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2023-12-22Scripts/Bastion of Twilight: corrected dungeon encounter data for SinestraOvahlord
2023-12-22Scripts/Hour of Twilight: assign the correct scriptname to the instanceOvahlord
2023-12-22Scripts/Misc: added base instance scripts and definitions for all 4.3 ↵Ovahlord
Cataclysm dungeons
2023-12-22Scripts/Dragon Soul: added base instance script and definitionsOvahlord
2023-12-22Scripts/Misc: added instance scripts and base definitions for all Cataclysm ↵Ovahlord
4.0 raids
2023-12-12Scripts/Draenor: Drop unused methodModoX
2023-12-12Scripts/Draenor: Implement Altar Altercation quest 34423 (#29440)Aqua Deus
Co-authored-by: ModoX <moardox@gmail.com>
2023-12-10Scripts/ExilesReach: Fix some cosmetic issues (#29486)Malcrom
* instantly update NPCs for Emergency First Aid after healing them to instantly make them stand * fixed actor guid and conditions for conversation of Finding the Lost Expedition * fixed issue of Won'za/Alaria not laying injured after turning Cooking Meat quest in
2023-12-09Scripts/AzureVault: Implement Telash Greywing encounter (#29469)Naddley
2023-12-08Core/Misc: Minor code modernization - kill std::bindShauren
2023-12-08Scripts/Spells: Implement Aspect of the Turtle (#29485)Aqua Deus
Closes #19608
2023-12-08Scripts/Spells: Implement Unholy Ground and drop outdated Tightened Grasp ↵Aqua Deus
talent (#29465)
2023-12-08Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)Meji
2023-12-08Scripts/Spells: Implement Blinding Sleet (#29478)Aqua Deus
2023-12-03Scripts/Commands: Restore worldserver port output in .server debug (#29466)Odyssey
2023-11-29Scripts/Spells: Update Anti-Magic Shell script to include versatility (#29468)Aqua Deus
2023-11-25Scripts/HallowsEnd: Implement Children's Costume Aura (#29457)Meji
2023-11-25Core/Units: Update PlayHoverAnim state when flying or hovering (#29434)Meji
2023-11-25Scripts/Aberrus: Move StringIds of Kazzara Intro trigger npcs to spawn ↵ModoX
instead of template
2023-11-24Core/Waypoints: Drop waypoint_scripts table (#29437)ModoX
2023-11-11Scripts/Sepulcher of the First Ones: Clean up Anduin scriptShauren
* Includes * Fixed duplicated EventMaps/TaskSchedulers in BossAI * Fixed invalid second argument passed to ScriptedAI constructor * Removed deprecated Prepare*Script macros * Removed mythic achievement hack
2023-11-10Scripts/SFO: Implemented Anduin Wrynn encounter (#28540)AlexIndex
Co-authored-by: ModoX <moardox@gmail.com> Co-authored-by: Seyden <saiifii@live.de>
2023-11-08Scripts/Mardum: Implement quest: "Enter The Illidari: Shivarra" (#29417)Naddley
2023-11-08Scripts/HallowsEnd: Implement quest: "Foul Fertilizer" (#29407)Meji
2023-11-07Scripts/LCT: implement Lockmaw encounterOvahlord
2023-11-07Scripts/LCT: use the correct difficulty check to enable General Husam's ↵Ovahlord
heroic mechanics for Timewalking difficulty as well
2023-11-07Scripts/LCT: gave General Husam's enums unique names to reduce linking timeOvahlord
2023-11-06Scripts/LCT: fixed spell validation for General Husam's Bad Intentions ↵Ovahlord
script effect
2023-11-06Scripts/LCT: implement General Husam encounter (#29414)Ovahlord
2023-11-06Core/InstanceScript: Refactored door types to reflect its behavior (#29406)ModoX
2023-11-05Core/AI: Move ArcherAI to individual creature script (#29383)ModoX
2023-11-04Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an ↵Ovahlord
Apocalypse Drive phase when dealing damage would kill him instantly * replaced some magic numbers in setting encounter frame indexes * added a missing casting check to stay in line with current scripting standards
2023-11-03Core/Spells: Store BasePoints as float in SpellEffectInfoShauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
* They were all cast to float at use anyway * Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-29Scripts/Spells: Register script for Holy Mending (#29397)Meji
2023-10-22Scripts/World: Dropped deprecated npc_innkeeper scriptModoX
* costume stuff should be handled by candy buckets
2023-10-22Core/Map: Implement several difficulty getters (#29370)Teleqraph
Co-authored-by: ModoX <moardox@gmail.com>
2023-10-22Scripts/SOD: Implement Sylvanas Windrunner introduction (#28554)Teleqraph
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-10-16Scripts/Mardum: Implement Quest: "Set Them Free" (#29369)Naddley
2023-10-13Scripts/TrialOfValor: Implemented Guarm (#29264)ModoX
2023-10-09Scripts/Mardum: Implement Quest: "Eye On the Prize" (#29352)Naddley
2023-10-06Core/Objects: Treat areas that have ParentAreaID filled but dont have ↵Shauren
IsSubzone flag as zones instead of areas
2023-10-03Core/GameObject: Implement ControlZone gameobject type (#29320)Jeremy
2023-10-02Scripts/Mardum: Implement Quest "Enter the Illidari: Coilskar" (#29345)Naddley
2023-09-29Core/Spells: Implemented NoImmunity spell effect attributeShauren
2023-09-25Core/Achievements: Fixed achievement criteria StartEvent and FailEventShauren
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements) * Implemented most StartEvent and FailEvent types * Fixed saving criteria removed by RemoveCriteriaProgress
2023-09-24Core/Commands: Fixed accessing empty optional in .modify faction commandShauren
2023-09-23Scripts/Mardum: Fix buildModoX
2023-09-23Scripts/Mardum: Implement Quest "Enter the Illidari: Ashtongue" (#29324)Naddley