| Age | Commit message (Collapse) | Author |
|
* Group repair command attempt
* Update cs_group.cpp
|
|
|
|
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
|
|
* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* Added group level up
* Removed empty line
* Added additional nullchecks
* Removed newline
* Code styling
* Added group set level command
* Removed whitespace
* Removed group set level command
* Unnecessary comma
* Added check for level lower bound
|
|
|
|
|
|
Closes #26233
|
|
|
|
Closes #25842 Ref #25764
|
|
|
|
UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT)
|
|
|
|
* First version of command handler
* Done HandleReviveAllCommand
* Moved command to group subcommonads
* removed empty row
* nullptr check for player target
|
|
Apply renames of #25529 to review that PR easier
|
|
|
|
|
|
* Scripts/Events: Fix achievement in Love is in the air: "Lonely?"
* apply @keader feedback ;)
* apply @jackpoz feedback ;)
* @jackpoz feedback
|
|
|
|
* Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements
* remove unneded fall
thx @offl
* apply @Ovahlord feedback
* prevent svala fall (visual) when ritual start after wipe
* svala should be disarmed before teleport when ritual start
* apply @Ovahlord feedback
* Use DoCastSelf
* Remove unneded AttackStart when finish ritual
* Use SetDisableGravity properly
|
|
* Core/Spells: Fix Seed of Corruption (Warlock) target selection
* unneeded things
|
|
|
|
Closes #25881
|
|
Ref #25764
|
|
Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
|
|
Closes #25870
|
|
Some already are stored in DB. Looks like they all are still valid for master
|
|
* Core/Misc: Fix static analysis issues
* Fix infinite loop in ".debug send opcode"
Fix using uninitialized memory in ".debug send opcode"
|
|
Include the number of SetActive objects in ".debug objectcount" command
|
|
* Spell should drop charge, only when damage > 30% of total health.
|
|
Ref #25764
|
|
* Scripts/Diremaul
Diremaul Crystal and Forcefield fix
* Apply suggestions from code review
Apply suggestions
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com>
* Fix stuff
* _private member
* use std array instead of c-arrays and standartized guid container namings
* Process feedback
* finalize
* blubb
* small changes
* whoops
* Process feedback
* Missing include
* Process feedback
* Apply suggestions from code review
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
* remove unused field
Co-authored-by: MaxtorCoder <warsongkiller.s8@gmail.com>
Co-authored-by: Ovah <dreadkiller@gmx.de>
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
|
|
Ref #25764
|
|
* Split all addon chat logs into separate log streams
* Add missing channels
(cherry picked from commit ee6e71bbd3338042a3bb56574e7952df52a69f19)
# Conflicts:
# src/server/scripts/World/chat_log.cpp
|
|
(#24503)
* Scripts/Svala SorrowGrave - Fix broken intro event and Ritual of the Sword
* Added missing header for non-PCH build.
* Added error checking for Svala's targeting, and tightened up the timing on the intro event.
* Update WorldDB\Creature_Template_Movement for Svala
* Fix movement during intro and ritual event
* Rename SQL file for merge
Co-authored-by: Carbenium <carbenium@outlook.com>
|
|
|
|
Deviate Fish (#25802)
* Scripts/Spells: Implement effect "Party Time" & Add Rejuvenation when eating Deviate Fish
* Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_08_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
|
|
* Scripts/Spells: Implement hunter pet talent "Improved Cower"
Closes #25600
* Rename XXXX_XX_XX_XX_world.sql to 2021_01_06_07_world.sql
Co-authored-by: Giacomo Pozzoni <giacomopoz@gmail.com>
|
|
(cherry picked from commit 4ca15ec065289e12ce95962b3afd89445e141a97)
# Conflicts:
# sql/base/auth_database.sql
# src/server/game/Accounts/RBAC.h
|
|
* Core/Misc: fix double empty line
* worldserver.conf
|
|
const*, to signify that outside code has zero business changing these.
|
|
A more generic solution might be better, maybe depending on spell flags
Ref #25652
|
|
|
|
|
|
Turned out almost all spells from BM were copied to create Violet Hold. Not only serverside spells and not only their effects but also attributes and icons. The scripts were also copied, possibly unchanged
|
|
|
|
Closes #25674
|
|
|
|
|
|
# Conflicts:
# src/server/game/Instances/InstanceScript.cpp
# src/server/game/Instances/InstanceScript.h
# src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
# src/server/scripts/EasternKingdoms/MagistersTerrace/instance_magisters_terrace.cpp
# src/server/scripts/EasternKingdoms/TheStockade/instance_the_stockade.cpp
# src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
# src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp
# src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
# src/server/scripts/Outland/BlackTemple/instance_black_temple.cpp
Co-authored-by: Shauren <shauren.trinity@gmail.com>
|
|
to DB
|