| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-01-07 | Core/DB: Fix corpse loading prepared statements (typo introduced in merge) | Nay | |
| 2012-01-07 | Merge branch 'master' into 4.x | Nay | |
| Conflicts: src/server/game/Achievements/AchievementMgr.cpp src/server/game/Achievements/AchievementMgr.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Quests/QuestDef.cpp src/server/shared/Database/Implementation/CharacterDatabase.cpp src/server/shared/Database/Implementation/CharacterDatabase.h | |||
| 2012-01-06 | Core/Events: Fixed crash when loading character_queststatus_seasonal | Shauren | |
| 2012-01-04 | Core/Quests: Add implementation of seasonal quest reset. uses a new table ↵ | kandera | |
| much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2 | |||
| 2012-01-03 | Merge pull request #4582 from Chaplain/cleanup4 | Machiavelli | |
| Core/Utilities: Implement random generator for float values. NOTE: Actually just casts the outcome of int randgen to float | |||
| 2012-01-02 | Core/DBLayer: Couple fixes | leak | |
| 2012-01-02 | [Core/Utilities] Implement random generator for float values. | Chaplain | |
| *for mt and sfmt *some codestyle | |||
| 2011-12-31 | Merge pull request #4567 from Kiperr/master | leak | |
| Happy new year! | |||
| 2012-01-01 | Core/DBLayer: Refactor prepared statement defines to new format (char db) | leak | |
| 2012-01-01 | Update headers for 2012. HAPPY NEW YEAR!!! | kiper | |
| 2011-12-31 | Core/DBLayer: Refactor prepared statement defines Note: | leak | |
| The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.) {DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed} | |||
| 2011-12-31 | Core/DBLayer: Convert another Execute() query to a prepared statement | leak | |
| 2011-12-31 | Core/DBLayer: Convert PExecute() queries to prepared statements No. 4 | leak | |
| 2011-12-31 | Core/DBLayer: Use column names in prepared statements to prevent avoidable ↵ | Machiavelli | |
| prepare errors | |||
| 2011-12-31 | Core/DBLayer: Convert PExecute() queries to prepared statements No. 3 | leak | |
| 2011-12-27 | Merge branch 'master' into 4.x | Nay | |
| 2011-12-27 | Merge branch 'master' into 4.x and some warning fixes | Spp | |
| 2011-12-27 | Core/World: Convert Execute to PreparedStatement from Battleground random. | Venugh | |
| 2011-12-27 | Convert a Execute to a PreparedStatement. | Venugh | |
| 2011-12-27 | Core/DBLayer: Convert PExecute() queries to prepared statements No. 2 | leak | |
| 2011-12-25 | Core/DBLayer: Convert PExecute() queries to prepared statements No. 1 | leak | |
| 2011-12-25 | Core/DBLayer: Convert Execute() queries to prepared statements | leak | |
| 2011-12-25 | Core/DBLayer: Convert callback queries to prepared statements No. 3 | leak | |
| 2011-12-21 | Fix compile error from 2d93bd07baabce1ebd9445c94e44b255a01bf490 | kandera | |
| 2011-12-21 | Core/DBLayer: More generic implementation of callback chains, instead of ↵ | Machiavelli | |
| using this functionality local to CharacterCreatInfo class. Will be used in other places as well. | |||
| 2011-12-21 | Core/DBLayer: Fix a silly error in HandleStableSwapPet (synchronous query in ↵ | Machiavelli | |
| async context). Fixes possible loss of pets when swapping. | |||
| 2011-12-20 | Core/DBLayer: Convert callback queries to prepared statements #2 | leak | |
| 2011-12-19 | Core/Netcode: Fix a possible infinite loop after 829be0b82 (which was ↵ | Machiavelli | |
| accidentally merged in this morning) | |||
| 2011-12-19 | Update src/server/shared/Database/MySQLConnection.h | Machiavelli | |
| 2011-12-19 | Fix SQL file name after pull request, and fix compile on linux. | Machiavelli | |
| 2011-12-19 | Core/DBLayer: Documentation update | Machiavelli | |
| 2011-12-19 | Core/DBLayer: Fix crash caused in 7052fbf | Machiavelli | |
| 2011-12-18 | Core/DBLayer: Convert callback queries to prepared statements | leak | |
| 2011-12-13 | Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x | Machiavelli | |
| 2011-12-13 | Core/DBLayer: Terminate process if table/database structure is not ↵ | Machiavelli | |
| compatible with the core. This will significantly reduce the amount of PEBCAK help and support threads on our forums. Also added a 10 second window to WPFatal for users who never heard of command line before to read the error prior to process termination. | |||
| 2011-11-27 | Cosmetic changes and typo fixes | Shauren | |
| 2011-11-27 | Add missed change to previous commit and fix a typo in BitStream::Empty | Nay | |
| 2011-11-27 | Core/Packets: Simplified ByteBuffer constructor | Shauren | |
| 2011-11-27 | Core/PacketIO: Fixed memory leak in HandlePlayerLoginOpcode and cleaned some ↵ | Shauren | |
| tabs -> spaces | |||
| 2011-11-27 | Core/Player: Store guild id inside protected integer instead of fetching ↵ | kaelima | |
| from db. Still have method GetGuildIdFromGuid though if player is offline. | |||
| 2011-11-26 | Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.x | Rat | |
| 2011-11-26 | Core/Packets: Implemented BitStream helper class | Rat | |
| - added Static BitConverter class - upgraded the ByteBuffer class for easier usage | |||
| 2011-11-26 | Core/Misc: Fix compile and char creation | kaelima | |
| - Added very basic honor/conquest support, no idea if its works even a little since there's no possibility of testing yet | |||
| 2011-11-25 | Core/Items | Shauren | |
| * Updated ItemTemplate structure to 4.x * Calculate armor, damage and disenchant loot from dbc files TODO: Use dbc disenchant ids in disenchant_loot_template | |||
| 2011-11-25 | Core/Misc: | kaelima | |
| Clearing compile errors since UpdateFields were changed: - Completely remove ammo (Cataclysm change) - Revert some changes with power/maxpower and only store the 5 needed powers in db (the rest is useless) - Remove GuildId from corpse - Move PLAYER_GUILDID to character db (removed updatefield) Note: Compile is still not working as we need to change currency handling | |||
| 2011-11-25 | Core/DB: Fix a typo in commit 72675d55d821e0648c53d53d78a1 | Nay | |
| Closes #4068 | |||
| 2011-11-25 | Core/Mechanics: | kaelima | |
| - Add basic support for focus used by players (hunters) - Drop all support for pet happieness (as it has been completely removed) - Add new fields to characters db to store new power values (Should now be able to create characters again) | |||
| 2011-11-25 | Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x | Machiavelli | |
| 2011-11-25 | Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the ↵ | Machiavelli | |
| function up between an INSERT part (new character creation) and UPDATE part (existing character). | |||
| 2011-11-24 | Core/DataStores: | Rat | |
| -dropped dbcstring/db2string, use simple nonconstant char* (will be useable when loading custom data from db to dbc) -fixed most dbc string related errors (you can now turn on logging) | |||
