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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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* A different solution to damage will be implemented
* You will need data from your DB provider if you don't have a backup
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* Remove mindmg, maxdmg, attackpower and ranged field in creature_template and add Dmg_Mod, Rangeddmg_Mod field.
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* Change the table structure to be more core-friendly.
* Remove armor field in creature_template and add Armor_mod field.
* Also add static CreatureBaseStats::GetBaseStats() function for scripts.
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Thanks to Zor and raczman.
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* As long as creature level, class, and the proper expansion they are from are
* set in creature_template, you will have 100% accurate health and mana.
* Research and base stats table done by Malcrom -- THANK YOU!
* Original patch by Kudlaty -- THANK YOU!
* Updated and enhanced by Machiavelli - THANK YOU!
* Optimizations by w12x, MrSmite, and XTZGZoReX -- THANK YOU!
* Final code updating for current rev by XTZGZoReX -- THANK YOU!
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* DB support required
* Closes #859
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* MaNGOS
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* templates.
*
* Thanks to Malcrom for doing the research.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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blob, unless I'm mistaken.
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offline players.
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*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
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Onkelz
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Author: VladimirMangos
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*Remove workaround from Demonic Circle code and use the sql table instead.
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avoid memory leaks. Author: VladimirMangos
[8319] Restore compile PGSQL support after last changes. Author: ApoC
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* Load table data to std::map instead SQLStorage and add check loaded spell existance.
* Drop from table not existed spells.
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crash client) in creature*_addon tables.moveflag tables field.
Also refactoring creature addon tables loading.
Author: VladimirMangos
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note: still don't work, so use mysql
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*I strongly recommend you not to use this until you get the 313 db. Now all destructible buildings cause client crash.
Source: Mangos
Thanks to TOM_RUS for most work to make this switch possible ;)
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