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VladimirMangos
* Allocate only minimal required buffer size for object packet guid cache, avoid it realocation.
* At adding aboyher buffer content copy only until wpos (really writed to buffer data)
* In appendPackGUID check buffer size before data write.
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Naicisum
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and in code literals. Author: VladimirMangos
* Replace platform seelction MaNGOS code for select format descriptor for uint64 by using ACE define.
I64FMTD renamed to UI64FMTD for more clear name.
* Add new define UI64LIT (base at ACE seelction) for build portables uint64 literals.
Please always use UI64LIT(0x00001) instead less portable 0x00001LL
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Very big patch. May cause bugs.
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amd add unit_class field to creature_template. Author: NoFantasy
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* Add new creature_template field `dmg_multiplier`
* Make attackpower include in creature damage not dependent from attack speed.
NOTE: included in sql update recalculation for creature damage related fields only make
temporary possible usable values. Real values need revisited by DB devs for correctness.
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when fread fails. Author: raczman
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Tested on Arch linux, still need someone to fixup .vcproj's for windows.
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Author: VladimirMangos
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Remove ZThread source code from mangos.
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fread fails.
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creature uses waypoint movement as default movement type, the path id should be DBGUID*10. For paths of script use, the path id should be DBGUID*10+1 ~ DBGUID*10+9.
*Two sql queries are included. Converter is used to convert the existing path id to new path id. "...creature_add..." is used to change table structure. You can first run the converter, then run the other one. Or run the other one directly and get the new data from the db team. Because it may take hours to run the converter.
*If you have custom data, you may need to run the converter. We suggest you use console to run it It is extremely slow to run the query. If you have multiple paths for a creature in your db, you need to do more work to convert it. However, if you know how to use multiple paths, you should already have more db knowledge than I do and you should know how to convert it.
*There may be a faster query to convert the db. If you know, please tell us. I am no sql expert.
*Backup your db first!
*Thanks to X-Savior and subhuman_bob.
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use enum instead of explicit uint32.
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* Fix a possible crash in if/else checks in channel chat logging.
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who want to build ACE from dep/ACE_wrappers.
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*Allow spawn vehicles
*Make vehicles grid objects.
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VladimirMangos
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[7546] move uptime table to Realm database, use realmid column. Author: Triply
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request from megamage (makes MaNGOS merging easier).
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addon messages, whispers, system/custom channels.
* Added config options to enable/disable them (ChatLogs.*), LogDB.Chat (enables/disables DB logging of chats), and ChatLogFile to specify the log file to use.
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VladimirMangos
* Send SMSG_CRITERIA_UPDATE to player itself only. This will fix bug when, for example near player death
owerwrite another player death count in statistics until next death or relogin.
* Send to near player CHAT_MSG_ACHIEVEMENT instead CHAT_MSG_GUILD_ACHIEVEMENT
* Not send CHAT_MSG_GUILD_ACHIEVEMENT to player itself.
* Limit around broadcast of SMSG_ACHIEVEMENT_EARNED to CONFIG_LISTEN_RANGE_SAY (same as for CHAT_MSG_ACHIEVEMENT)
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VladimirMangos
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* Removed LOG_TYPE_PACKET and changed LOG_TYPE_CRASH from 10 to 9.
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