10 Melee 4P Bonus (#19954) | Gildor | |
| 2017-06-22 | Buildsystem: Exclude ScriptPCH from all targets when building dynamic ↵ | Shauren | |
| scripts (except MSVC) (cherry picked from commit 550c57a0df954ade238f6cd0318cfc6890dd26f0) | |||
| 2017-06-22 | Core/Scripts: Optimize PCH contents | Shauren | |
| (cherry picked from commit a9b64d737d866fcdbd46314bdd4e661af36216cd) | |||
| 2017-06-22 | Buildsystem: Minor PCH building changes | Shauren | |
| * *PCH.cpp are now only compiled with MSVC, other compilers use custom helper commands to generate the precompiled header * Don't call the linker for pch helpertargets (cherry picked from commit 137f5e78877ef1b81f4dca68dd43268e325aeeed) | |||
| 2017-06-19 | Core: ported headers cleanup from master branch | ariel- | |
| 2017-06-19 | Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c | Shauren | |
| (cherry picked from commit 9299e9bde087af7e5d777d5a55a3b79d2b63c48e) | |||
| 2017-06-18 | Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being ↵ | S.V | |
| opened with .gobj act (#19342) Closes #19261. | |||
| 2017-06-18 | Core/Scripts: fix array out of bounds in Pit of Saron doorData | ariel- | |
| 2017-06-17 | Correct some missing auth DB changes from b59ca1c. | treeston | |
| 2017-06-15 | Rename .debug uws to .debug worldstate (clarity change). | treeston | |
| 2017-06-15 | Fixes to all-reputation and all-skill custom option handling: | treeston | |
| - Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839. - Add Wrath factions to all reputations custom (it only had BC factions). - Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1). - Fix all weapon skills max custom to properly apply on learning new weapon skills. | |||
| 2017-06-15 | Hunter: Fix Piercing Shot dot clipping (#19882) | Gildor | |
| Closes #19881 | |||
| 2017-06-12 | Add new command 'npc showloot'. Does exactly what it says on the tin. | treeston | |
| 2017-06-12 | - Add new commands .group set assistant, .group set maintank and .group set ↵ | treeston | |
| mainassist to toggle raid member flags. - Fix 2017_05_29_00_auth.sql to be reapply safe. | |||
| 2017-06-12 | Removed a now-unused local (ca02629 follow-up) | treeston | |
| 2017-06-12 | Make some adjustments to .summon and .group summon behavior to make them ↵ | treeston | |
| more permissive: - Now only requires the either target's group leader or target itself to be on your map - Now summons all applicable group members even if one member fails checks - No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.) | |||
| 2017-06-11 | Core/OutdoorPvP: yet more unused stuff | ariel- | |
| 2017-06-11 | Core/Scripts: fix some /W4 warnings | ariel- | |
