| Age | Commit message (Collapse) | Author |
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Apocalypse Drive phase when dealing damage would kill him instantly
* replaced some magic numbers in setting encounter frame indexes
* added a missing casting check to stay in line with current scripting standards
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* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
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* costume stuff should be handled by candy buckets
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Co-authored-by: ModoX <moardox@gmail.com>
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IsSubzone flag as zones instead of areas
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* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
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Co-authored-by: ModoX <moardox@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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* and spawn related npcs
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the spell
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