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only after login but also after change. Author: VladimirMangos
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Author: VladimirMangos
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Added better Object-oriented calls to BattleGround::Reset()
Added more checks to CreateBattleGround() method
This commit doesn't fix anything
Author: Triply
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before this commit, queueids were staticaly given for
9-19,20-29,30-39... but for instance alterac valley needs
51-60,61-70,71-80.. this patch allows this,
if you change the minlevel in battleground_template you also could make
23-32,33-42.. levelranges
not that we always use 10lvl-steps.. this is actually hardcoded..
Author: balrok
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* Proper tick in 3 sec
* Replace amount calculation hack by more proved formula.
* Ignore in combat state.
Author: domingo
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NoFantasy
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Author: rilex
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* renamed a variable to make the content of it more clear: type->arenaslot
* renamed BattleGroundQueueTypeId-variables to bgQueueTypeId
just to make it easier reading the code (cause there existed
3 different names for this..)
* renamed GetBattleGroundQueueId to GetBattleGroundQueueTypeId
again this is just for better understanding
* Renamed [GS]etQueueType and m_Queue_type
* Renamed to [GS]etQueueId and m_QueueId
Author: balrok
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Add a missing file.
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house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
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Signed-off-by: DiSlord <dislord@nomail.com>
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Signed-off-by: DiSlord <dislord@nomail.com>
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Fixed use AP dynamic mods (bonuses from stats)
Apply ITEM_MOD_ATTACK_POWER for ranged AP
Implement feral AP from weapon dps for druids
Signed-off-by: DiSlord <dislord@nomail.com>
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this command have lesser security level from default setting. Author: VladimirMangos
Original patch provided by NewAge.
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Creature::IsOutOfThreatArea. Author: VladimirMangos
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VladimirMangos
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system shutdown. Author: VladimirMangos
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value at max level. Author: NoFantasy
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* Now player can join to BG after logout during 5 minutes, if BG in progress.
* All players after server crash or restart should appear at the battlemaster
Author: GriffonHeart
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* Load homebind data early in Player::LoadFromDB and use instead initital race points
in cases need some safe point if current coordinate broken by some reason.
* Store BG entry point in to WorldLocation and simplify calls.
* Set bg entry point at GM teleports to battleground for correct
auto-recall position at battleground end.
Author: VladimirMangos
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spells for aura remove and spell casting cases. Author: VladimirMangos
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`mangos_string`.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
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implemented like .debug arena - so you toggle debug bg on or off By balrok
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result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
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as expected.
Also fix outdated comment
Author: VladimirMangos
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critical chances. Author: pasdVn
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(The author of 7242 is Reve. Sorry)
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Signed-off-by: ApoC <apoc@nymfe.net>
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Signed-off-by: ApoC <apoc@nymfe.net>
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Log AchievementMgr::SendAchievementEarned only in debug.
Signed-off-by: ApoC <apoc@nymfe.net>
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Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code.
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from MovementGenerator update.
Implemented delayed movement generators removed in case cleanup is triggered
from movement generator update. For this purpose is in runtime allocated vector
for temporary store of all deleted movement generators. After delayed delete
this vector is deleted.
Signed-off-by: ApoC <apoc@nymfe.net>
(With adaptation)
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non-dependent spell loading from DB.
For example spell 2764 will correctly show in spellbook after re-login. Author: VladimirMangos
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SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
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[7232] Use constant name that hide client dependent value. Author: VladimirMangos
Skip: [7231] Some info to sql updates commiters in slq/update/README and spell chain update of [7230]
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Spell sorted by 2 list and map ids lists replaced by map type checking in patch.
Author: GriffonHeart
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exchange. Author: nugu100
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