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into compile errors
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std::ranges algorithms
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variants and preserve more information about client version
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* Removed global realm variable from World and use RealmList everywhere
* Match auth build key with client version
* Restored allowedSecurityLevel checks for realmlist packet building
* Restored updating population field, mysteriously removed 15 years ago in f20b25d1c90f608deab28c9957b3b376ab2a0d50
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not a null-terminated string
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implementations
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* Migrate all add_definitions to target_compile_definitions
* Remove -D from preprocessor definitions added by target_compile_definitions (unneccessary, cmake strips it anyway)
* Fixed NO_BUFFERPOOL not being set on g3d if jemalloc is used
* Moved library/compiler specific compile flag settings spread all over various CMakeLists to their related library/compiler file
* Remove ancient manual link flag settings for worldserver
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~100mb and fixed a logic mistake that was allowing first-time append calls to bypass that size limit (#30037)
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on some configurations
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is empty when its called on linux and mac
Closes #29887
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battlenet_accounts to separate salt and verifier columns
* passwords can now be case sensitive and up to 128 characters long
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content logging and fixed setting keep_alive on responses
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http backend and extract generic http code to be reusable elsewhere
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future bnetserver changes
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Closes #8390
Closes #29427
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LinkedListHead::Iterator class
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as it is now unused, db field kept for table structure compatibility with 3.3.5 branch)
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using hostnames in LoginREST bnetserver config options
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id on every call
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bindings or operator<=>
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compatible api)
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deleters more convenient
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remove compatibility code for unsupported versions
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(avoids compiling them in every file that includes them)
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be included by other headers
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(cherry picked from commit 3fbbe7cfbe1bc51db12bdc1ec7b21c16d1716366)
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(cherry picked from commit 534a2388b7c662c8796aabb1ec8cb424879799b6)
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