| Age | Commit message (Collapse) | Author |
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existing movement data into static flags (#29541)
* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
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* Allow overriding rotation speed
* Allow limiting rotation using total rotation angle instead of duration
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expression requirement and rotate beam tick timing
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quest (#29670)
Co-authored-by: ModoX <moardox@gmail.com>
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and the dispel fleeing (#29743)
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update npcflags on quest changes (#29646)
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summons (#29682)
Co-Authored-By: ModoX <moardox@gmail.com>
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fixed CREATURE_STATIC_FLAG_NO_MELEE_FLEE implementation (should cause fleeing from melee range)
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InstanceScript::SendEncounterUnit that are supported in 3.3.5 branch
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Co-authored-by: Mematoru23 <127750549+Mematoru23@users.noreply.github.com>
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* Schism
* Dark Indulgence
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Closes #29655
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* 863a005ef229d62c81543355b558d719f013aca1 followup
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immunties to dispel, spell effects, aura types, aoe and chain targeting
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(#29631)
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characters
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Mk. 5 (#29575)
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applied some missing coding standards
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* handle all missing mechanics and visuals
* modernized instance script
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* on quest More Than Expected rewarded
* on quest An Ancient Enemy rewarded
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(#29589)
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CommonPredicates (#29584)
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containers for some condition source types
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* fixes combat training for priest & warlock
Closes #29574
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Quilboar Necromancy (#29540)
* also added scripts to creatures in the area
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