| Age | Commit message (Collapse) | Author |
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finished.
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longer needed
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Closes #8838
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* Add db support for Power Sparks, Teleports and Drakes
* Fix Power Sparks animations and texts and add support for giving buff to players + warning
* Fix Power Spark way of stacking - should be MultiSlot aura, didn't stack before either way
* Teleporters mechanic is fixed and will summon only 1 spark per 30-35 sec
* Fixed players getting mounted on 3rd phase
* Cleanned some wrong aggro handling, but whole aggro/attack system should be rewritten to get it working blizz
That is for today, this doesn't fix the whole instance by any means!
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Template for The Botanica.
Thanks to Vincent Michael
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Closes #8733
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scripting. Add instance script.
Thanks to Vincent Micheal for the help :)
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Happy new year.
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- Prevent crash due to spamming GossipHello
- Convert core script to SAI
- Solves #8220
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scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
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Command to allow to know spell names based on id
Example:
lookup spell id 686:
686 - [Shadow Bolt rank 1 esES] [know]
Closes #8800
Signed-off-by: Nay <dnpd.dd@gmail.com>
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always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks.
* Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated.
* One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players.
* This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
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is a player.
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* Quest support for Gambling Debt. Closes: #3122
* Fix bugging script for Words of Power: Closes: #7349
* Fix codestyle that vs broke from: 8c82c075cc32451d62d32bd0cfb51d60168ea8c5
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* insert complete db sniff support, appart from missing spawns
* remove achievement from disables (supported by core - timed one)
* insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it)
Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
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boss_sindragosa.cpp:235: warning: unused parameter killer
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Closes #7046
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- Shadows Fate can now be applied by more than just one player at the same
time. So on everyone who hits the unit the credit spell with the visual
will be casted on death.
- The AOE credit spells for the three infusion quests will be casted by
the boss once. If this would be done on proc, these AOE spells could be
casted up to 25 times.
-> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
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Core/Misc:
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- some simplifications in reputation calculation
- removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty
- remove some unneeded variable declarations when it's already declared
- remove some hacks
- fix some warnings in Lfg stuff
- some codestyle changes
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Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.
Solves #8659
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Signed-off-by: Nay <dnpd.dd@gmail.com>
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* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)
Closes: #8689
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* no idea how this number left like this for so long unseen, good it filters 1 target
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