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(cherry picked from commit 90914518184061d06c7bfba0aebc4ac03b23104f)
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Scripts/Spells: Mine Sweeper achievement
(cherry picked from commit e59b4324b8123fa2123a990cd2b907c39db1a42e)
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(cherry picked from commit 5084b17308c3441e1ca7f455aad17b4a3de2da72)
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(cherry picked from commit 1d9d03b2891b5481eff6541a8563599ccc60c48d)
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(cherry picked from commit c7459327b2c8565e7cb101826f5059e3cf0628c4)
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Core/Scripts: remove unused npc_taxi scripts
(cherry picked from commit 48d0fd276dad6bbf1de364f692243c78814efbfa)
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Core/Scripts/DB: move Gryphoneer Windbellow to SAI
(cherry picked from commit f377a5875cc320934573f5980cd99388ca45f7d3)
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3.3.5
(cherry picked from commit e0ffc2921b71e8822ac267399c468f2b4a449745)
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(partially cherry picked from commit b6ed3d3fc2b8447059ff0aa0e5b6de36947fd006)
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(cherry picked from commit 263f127d075d56be8fd19ef36871bf245bc4bdcc)
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Thx @sirikfoll
SAI by @Keader
Closes #16703
(cherry picked from commit ef7a91d1938becb53fc9201275f0b5f02248765c)
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* Removes the circular dependency between game <-> scripts
(cherry picked from commit 96bc31924a5a418d37bd961ef2880f9072126348)
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Core/Scripts: SMSG_PLAY_ONE_SHOT_ANIM_KIT can now be used in waypoint_scripts
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* Thanks @joschiwald for pointing this out
(cherry picked from commit eee75b80ac8c44c226b950f40babf89942e8988d)
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through sai now
* Ref 546c8a5b8ead9d198
(cherry picked from commit ecd74a8cccc1a28750a83d71624dc8bc32e0d965)
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* Each subdirectory contains it's own translation unit now
which is responsible for loading it's directory
* Improves merging & decoupling between 3.3.5 <-> 6.x
* Removes unused Battleground loader
* Ref #15671
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Closes #16594
Closes #15915
(cherry picked from commit e28cc7161af3929d7aa066b409dfe446705444b5)
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Bah
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(cherry picked from commit 130f744c297008ed8b6f6536186513091f8f81fb)
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Scryer's Orb
- Added missing waypoints, spells, emotes, proper timing... and prevent him from being summoned multiple times
Closes #13208, #16522
(cherry picked from 6a56ede1796b25cb66facc289e75cc0deceabfdd)
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(cherry picked from commit 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0)
Scripts: addition to 8b6954e81b76f8d7c6700eaf1a8b942bebaa85a0
Closes #16466
(cherry picked from commit b259d5c2bc41a545aad978c286f21347c0ba51a2)
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from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing)
Note: Extracting maps is required
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Core/Spells: Fixed a possible crash in spell_pal_light_s_beacon
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Closes #14807
Closes #14134
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Closes #15996
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Fix an issue reported by static analysis
(cherry picked from commit 4191bb868a33288a18079494aff6b52df19dc5b4)
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(cherry picked from commit e138e094a937139aef7a2f265fff2f64b17ffa7f)
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[3.3.5] Scripts/ICC: Fixed Professor Putricide
(cherry picked from commit 3e42d83e9cb86695a0467726f327599ff354293f)
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(cherry picked from commit f22b1938db5cddcb2a9988ff54dfa08d2fa1aecc)
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Add missing emote state
Move the credit quest on the 5th hit instead of the 7th one
(cherry picked from commit 13e509a622a6d88afe27d6cdda4cf9f402818745)
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Fix Gossips used for taxi
Closes #16112
(cherry picked from commit 79c9af11b9a90b051ecc26b0a60e879e3d9c4134)
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# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/scripts/Spells/spell_paladin.cpp
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cast rather than the triggered cast, thus not erroneously causing a cooldown.
(cherry picked from commit 403ff2132490c7e785bb0ae5373d2c7a34d73e14)
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* Removed some of the MoveInLineOfSight calls
* Added more AreaTriggerScripts
(cherry picked from commit ce90e30a80a742640396a04a767e767c6518a0a5)
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- Fix missing yells
- Rearrange existing yells to match live
- Sniffed positions for adds
- Improve add respawn handling
- Make adds not fight the player for control (don't use their spells on their own etc.)
- Update adds' hotbar keys to match live (this will affect other creatures with nonsequential possess keys as well)
- Fix adds' movement when mind controlled, they no longer move automatically when right-clicking (this affects all mind-controlled creatures)
- Blizzlike timers
(cherry picked from commit 54d583b0fbb7ecfb97a731be21218bbb72d80b4d)
# Conflicts:
# src/server/game/Spells/SpellMgr.cpp
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- Improved Web Wrap target selection
- Added missing text
- Cleanup of web wrap positioning - two players will never be flung to the same position (25-man)
- Further improvement to web wrap spawn behavior - targetable web wrap now only spawns after the player has finished being flung to the respective position (blizzlike)
- Add additional web wrap positions (sniff)
(cherry picked from commit 5dd61633872fc40d83dfa13aa58a1c7de717c012)
# Conflicts:
# src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
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Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102068ed88c0bd7146ae747fe8ba44771)
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
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cases when it has RemoveMode AURA_REMOVE_BY_DEFAULT
Closes #15930
(cherry picked from commit f8f815dbc3a9ba7ab7fd0700722e4c589e88edff)
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(cherry picked from commit 1ddf44caf3b0c9af2cc4169b608f1801c2f6f52a)
# Conflicts:
# src/server/game/Quests/QuestDef.cpp
# src/server/game/Server/WorldSession.cpp
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(cherry picked from commit f1f4005ad8a17ea5fdd2b66f8ed3d0bd7c4c1efb)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Entities/Unit/Unit.h
# src/server/game/Handlers/GroupHandler.cpp
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Hallowed Wand items should cast a transformation on party members.
by @DevRival, closes #3574
Before this patch, the following spells do not have any effect at all:
- 24717, Pirate Costume
- 24718, Ninja Costume
- 24719, Leper Gnome Costume
- 24720, Random Costume
- 24737, Ghost Costume
Details from testing on the current 3.3.5 branch (commit ecbbcc8):
- 24724 (Skeleton Costume) seems to work as intended
- 24733 (Bat Costume) only lasts 10 seconds instead of 60 minutes
- 24741 (Wisp Costume) also seems to work as intended
All the spells listed above are included in this PR.
(cherry picked from commit 3fdbcf18ae2eeb7a965a9b2dc4b7e22796aaceae)
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(cherry picked from commit 3b90b0368a019d47911062da6257555e88d17fda)
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- Reduce initial spawn timer on the encounter from 30 seconds to 5 seconds
- Rearrange respawn logic to fix the "petrified" visual from not showing properly
- Fix a potential infinite respawn loop that could prevent the encounter from initializing properly (fixes and closes #15898)
(cherry picked from commit bf9963039906f4b4df218ecc1818f5b01bcc714d)
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clang 3.6
(cherry picked from commit f01ef901efab7f5b705948880c79eaf23061791e)
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Coverity scan defects CID 1339315, 1339316 and 1339317:
- CID 1339315: boss_thaddius.cpp: 542
- CID 1339316: boss_thaddius.cpp: 811
- CID 1339317: boss_thaddius.cpp: 398
Added missing break; statements.
(cherry picked from commit 95d6f09243af81e6e91697b05bac9f664dabd54e)
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(cherry picked from commit 29feae5901c049ef2204d956e83cf20507bed37a)
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