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on class
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Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
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- fix ulduar save system
- adjust leviathan to use correct savesystem
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(revision.h is back as target)
Buildsystem: Removed non-existing include directories
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- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
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rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
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to delete temp dev stuff)
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Scripts/Quests: Fixed quest 24547 (A Feast of Souls)
Closes issue #2331.
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issue 3593
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the Vazruden fight. (Fix by Leak)
Closes issue 4186.
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Closes issue #3569.
Closes issue #3943.
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* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood
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- enumeration value ‘X’ not handled in switch
- unused parameter 'X'
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Patch by dr.tenma.
Fixes issue #3985
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Patch by Ramor.
Fixes issue #2503
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spell.
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(specially for Malcrom)
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It also fixes the recent problem of strange strings.
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Closes issue #3952.
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* add support for quest 12634 Some Make Lemonade, Some Make Liquor (implement 51840 spell and Adventurous Dwarf AI, thanks akadabeer)
* implement dummy effect for 49587 Seeds of Nature's Wrath spell (used in quest 12459 That Which Creates Can Also Destroy)
* implement dummy effect for 19512 Apply Salve spell (used in quest 6124/6129 Curing the Sick)
Scripts/Misc: some cleanup in chat log
Core/Locales: fix issue when default locale for trinity_string strings was not used (thanks Aokromes for testing).
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Core/Pools: Fixed compile
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Note: If you spot similar errors (forgotten changes for hooks) in other scripts, please report them
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commits did not introduce issues, only revealed them)
Core/DBLayer: Fixed more compile warnings
Core/Spells: Corrected code style from revision 634af79146
Closes issue #3956.
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closes issue 2874, thanks PivoNRoll
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portals only, thanks PivoNRoll/amu.cng, closes issue 3930
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Forsaken shared CD, fixes issue 1872, based on dr.tenma's patch
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Fixes issue #3356.
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they are referenced in the ScriptLoader)
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+ remove fileglobbing for scripts (less error-prone)
+ Create proper lists per "scriptsection"
NOTE! This change requires new files (cpp/h) to be MANUALLY ADDED to <type>/CmakeLists.txt
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not within melee range during phase 1, patch by Ottowayne
Closes issue #3657.
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* fix script texts in various locations (thanks TerrorBringer for the heads up). Closes issue #2055. Closes issue #3087.
* cleanup world_script_texts.sql file (remove spaces, order entries)
Scripts/Misc:
* remove obsolete random seed initialization from scripts
* fix some warnings in scripts
* some cleanup in chat_log.cpp
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C-style parameter of type void*.
Instead, use overloaded methods for the different types.
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loading, there CAN be transports inside instances
Core/Scripts: Added waypoint id to OnRelocate transport hook
Core/Scripts: Make use of ZoneScript::GetGameObjectEntry at gameobject creation (makes it possible to override gameobject entries in instances)
Core/Transports: Call InstanceScript::EventInform for transport events
Core/Transports: Use guid from db for transports, not just its entry - adds partial support for instancing them (still cannot use transports table for it, but can spawn manually now)
Scripts/Icecrown Citadel: Fixed crash in Deathbringer Saurfang when event is started by more than one person (can't do this anymore)
Closes isssue #3749.
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- add check for formation grounds thanks to silentstormpt
- fix gossip for ulduar teleporter
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* moved some generic spell dummy effects to scripts
* implemented two spell scripts for quests: 8913 Sacred Cleansing (Quest 55), 44936 Quest - Fel Siphon Dummy (Quest 11515). Closes issue #3040
* did some cleanup in spell scripts and added more comments
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same name (thanks niksad8). Closes issue #3086. Closes issue #2989.
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