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2013-01-04Core/Scripts: Some cleanup for boss_kirtonos_the_herald scriptMalcrom
2013-01-04Core/Scripting: Add a few includes to boss_kirtonos_the_herald.Malcrom
2013-01-04Core/Scripting: Add Kirtonos The Herald to c++ scripting. Combat still not ↵Malcrom
finished.
2013-01-03Core/Scripts: Drop `gameobject_scripts` table - empty, deprecated and no ↵Nay
longer needed
2013-01-02Core/Scripting: Some file name updates.Malcrom
2013-01-02Core/Scripting: Rename zone scripts.Malcrom
2013-01-02Core/Scripting: Properly name boss_thorngrin_the_tender file.Malcrom
2013-01-02Core/MT: Fix model for "Pure Energy"Vincent_Michael
Closes #8838
2013-01-02Core/Misc: Replaced some macro definitions with inline functionsSpp
2013-01-02Script/EoE: Some fixes here and thereTrista
* Add db support for Power Sparks, Teleports and Drakes * Fix Power Sparks animations and texts and add support for giving buff to players + warning * Fix Power Spark way of stacking - should be MultiSlot aura, didn't stack before either way * Teleporters mechanic is fixed and will summon only 1 spark per 30-35 sec * Fixed players getting mounted on 3rd phase * Cleanned some wrong aggro handling, but whole aggro/attack system should be rewritten to get it working blizz That is for today, this doesn't fix the whole instance by any means!
2013-01-02SQL: Fix sql import problemVincent_Michael
2013-01-01Core/Scripts: Added spell scripting for Commander Sarannis. Added Instance ↵Malcrom
Template for The Botanica. Thanks to Vincent Michael
2013-01-02DB/Creatures: Some fix for Wyrmrest SkytalonVincent_Michael
Closes #8733
2013-01-02Core: Fix buildVincent_Michael
2013-01-01CORE/Scripting: Forgot new lines at end of file.Malcrom
2013-01-01CORE/Scripting: Move Commander Sarannis & Thorngrin the Tender to cpp ↵Malcrom
scripting. Add instance script. Thanks to Vincent Micheal for the help :)
2013-01-01Core/Command: Add command for near creature findingVincent_Michael
2013-01-01Update more copyright note for 2013.Vincent_Michael
2013-01-01Update more copyright note for 2013. (alcohol sucks)Vincent_Michael
2013-01-01Update copyright note for 2013.Vincent_Michael
Happy new year.
2012-12-31Core: Fixed some level 4 warnings (msvc)Shauren
2012-12-31Core/DB: Haaleshi AltarGacko
- Prevent crash due to spamming GossipHello - Convert core script to SAI - Solves #8220
2012-12-27Merge pull request #8518 from ille/goresetNay
scripts/gameobject: correct reset of gameobjects (cages/prisons), move command out of if statement
2012-12-28Script/Commands: New command: lookup spell id #spellidsecharles
Command to allow to know spell names based on id Example: lookup spell id 686: 686 - [Shadow Bolt rank 1 esES] [know] Closes #8800 Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-27Scripts/Trial of the Crusader: Fix Icehowl Script closes #8539AliveShiro
2012-12-27Core/Vehicles: Fixed seat id for auras with SPELL_AURA_CONTROL_VEHICLE. Also ↵Trista
always allow npc passengers to cast spells and remove TRIGGERED_IGNORE_CASTER_MOUNTED_OR_ON_VEHICLE hacks. * Author: Horn. Please give feedback, I tested a lot stuff, but it will be appreciated. * One of the fixes allow all creatures to cast when being passangers, researched, this doesn't involve players. * This basically rewrittes vehicle seat formula calculated, so it fix quite stuff that will not be visible and some eye candies: #3831 and #1984 Heart part ;) (which magically fix a lot more of it and some quests), also Yog-Sarron mechanics
2012-12-26Core/Quest: Drop table quest_end_scriptsVincent_Michael
2012-12-26Scripts/Ick&Krick: Krick should only say his KilledUnit text when the victim ↵Subv
is a player.
2012-12-26DB/SCRIPTS: Fix text for High Botanist Freywinn and remove creature_ai_texts.Malcrom
2012-12-25Core: Fix some codestyleVincent_Michael
2012-12-24Scripts/Quest: Gambling Debt and Words of PowerTrista
* Quest support for Gambling Debt. Closes: #3122 * Fix bugging script for Words of Power: Closes: #7349 * Fix codestyle that vs broke from: 8c82c075cc32451d62d32bd0cfb51d60168ea8c5
2012-12-24Scripts/Quest: Defending Wyrmrest TempleTrista
* insert complete db sniff support, appart from missing spawns * remove achievement from disables (supported by core - timed one) * insert core support for spells and the defender itself, since SAI makes it act weird (maybe in future when SAI get integrated someone will convert it) Closes #1861 on 90% (except spawns (there are enough, but a lot more needed and minnor stuff that are core side connected with vehicles spellcastresults)
2012-12-23Core: Fix warningGacko
boss_sindragosa.cpp:235: warning: unused parameter ‘killer’
2012-12-23Scripts/Icecrown Citadel: Fixed a possible crash in Blood Nova spell scriptShauren
Closes #7046
2012-12-22 Core/Spell: Last work on Shadows FateGacko
- Shadows Fate can now be applied by more than just one player at the same time. So on everyone who hits the unit the credit spell with the visual will be casted on death. - The AOE credit spells for the three infusion quests will be casted by the boss once. If this would be done on proc, these AOE spells could be casted up to 25 times. -> 25 AOE credit spells plus 25 Soul Feast credit spells equals Sh**
2012-12-22Core: Fix more some codestyleVincent_Michael
2012-12-19Merge pull request #8668 from joschiwald/random_changesKaelima
Core/Misc:
2012-12-19Script/AQ: Add Creature Text for Viscidus and fix model scalingMislav Blažević
2012-12-19Core/Misc:joschiwald
- some simplifications in reputation calculation - removed aura in SPELL_AURA_LINKED should depends on SpellDifficulty - remove some unneeded variable declarations when it's already declared - remove some hacks - fix some warnings in Lfg stuff - some codestyle changes
2012-12-18Misc/Script: Convert winter veil mistletoe event in saiVincent_Michael
2012-12-18Core/Script: Add missing changes in c364c367b1682f8f587fe2ca48dc9affb26cbfa0Vincent_Michael
2012-12-18Core/Script: Fix some codestyle and warningsVincent_Michael
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Core/DB: Assign texts to correct creaturesGacko
Also convert some never used script texts to creature text for future use. Some scripts or Talk() calls need to be implemented first. Solves #8659
2012-12-18Implement Viscidus AQ40Mislav Blažević
Signed-off-by: Nay <dnpd.dd@gmail.com>
2012-12-18Core/Account: Add logs for password change and fail change passwordAokromes Name
2012-12-18Core: Fix non pch buildVincent_Michael
2012-12-18Server/Quest: Convert quest_end_script and drop of some c++Trista
* drop off c++ script of Clintan Dreamwalker ID: 22834 * convert quest_end_script of 10964 to SAI * rewrite and add bigger event support * add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...) Closes: #8689
2012-12-18Core/Spells: Fix a typo in Bombing Run questsTrista
* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18DB/Scripts: Implemented creature_text for Infinite CorruptorVincent_Michael