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(cherry picked from commit c81183a6600722f3a9bb4996c0849b530fbdd1b0)
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(cherry picked from commit 5cea37153eb6675bf0a25320a1c11cd0ec4969b6)
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(cherry picked from commit 36a90f7098c27279521b6668067bb2e0bbe628de)
(cherry picked from commit 005636003410b9223c9083f6729557a58858efbd)
(cherry picked from commit 869a8644e55d4d1db724df7f20d59ed26fce53f4)
(cherry picked from commit 94e85c34d3187de243984e46e1cc6d9ef3361529)
(cherry picked from commit f27cc655880ebe2ce38c133a22592b6b7730a759)
(cherry picked from commit 42f3f91ad400b9e129213eb06df6256bb55079be)
(cherry picked from commit 1180fbf531eb6e4c359763d23c3ec65349b94944)
(cherry picked from commit 629694cbadad171534304004dab4439553369c17)
(cherry picked from commit 506e7913f8ece7ca2854cf9e6613af8a7d69d895)
(cherry picked from commit e7c7158db0da55892983629e852ac6faf0f4f630)
(cherry picked from commit a369594d61c688127eff7c04e2a691400416b18d)
(cherry picked from commit cc5450c4a08d228d3b7cd31e3c2a233aa8bb8b48)
(cherry picked from commit d3e508254baeca8404b11b700a5b97bdd8b5b072)
(cherry picked from commit dcd915c9b9f4490fd05fe8854c3e23cd3778f530)
(cherry picked from commit b95d148dbed15b2932cd618dbf2c74479fde30f0)
(cherry picked from commit ac81411db461184a9d20cb43b44eca414df5e81e)
(cherry picked from commit d8ce0c88307fe35f2f10270c7cf64d0e0763a8dc)
(cherry picked from commit a2b1cf66ca00ae22bd19abd49051537179d144b3)
(cherry picked from commit 953f0939203501f0182cb10f9c92246df2bee343)
brc
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(cherry picked from commit 376dc7402a41a03b4c5bc718863c1e0eb410ebec)
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SPELL_ATTR2_FAIL_ON_ALL_TARGETS_IMMUNE from master branch
Closes #21632
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is empty when its called on linux and mac
Closes #29887
(cherry picked from commit f847cd4eeb8ce0d537ef793d8926cf28650724c4)
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(cherry picked from commit b4064d38c83bc26efa20a248426a9b8cfea6793f)
# Conflicts:
# src/server/game/Entities/Unit/Unit.cpp
# src/server/game/Spells/SpellMgr.cpp
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Closes #8390
Closes #29427
(cherry picked from commit b888b1b09f71a8b8b4a9d45c804a1f164fb65ac3)
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LinkedListHead::Iterator class
(cherry picked from commit a3702cc526cd35d6e0162607d509c241bdefdc63)
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applications while dead without removing the aura)
(cherry picked from commit 0f7dd4eadf90a5407fd232d083485430d725152f)
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(cherry picked from commit f0a862e71bc12d86a898901ef773475a7c964832)
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compatible api)
(cherry picked from commit d791afae1dfcfaf592326f787755ca32d629e4d3)
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(cherry picked from commit 92ed5e8af1f8b1aac085fd9b0ea93afb2b6795d4)
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(cherry picked from commit ba9bbbc9d0c3b80d8954ad6390d23ae3d0f804b2)
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* Ranged attacks can now be blocked
* Implement SPELL_ATTR3_COMPLETELY_BLOCKED
* Fixed a bug which was causing blocking to block entire spell effects regardless if the attribute was present or not
* Fixed a logic mistake which was causing blocks to roll twice (once for effect negation and once on hit)
* No longer send blocked miss conditions in spell_go packets when the spell is not completely blocked to match sniff data
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updatefield accessors
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remove compatibility code for unsupported versions
(cherry picked from commit f6e72494f185d096f2cce70e646f0761e67e1bc7)
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(cherry picked from commit 3a67e376811743be208da4aab8a9e452e1ae637e)
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When this aura is given on a spell, it allows for it to bypass 314 SPELL_AURA_PREVENT_RESURRECTION.
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* Introduce SpellInfo::GetEffects and SpellInfo::GetEffect functoins
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SPELL_ATTR7_CANT_PARRY and SPELL_ATTR7_CANT_MISS (#26742)
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(#26374)
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Co-authored-by: Trond B. Krokli <38162891+illfated@users.noreply.github.com>
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retrieving floor Z (#26092)
Use a fixed offset 0.5f instead of full collision height when retrieving floor Z as a full collision height ended up on the floor above a few times. It makes more sense to cast the ray just a bit higher up than using a full collision height (which by default is 2.0f)
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(cherry picked from commit b2ddf547ff7acd3dab7c93579d8a44fe825c7ecf)
# Conflicts:
# src/server/game/Miscellaneous/SharedDefines.h
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TARGET_UNIT_NEARBY_PARTY (#25837)
* Update SharedDefines.h
* Update SpellInfo.cpp
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* Core/Misc: fix double empty line
* worldserver.conf
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* Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN
Closes #18254
(cherry picked from commit b7bb5e6a98119512702519adecf559ecedc20743)
# Conflicts:
# src/server/game/Combat/ThreatManager.cpp
# src/server/game/DataStores/DBCEnums.h
# src/server/game/Entities/Creature/TemporarySummon.cpp
# src/server/game/Entities/Creature/TemporarySummon.h
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Object/Object.cpp
# src/server/game/Entities/Object/Object.h
# src/server/game/Maps/Map.h
# src/server/game/Spells/SpellEffects.cpp
* Build fix
* Implement feedback
* Fix parameters passed in wrong order
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Ref #25470
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hyperlink unit tests
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to Trinity::Impl::EnumUtilsImpl. This avoids confusing name clashes for other implementations in sub-namespaces of Trinity::Impl.
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system (#25308)
* Core/Shared: Make WeatherType smart
* Scripts/Commands: Convert argument parsing of some misc commands to new system
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* Core/Shared: Make Emote enum smart
* Scripts/Commands: Use enum type arg for HandleDebugAnimCommand
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* Scripts/ScarletMonastery: Fix wrong emote during Headless Horseman encounter
* Scripts/HoR: Fix wrong emote during escape event
* Core/Unit: Make improve type safety of HandleEmoteCommand
Change argument type to the expected enum type Emote
* Scripts/CoS: Use SetUInt32Value to set UNIT_NPC_EMOTESTATE
UNIT_NPC_EMOTESTATE is no flag field
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incorrect thread
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